Shadow Priest DPS Nerub-ar Palace Raid Guide — The War Within (11.1.0)
On this page, you will find tips, tricks, and strategies tailored to your Shadow Priest for each boss of the following raid: Nerub-ar Palace. All our content is updated for World of Warcraft — The War Within (11.1.0).
Introduction
Below, you can find class and spec-specific advice for every fight in Nerub-ar Palace. If you are looking for a general overview of the Raid that is not spec-specific, check out our dedicated Nerub-ar Palace guides.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Shadow Priest and how you can deal with each fight as best as possible.
All recommendations are progression-based tips and will not necessarily be the best for an overall DPS ranking.
To make importing talents easier, I have aggregated the builds into the list below into three main builds. Taking these as a baseline, you can handle all raid encounters in this tier.
Raid Talent Builds for Shadow Priest
Single Target Build for Shadow Priest
As a Shadow Priest you are free to play Archon or
Voidweaver
for any raid boss. Both of these can be viable options for progression encounters
depending on your preferred playstyle.
Ultimately each Hero Talent spec will have its own strengths and weaknesses based on damage patterns and playstyle that will shine more on some bosses versus others. With this in mind each boss section below will give a suggestion based on these factors, but you should feel free to try either choice to see what works best for you.
Suggested Encounters:- Ulgrax the Devourer (More Boss Damage)
- Sikran
- Nexus Princess Ky'veza
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Single Target
Shadow Crash Build for Shadow Priest
This build is nearly identical to the single target build but picks up Shadow Crash
and
Whispering Shadows to give you the ability for easy DoTing of many adds without
compromising your single target damage much (less than 2%). I would start with
Voidweaver
as it is about 2% ahead of
Archon variants.
Note that due to fixed boss positioning you might find that Bloodbound Horror and
Rasha'nan fights preferring to run Archon over
Voidweaver
due to the adds not being able to be stacked onto the boss where your
Entropic Rift
is located. This is less relevant if you are just trying to optimize for boss damage.
- Ulgrax the Devourer (More Add Damage)
- Bloodbound Horror
- Rasha'nan
- Broodtwister Ovi'nax
- The Silken Court
- Queen Ansurek
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Nerub'ar Palace Boss Guides for Shadow Priest
Nerub'ar Palace Raid Builds, Tips, and Tricks for Shadow Priest
Best Build for Ulgrax the Devourer for Shadow Priest
Defensive Tips
- Consider using a defensive for
Venomous Lash.
- If an add hits you during the intermission, you might need a defensive if
your stacks of
Disembowel get too high. You can also use things like
Stoneform to get rid of this bleed.
Cooldown Usage
- When the boss hits 0 energy as he will phase out of the encounter, and you
will just be dealing with adds. Do your best to keep all the adds debuffed with
Vampiric Touch and focus your damage on ones with larger health pools. If you decide to talent into
Shadow Crash it will be helpful in this phase only.
- You will get your 2-minute cooldowns back during intermission. You want to hold these cooldowns for after the phase ends once the boss becomes vulnerable to damage again (after his immunity falls off). If you reach the second intermission you might want to pop them on the adds if the boss will not have much health after it ends, but only do this when you know the immunity will get broken quickly.
- Depending on your kill time if you know you will get your 3rd set of cooldowns
at ~4 minutes you can save your
Shadowfiend cast to line up with that set. If you are taking
Mindbender continue to send on cooldown or hold if you are casting
Void Eruption or
Dark Ascension soon.
Mechanical Tips
- If you are rooted by
Stalker's Netting, you can use
Dispersion to get out of it, but this does waste a costly defensive, so avoid these at all costs. You can also use this root to avoid being pulled into the boss during
Carnivorous Contest.
- During the intermission phase you can use
Dispersion,
Power Word: Shield, and
Angelic Feathers to help speed you up when carrying
Chunky Viscera to the boss.
Best Talents
Suggested Hero Talent Spec: Voidweaver or
Archon
By default I suggest using the Single Target build. The add spawns are
pretty chaotic and they do not live very long until you get to Mythic. If
you want more add damage feel free to use the Shadow Crash build.
