Shadow Priest Frequently Asked Questions — The War Within (11.0.7)
On this page, we go over several of the most frequently asked questions regarding Shadow Priest in World of Warcraft — The War Within (11.0.7). This will be updated as more common repeated questions surface over the course of the expansion.
Is There a Haste Cap for Shadow Priest?
No, there is not a set amount of Haste that you need to get as Shadow for the spec to function, or after which the stat becomes incredibly devalued. The same goes for Critical Strike, Mastery, and Versatility. You will generally want to aim just to get as much Haste rating as possible; however, past 30% Haste, Critical Strike, or Versatility, these stats do start to take on Diminishing Return values. This starts at 19% for Mastery.
You can learn more about the stat priority on our dedicated stats page.
Which Race is Best for Shadow Priest?
All races are close to one another regarding the DPS benefit they
provide you, so the answer is generally just to pick what you like.
Perhaps more importantly, look at the benefits each of the races gives you apart
from DPS; for example, tools like Stoneform or
Shadowmeld do
not directly increase your DPS, but the utility they provide you can be way
more useful to the group than any tiny DPS that another race could offer.
Does Applying DoTs to Secondary Targets Increase Single-Target DPS?
This is highly dependent on talents and, generally, only something to consider
When you want to get more funnel damage with things like Idol of Yogg-Saron,
Idol of N'Zoth if they are stacked, and Insanity gained from
Auspicious Spirits or
Maddening Touch. DoTing extra targets does
not get you more procs of
Shadowy Insight on average.
Note that Maddening Touch and
Auspicious Spirits do not
have linear scaling as you add targets. You will still get more procs as you add
targets, just at a decayed rate.
Generally speaking, the gain is quite insignificant.
If you want to learn more about the rotation and when to DoT which targets, check out our rotation guide below.
Should I Always Finish a Mind Flay Cast?
No, you should not. Mind Flay is regarded as a filler spell, which
means it is only used when nothing else more important can be cast. You
typically want to start thinking about recasting Mind Flay about
halfway through the channel.
Mind Flay has a base channel time of 4.5 seconds, which Haste reduces.
The global cooldown is imposed on most spells in the game, preventing you from
casting multiple spells simultaneously; the base global
cooldown lasts 1.5 seconds, which Haste reduces. As you may be able to
tell, the duration of Mind Flay is triple that of the global cooldown. So, as a
rule of thumb, you can say that Mind Flay has a duration equal to 3 global
cooldowns or 3 globals as they are popularly referred to. They both scale with
Haste in the same way, so no matter your Haste, Mind Flay will always
last exactly 3 global cooldowns worth of time.
The above is relevant because Mind Flay deals its damage over 6
ticks throughout its duration. Since we have established that Mind
Flay does its damage over 3 globals; we can state that Mind Flay does 2 ticks
of damage per global. This means there is no loss to canceling Mind Flay
early, as long as you do it after every global and not during a
global.
If you want to learn more about the rotation, check out our guide below.
When Should I Refresh My DoTs?
Vampiric Touch and
Shadow Word: Pain both benefit from
something called 'Pandemic.' You can refresh both DoTs
at 30% or less of their duration without getting penalized. What this
essentially does is extend the window you have to refresh your
DoTs. As an example, Shadow Word: Pain lasts for 16 seconds (without
Misery),
so its Pandemic is
4.8 seconds. In other words, the best time to refresh Shadow Word: Pain is when
it has 4.8 or fewer seconds left. Doing so at or below this threshold
will add the remaining time to the original duration. If you were to refresh
Shadow Word: Pain when it has 3 seconds left; that would leave the new duration
at 19 seconds, as an example.
With Misery talented
Vampiric Touch and
Shadow Word: Pain
both have a duration of 21 seconds, so their pandemic threshold is 6.3 seconds.
Devouring Plague is a unique DoT that benefits from specific
refresh mechanics.
Devouring Plague rolls over damage when refreshed,
meaning that whatever damage the DoT has left when you refresh the DoT gets
carried over and added as a multiplier to the new DoT's ticks. As such,
refreshing has no "cost" associated, even though we spent the Insanity
to cast the spell. This should not change your rotation much; just do
not feel you have to wait for the current DoT to finish before recasting
it.
You still want to try and refresh around 1s remaining to get maximum
DoT uptime for our
Mastery: Shadow Weaving. It will add the time
to the next tick to the new DoT so that you do not miss a tick.
If you want to learn more about the rotation, check out our guide below.
How do you make it clear what has DoTs active?
If you are struggling to see what has DoTs active on your targets, I highly suggest using the addon Plater. You can pair this with a few scripts to enhance the addon even more:
How do you use Devouring Plague in AoE?
When using Mind's Eye, you should funnel all casts of
Devouring Plague onto a
main priority target to maximize AoE damage. While you can also play this way with
Distorted Reality you will gain more overall damage if you spread the DoT around
when using that talent. You can still funnel with Distorted Reality, but generally Mind's Eye
is better with that playstyle.
With Distorted Reality, be sure only to swap targets as you get a
Mind Devourer proc, or you have enough Insanity to cast the spell so that you are still
focusing a target with that DoT active for the mastery bonus.
Is Mind Flay Gone?
When talented into Mind Spike it replaces
Mind Flay completely. When using
Surge of Insanity you now get
Mind Spike: Insanity instead.
Changelog
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 04 Nov. 2024: Reviewed from recent hotfixes.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for the launch of The War Within.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Add a new new FAQs for 10.2.5.
- 06 Nov. 2023: Updated various answers to be more accurate for Patch 10.2.
- 04 Sep. 2023: Added a few new FAQ answers from the Priest Discord.
- 23 Jul. 2023: Reviewed from the recent hotfixes.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Update FAQs for Patch 10.1.0.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Add new question for 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Priest Guides
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This guide has been written by Publik, Shadow Priest theorycrafter and SimC dev at Warcraft Priests.
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