Shado-Pan Monastery Heroic Dungeon Guide (WoD 6.1.2)
Table of Contents
The Shado-Pan Monastery is a 5-man dungeon located in Kun-Lai Summit on Pandaria. The Normal-difficulty version of the dungeon is open to players between level 87 and 90, while the Heroic-difficulty version of the dungeon is reserved to level 90 players. It houses 4 encounters: Gu Cloudstrike, Master Snowdrift, Sha of Violence, and Taran Zhu.
Introduction
The Shado-Pan Monastery becomes available to players after reaching level 87. The monastery is the most important Shado-Pan training center in Pandaria. It has been corrupted by the Sha of Violence, causing most of the Shado-Pan monks to turn against one another. You will have to fight your way through the monastery, in order to defeat the Sha of Violence and the various corrupted Shado-Pan leaders to make them come to their senses.
The dungeon has a linear layout during which you will progress through four different zones and encounter four bosses. The main zone is the Shado-Pan Monastery. It is composed of 3 buildings and a courtyard. In each of these locations, you will find a boss. Each building has its own sub-map. When traveling from one building to the other, you can use a ground mount to gain some time.
The dungeon features both Normal (level 87+) and Heroic (level 90) modes. There are no differences in mechanics between Normal and Heroic modes. The only differences are increased health and damage done for all bosses and enemies.
Overview | Cloudstrike Dojo |
---|---|
Snowdrift Dojo | Sealed Chambers |
This guide will cover all of the four boss encounters, as well as the quests and achievements that are available in the dungeon.
Normal Difficulty Loot
In Normal Difficulty, the level of the items you can obtain from the Shado-Pan Monastery is 435.
Armor
Item Name | Armor | Slot | Main Stats | Source |
---|---|---|---|---|
Cowl of Angry Thoughts | Cloth | Head | Intellect | Lord of the Shado-Pan |
Antagonist's Headwrap | Cloth | Head | Intellect | Lord of the Shado-Pan |
Gloves of Enraged Slaughter | Cloth | Hands | Intellect | Sha of Violence |
Cord of Disturbed Dreams | Cloth | Waist | Intellect | The Path to Respect Lies in Violence |
Cloudstriker Cord | Cloth | Waist | Intellect/Hit | The Path to Respect Lies in Violence |
Headcover of Disturbed Serenity | Leather | Head | Intellect | Lord of the Shado-Pan |
Cord of Sha Savagery | Leather | Waist | Intellect | The Path to Respect Lies in Violence |
Darkbinder Leggings | Leather | Legs | Intellect | Taran Zhu |
Headcover of the Impatient | Leather | Head | Agility | Lord of the Shado-Pan |
Shado-Pan Initiate's Belt | Leather | Waist | Agility | The Path to Respect Lies in Violence |
Vexing Coif | Head | Intellect | Lord of the Shado-Pan | |
Kun-Lai Climbing Belt | Waist | Intellect | The Path to Respect Lies in Violence | |
Leggings of the Charging Soul | Legs | Intellect | Gu Cloudstrike | |
Blastwalker Footguards | Feet | Intellect | Taran Zhu | |
Cowl of Internal Strife | Head | Agility | Lord of the Shado-Pan | |
Shadowspine Shoulderguards | Shoulders | Agility | Taran Zhu | |
Azure Serpent Chestguard | Chest | Agility | Gu Cloudstrike | |
Elemental Archer's Links | Waist | Agility | The Path to Respect Lies in Violence | |
Hood of Endless Agitation | Plate | Head | Intellect | Lord of the Shado-Pan |
Mindbinder Plate Gloves | Plate | Hands | Intellect | Taran Zhu |
Quivering Heart Girdle | Plate | Waist | Intellect | Master Snowdrift |
Sha-Trapper Waistguard | Plate | Waist | Intellect | The Path to Respect Lies in Violence |
Helm of Unstable Temperament | Plate | Head | Strength/Mastery | Lord of the Shado-Pan |
Helm of Enmity | Plate | Head | Strength/Dodge | Lord of the Shado-Pan |
Gauntlets of Resolute Fury | Plate | Hands | Strength/Dodge | Master Snowdrift |
Girdle of the Broken Seal | Plate | Waist | Strength | The Path to Respect Lies in Violence |
Monastery Guardian Waistguard | Plate | Waist | Strength/Dodge | The Path to Respect Lies in Violence |
Sparkbreath Girdle | Plate | Waist | Strength/Dodge | Gu Cloudstrike |
Spike-Soled Stompers | Plate | Feet | Strength/Mastery | Sha of Violence |
Weapons
Item Name | Type | Main Stats | Source |
---|---|---|---|
Crescent of Ichor | One-Hand Axe | Agility | Sha of Violence |
Snowdrift's Bladed Staff | Staff | Agility | Master Snowdrift |
Warmace of Taran Zhu | Two-Handed Mace | Strength/Mastery | Taran Zhu |
Shield of Blind Hate | Shield | Strength/Dodge | Taran Zhu |
Heroic Difficulty Loot
In Heroic Difficulty, the level of the items you can obtain from the Shado-Pan Monastery is 463, with one exception, Ka'eng, Breath of the Shadow, which has an item level of 476.