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Best Build for Bloodbound Horror for Shadow Priest
Defensive Tips
- Keep track of
Crimson Rain and use
Desperate Prayer to help heal this off if needed.
Cooldown Usage
This fight will break your group up into two groups. This denotes which set
of adds you will be killing and, therefore, your cooldown timings. You have some
buffer with your in-between casts of Halo or
Void Torrent
depending on your choice of Hero Talent. Try to sync casts of
Halo
with damage taken events like
Crimson Rain for more raid healing.
Note that these are roughly estimated timings but will be slightly off, based
on the cooldown of Halo gradually de-syncing with the rest of
your cooldowns.
If you can, try to get assigned to Group 1 as this lines up with our cooldowns much more naturally.
The below lists just mention Full Cooldowns and One Minute cooldowns to make this
interchangeable with Archon or
Voidweaver. As
Archon this
includes
Halo and
Mindbender and as
Voidweaver
this includes
Dark Ascension and
Void Torrent. As a
Voidweaver
you will also have additional casts of
Void Torrent as you cast this on cooldown.
Group 1
Being a member of Group 1 you can cast your cooldowns on pull and still have them rolling for part of the first wave of adds. Delaying for the actual add spawn is usually not needed.
- 0:00 - Full Cooldowns
- 0:20 -
Gruesome Disgorge #1
- 1:00 - One Minute Cooldowns
- 2:15 - Full Cooldowns (Can pop slightly early but delaying a bit helps sync with add group)
- 2:30 -
Gruesome Disgorge #2
- 3:15 - One Minute Cooldowns
- 4:20 - Full Cooldowns
- 4:35 -
Gruesome Disgorge #3
- 5:32 - One Minute Cooldowns
Group 2
If you are assigned to Group 2, you are at risk of losing your last use of major cooldowns if the fight ends before you finish your 3rd set of cooldowns around 5:30. If you know the fight will end up being shorter, you can try swapping the order and following group 1 cooldowns, but this means you will only have One Minute Cooldowns for the add sets.
- 0:00 - One Minute Cooldowns
- 1:15 -
Gruesome Disgorge #1
- 1:15 - Full Cooldowns
- 2:11 - One Minute Cooldowns
- 3:25 -
Gruesome Disgorge #2
- 3:25 - Full Cooldowns
- 4:25 - One Minute Cooldowns
- 5:30 -
Gruesome Disgorge #3
- 5:30 - Full Cooldowns
Mechanical Tips
- Make sure to position yourself so that when you soak
Gruesome Disgorge, you are in a good position to hit as many adds as possible.
- While you are in
The Unseeming, be sure to be within range of all adds and that
Vampiric Touch is active on each one. If you are out of range,
Psychic Link will not work.
- The boss is still targetable while you are in the downstairs phase.
Even though you should be prioritizing adds in this phase, you can still
get good
Psychic Link damage onto the boss. Be sure to refresh
Vampiric Touch right before you go down into the add phase.
Best Talents
Suggested Hero Talent Spec: Archon
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Best Build for Sikran for Shadow Priest
Defensive Tips
- Be prepared to use a defensive when targeted by
Decimate.
Cosmic Shards will likely start ticking quite hard, so you should always use at least
Fade for each cast.
- If you are targeted with
Phase Blades you can use
Dispersion to quickly get into position and help mitigate the damage, even standing in a pool if needed.
Cooldown Usage
- No specific guidance, use your cooldowns on cooldown.
Mechanical Tips
- Positioning on this fight will be key; you want to move as little as possible.
The best way to accomplish this is to position yourself close enough to where you
might need to move for mechanics like
Decimate or
Phase Blades so you shorten the required distance.
- If you are playing
Archon try to get longer casts like
Void Torrent on cooldown before
Rain of Arrows starts.
- Try to time casts with
Rain of Arrows such that you start your cast right after a set of arrows spawn to ensure you can finish your cast off in case the next set spawns on top of you. If you can try to stand away from allies to not have to move more often.
Best Talents
Suggested Hero Talent Spec: Voidweaver
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Best Build for Rasha'nan for Shadow Priest
Defensive Tips
- Depending on your strategy, if you are breaking multiple
Sticky Web debuffs, you should press a defensive. If you are targeted by this, you can use
Dispersion to break this quickly.