Armor
Item Name | Armor | Slot | Main Stats | Source |
---|---|---|---|---|
Robes of Fevered Dreams | Cloth | Chest | Intellect | Taran Zhu |
Gloves of Enraged Slaughter | Cloth | Hands | Intellect | Sha of Violence |
Star Summoner Bracers | Leather | Wrists | Intellect | Gu Cloudstrike |
Darkbinder Leggings | Leather | Legs | Intellect | Taran Zhu |
Leggings of the Charging Soul | Legs | Intellect | Gu Cloudstrike | |
Blastwalker Footguards | Feet | Intellect | Taran Zhu | |
Shadowspine Shoulderguards | Shoulders | Agility | Taran Zhu | |
Azure Serpent Chestguard | Chest | Agility | Gu Cloudstrike | |
Bladed Smoke Bracers | Wrists | Agility | Sha of Violence | |
Mindbinder Plate Gloves | Plate | Hands | Intellect | Taran Zhu |
Quivering Heart Girdle | Plate | Waist | Intellect | Master Snowdrift |
Hateshatter Chestplate | Plate | Chest | Strength/Mastery | Taran Zhu |
Gauntlets of Resolute Fury | Plate | Hands | Strength/Dodge | Master Snowdrift |
Sparkbreath Girdle | Plate | Waist | Strength/Dodge | Gu Cloudstrike |
Spike-Soled Stompers | Plate | Feet | Strength/Mastery | Sha of Violence |
Weapons
Item Name | Type | Main Stats | Source |
---|---|---|---|
Crescent of Ichor | One-Hand Axe | Agility | Sha of Violence |
Ka'eng, Breath of the Shadow | One-Hand Fist Weapon | Agility | Taran Zhu |
Snowdrift's Bladed Staff | Staff | Agility | Master Snowdrift |
Shield of Blind Hate | Shield | Strength/Dodge | Taran Zhu |
Warmace of Taran Zhu | Two-Handed Mace | Strength/Mastery | Taran Zhu |
Amulets, Rings, and Trinkets
Item Name | Type | Main Stats | Source |
---|---|---|---|
Necklace of Disorientation | Amulet | Intellect/Spirit | Sha of Violence |
Ring of Malice | Ring | Intellect | Taran Zhu |
Eye of the Tornado | Ring | Intellect/Hit | Master Snowdrift |
Seal of Hateful Meditation | Ring | Agility | Taran Zhu |
Cloudstrike Pendant | Amulet | Strength | Gu Cloudstrike |
Heart of Fire | Trinket | Mastery/Dodge | Master Snowdrift |
Quests
There are 2 quests that can be completed within the instance.
The first quest is Lord of the Shado-Pan, which is the follow-up quest of Into the Monastery. It is given by Ban Bearheart, inside the monastery at the entrance. To complete the quest, you need to defeat Taran Zhu, the final boss of the dungeon.
The second quest is The Path to Respect Lies in Violence. It is given to you by Master Snowdrift, after you pass his trial. It requires you to kill the Sha of Violence.
The quests reward you with item level 420 gear (see loot section above).
Gu Cloudstrike
The fight against Gu Cloudstrike is a 3-phase fight.
- During the first phase, you fight Gu and his Azure Serpent. The phase ends when Gu reaches 50% health.
- During the second phase, Gu becomes invulnerable and you have to kill his Azure Serpent.
- During the third phase, you have to finish Gu.
Phase One
In Phase One, Gu keeps casting Invoke Lightning on a random target. This ability has an AoE component, so you need to be spread out 5 yards, to limit the damage it does.
The Azure Serpent keeps putting down Static Field at the location of a random party member. These fields have a very obvious visual effect and need to be avoided.
Phase Two
In Phase Two, Gu is protected by Charging Soul, which his Azure Serpent casts on him.
The Azure Serpent does not need to be tanked. He has two abilities: Lightning Breath and Magnetic Shroud.
Lightning Breath is a frontal attack that he regularly uses to damage party members in front of him. Avoid it.
Magnetic Shroud is a somewhat complex ability that he sometimes casts and that you can choose to completely ignore (at least, it was the case on beta).
Magnetic Shroud creates a healing absorption shield on all party members. To break the effect, one of the party members needs to be healed until the shield is broken (50,000 in Normal mode, 75,000 in Heroic mode). Breaking the shield of one party member will cause all the other shields to break as well, and everyone in the proximity of that party member will share a bit of healing.
Phase Three
In Phase Three, Gu Cloudstrike keeps casting Overcharged Soul, which hits everyone in the party. The frequency at which he casts this ability is proportional to his missing health. That is to say, he casts this ability more and more often as his health lowers. This mechanism constitutes a soft enrage timer.
Snowdrift's Students
After defeating a few groups of trash mob, you will reach Snowdrift Dojo where Master Snowdrift, the last non-corrupted Shado-Pan master, will test you.
Before engaging Snowdrift, you will have to prove your worth by defeating 24 Shado-Pan Novices (who will come to you in several waves) as well as Flying Snow and Fragrant Lotus, his top students. None of these fights should pose problems to your group. Flying Snow will fixate on a random party member and deal proximity damage, so avoid standing next to her.
Achievement: Respect
To complete Respect, you need to bow back to 20 of the Shado-Pan Novices after they bow to you when you defeat them. In order to do this easily, take the Novices down one by one and use a /bow macro.
Master Snowdrift
The fight against Snowdrift is divided in 3 phases.
- Phase One lasts until Snowdrift reaches 50% health.
- Phase Two lasts until you destroy the images that Snowdrift creates of himself.
- Phase Three lasts until you defeat Snowdrift.
Phase One
During Phase One, Snowdrift has two damaging attacks: Fists of Fury and Tornado Kick. He also melees the tank.
Fists of Fury deals damage to everyone in front of him, which means that, besides the tank, players should avoid standing in front of him.
Tornado Kick kicks players around Snowdrift and knock them back. If you are at melee range, then try moving away when he is using Tornado Kick.
Phase Two
During Phase Two, Snowdrift creates images of himself in the corners of the room. These images keeps appearing and disappearing. When they are active, all they do is cast Ball of Fire, which creates a traveling ball of fire that damages players in its path.
In this phase, you need to attack the images and destroy them, all the while avoiding the Balls of Fire.
Phase Three
During Phase Three, there are two abilities to watch out for: Tornado Slam and Parry Stance.
- Tornado Slam causes Snowdrift to fixate on a random raid member and chase them. If he catches up with them, he casts Tornado Slam at them, dealing 30% of their maximum health as Physical damage. When you are fixated upon, you need to start running.
- Parry Stance causes him to sometimes assume a momentary defensive
stance in which he replies to:
- melee attacks with Quivering Palm and Unleash Vibrations, heavily damaging and stunning the attacker;
- ranged attacks with Flying Kick, dealing low physical damage.