- During
Erosive Spray, you will gain a stacking DoT that deals heavy damage. Be sure to use a defensive for this mechanic.
Cooldown Usage
- Make sure you have
Shadow Crash ready for Infested Spawn. This will not DoT every single add but will at least get you some extra funnel onto the boss. Do not bother manually casting
Vampiric Touch on any adds; they will not live long enough for this to have been worth it. If all of the original adds die and there are still some active, you can apply
Shadow Word: Pain to them to continue to refresh your
Twist of Fate buff if the boss is still above 35% health.
- If you know that Infested Spawn are coming soon you can choose to hold
casts of
Halo (
Archon) or
Void Torrent (
Voidweaver) just be careful not to de-sync this too much so that you do not lose any overall casts during the encounter.
The below list only mentions Full Cooldowns and One Minute cooldowns to make this
interchangeable with Archon or
Voidweaver. As
Archon this
includes
Halo and
Mindbender and as
Voidweaver
this includes
Dark Ascension and
Void Torrent.
Voidweaver
also has additional casts of
Void Torrent which you cast on cooldown.
The following is rough timings you can use for the encounter:
- 0:00 - Full Cooldowns
- 1:00 - 1 minute cooldowns
- 1:01 - Infested Spawn Adds #1
- 2:10 - Full Cooldowns
- 2:25 - Infested Spawn Adds #2
- 3:10 - 1 minute cooldowns
- 3:35 - Infested Spawn Adds #3
- 4:10 - Full Cooldowns
- 4:15 - Infested Spawn Adds #4
- 4:35 - Infested Spawn Adds #5
Mechanical Tips
- Positioning for
Halo as
Archon is very important as the return Halo has a dead zone that is about 0-10 yards from your player, so be sure to not be right next to the adds or the boss when using this ability.
- Pay attention to timers for when the boss is about to transition to the next section
and where he might go. You want to do your best to leave slightly early (ideally popping
Fade at least before you go) so that you get there as early as possible.
Best Talents
Suggested Hero Talent Spec: Voidweaver or
Archon
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Best Build for Broodtwister Ovi'nax for Shadow Priest
Defensive Tips
- Every time you go to break an egg you should consider using
Desperate Prayer if you still have a healing absorb active or you are not topped going into the actual break. This fight has multiple healing absorbs so you might have
Ingest Black Blood active on you that you want to clear.
- You ideally use
Fade with
Phantasm to clear your
Sticky Web debuff which can go out every 30 seconds. This means you do not want to use this as a defensive unless it happens to line up with the cast of Sticky Web so that you have it for the next cast.
Cooldown Usage
- Keep track of when adds will spawn so that you have
Shadow Crash ready. On heroic difficulty you typically want to use Shadow Crash on the Blood Parasite clump (see image below). In Mythic difficulty I would suggest aiming it such that you will hit as many Voracious Worm adds as possible.
- Once adds spawn you will typically want to get
Vampiric Touch active on all Voracious Worm adds since these are typically the priority target (especially in Mythic). Depending on spawns you can also consider manually DoTing the Colossal Spider adds as well, although in lower difficulties these might not live long enough for this to make sense for you. On Mythic difficulty I like to refresh
Vampiric Touch as needed right before adds spawn and then aim
Shadow Crash to hit at least one Voracious Worm add and then manually DoT with
Vampiric Touch the other Worms and Spiders. Go back to focusing damage on the boss if there is not a current priority target the raid needs focused.
- If you are using
Spymaster's Web you should consider your usages of the trinket based around
Bloodlust timings. Most groups on progression will lust the add set around 6:20-6:30. With these timings you have about 20-30 seconds of leeway to delay your pull, 2 minute, and 4 minute cooldowns to line up with adds and Spymaster's Web stacks. Since the trinket takes 4 minutes to stack up you want to send it with 20 stacks (half) for your 2 minute cooldowns, and then again with Bloodlust at 6:20.

Be sure to pay attention to the egg that looks like this, when this is
broken the AoE adds will spawn directly on top of where the egg was. You
can use this to aim your Shadow Crash to land right as the add
spawns (about 1 second before timer ends on your boss mod).