Sha Trash Mobs
On your way to the Sealed Chambers, where you will fight the Sha of Violence, you will encounter several groups of Sha mobs, which can be painful to deal with.
These groups are made up of the following types of creatures:
- Volatile Energy (not present in all groups), which casts Explosion, dealing a large amount of damage to nearby party members;
- Regenerating Sha, which heals nearby allies for large amounts with Regenerate (can be interrupted);
- Consuming Sha, which deals heavy damage to its target with Consuming Bite and Consumption;
- Destroying Sha, which deals AoE damage through Shadows of Destruction.
Sha of Violence
During the fight with the Sha of Violence, there are mainly two abilities to watch out for: Smoke Blades and Sha Spike.
-
When Smoke Blades is cast, you will notice a smoky cloud around the
Sha of Violence. Melee players should ignore this ability and ranged
players are normally too far away from the boss to be hit.
- Every second, this cloud inflicts a small amount of damage to players standing inside it. These players are also prevented from scoring critical strikes for up to 30 seconds (this duration is reduced by 5 seconds each time you use an ability). When this effect ends, these players receive the Parting Smoke buff, which causes the next attack or spell to be a critical strike that hits for 100% more damage than usual.
- Sha Spike causes an erupting spike to appear at the location of a random player, dealing damage to them and knocking them back. It also summons a Lesser Volatile Energy enemy that attacks the group for 30 seconds (it can be killed). Simply move away when the ground beneath you starts vibrating.
In addition, the healer and the tank need to be aware of Disorienting Smash, which regularly deals heavy Shadow Damage to the tank, and Enrage, which causes the Sha to deal increased damage at low health.
Achievement: The Obvious Solution
To complete The Obvious Solution, you need to release all the Sha minions imprisoned in the Sealed Chambers and kill them before defeating the Sha of Violence. Releasing the minions causes the boss to engage your group, which means that you have to kill the minions all the while fighting the boss.
To release the minions, you need to go to the northern chamber. To do so, take left when you reach the boss (be careful not to aggro him). In this chamber, you will find an object that looks like the units where the Sha minions are contained, albeit much smaller. Clicking this object will release the minions.
Taran Zhu
Although not a difficult fight, the encounter with Taran Zhu has complex mechanics that you need to understand.
Hatred and Meditate
The fight presents you with an interesting mechanic, Hatred, which is represented by a progression bar that starts out empty and fills as you take damage from the boss.
When you reach maximum Hatred, your chance to hit is reduced by 90% and your healing done by 25%. To remove this effect and reset your Hatred, you need to use Meditate. This fight-specific ability can be used by clicking the button in the middle of your screen. Meditate is a channeled ability, so you cannot do anything for a few seconds while it resets your Hatred.
Note that there are several sources of unavoidable damage in this fight, so you will have to use Meditate.
Sources of Damage
Rising Hate is an ability regularly cast by Taran Zhu at several random targets. The cast of this ability can and should be interrupted.
Ring of Malice causes Taran Zhu to surround himself with a damaging Shadow ring for 15 seconds, during which time his movement speed is reduced by 80%. The ring only deals damage to players that touch its border. Make sure to be either inside or outside the ring.
The tank and the healer need to pay special attention to Sha Blast. This ability is only cast when Ring of Malice is active. It deals a high amount of damage and knocks the tank back.
Finally, Taran Zhu often summons a Gripping Hatred, which needs to be killed as it creates a damaging Sha zone underneath itself and keeps pulling party members into it.
Summing up the Strategy
Despite the lengthy ability explanations, the strategy can be easily summarised as follows:
- use Meditate when you reach full Hatred;
- be either inside or outside of Ring of Malice, but not on the ring;
- kill the Gripping Hatred and move away from its Sha zone when you are pulled into it.
Achievement: Hate Leads to Suffering
To complete Hate Leads to Suffering, you need to get Taran Zhu low on health and then wait a bit for all the party members to reach full hatred. Then you can finish him off.
Final Considerations
This concludes our Shado-Pan Monastery dungeon guide. If you find any inconsistency or mistake, feel free to comment or send us an e-mail.
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