Mechanical Tips
- When talented into
Phantasm you can use
Fade to break
Sticky Web. When you break this it will apply to anyone around you so be sure to pre-position before this goes out or run out before dispelling. Be sure to keep talent points into
Improved Fade since this can cast as fast as every 30 seconds.
Best Talents
Suggested Hero Talent Spec: Archon
This is not a great fight for Shadow Priests when it comes to overall damage. This is due to the sheer number of targets active, particularly for how long they are active for. This is particularly noticeable on Mythic difficulty. The way that Shadow Priests excel on this fight is by providing constant boss damage while also being able to deal good priority target damage to Voracious Worm adds.
Shadow Priests can add more raw AoE damage, typically one of the Mythic+ builds, but this is typically not where the group needs your damage as a Shadow Priest. There are other specs that are good at killing Blood Parasite adds and losing single target or Worm damage to add Parasite damage is usually not worth it for most groups.
This build uses the standard Archon Single Target +
Shadow Crash build but picks up
Phantasm in the class tree
and
Shock Pulse in the Hero tree to help slow the Blood Parasite adds.
If your group is desperate for more Blood Parasite damage you can use
one of the optional AoE builds but for progression I would advise against this for
most groups.
The AoE builds below still take Sustained Potency to make sure you keep the
most important talents for dealing boss damage.
Energy Compression is more mass
AoE but Sustained Potency is not very far behind if played well and gives you much more
single target damage.
This fight does have uses for Silence but because this is either a DPS
loss (dropping 1 point in
Mind Devourer) or a Defensive loss (dropping
Mental Fortitude) it is not suggested by default and is best covered by
other members of your raid. This is roughly a 2% DPS loss to drop 1 talent point (28k DPS
in full BiS).
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Best Build for Nexus-Princess Ky'veza for Shadow Priest
Defensive Tips
- Use at least a small defensive for
Queensbane. If you get multiple stacks, you might need something stronger.
Cooldown Usage
- No specific guidance.
Mechanical Tips
- Like most bosses, your positioning here is crucial. In particular, you want to
keep an eye out for the position of each
Nether Rift and place your character equidistant between all of them to minimize how much you get pulled in.
Best Talents
Suggested Hero Talent Spec: Voidweaver
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Best Build for The Silken Court for Shadow Priest
Defensive Tips
- The fight will progressively get more and more mechanics, so as it goes on you will need to be more liberal with defensive usage.
Cooldown Usage
- Keep track of
Call of the Swarm so that you have
Shadow Crash ready. These adds will fixate on the closest player on spawn, so be sure to leave this to more mobile ranged specs.
- You should save cooldowns if they are within 10-20 seconds of
Reckless Charge. Right before this goes off you should refresh your
Vampiric Touch on both bosses and be ready to focus damage into Anub'arash. You can bank up some Insanity for this phase as well if its within a few seconds.
- You will typically want to save cooldowns for
Shatter Existence and
Spike Storm phases so that you can quickly break this shield.
Mechanical Tips
- You might be asked to use
Mass Dispel to help move
Stinging Swarm around. Be sure to ask ahead of time and be prepared to use this on the raid.
Best Talents
Suggested Hero Talent Spec: Voidweaver (Intermission Damage) or
Archon (Prog/Overall)
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Best Build for Queen Ansurek for Shadow Priest
Phase 1: A Queen's Venom
Defensive Tips
- You should track how many stacks of
Frothy Toxin are incoming, if this is more than 2 stacks you absolutely need to use a defensive. The more stacks above 2 the bigger of a defensive you need to use.
- If you are one of the assigned players to soak
Reactive Froth you can consider using
Dispersion to quickly move out of the group before you explode.
Cooldown Usage
You are very pressed for time to get your cooldowns off without losing casts,
particularly in the first phase. Do your best to use your cooldowns ASAP. You
should use all cooldowns on pull. You can consider using One Minute cooldowns earlier
than usual to line up better for the first Silken Tomb set but this typically
does not actually matter in terms of overall damage. You need to get this sequence
done quickly so that you do not need to interrupt
Void Torrent when
Liquefy is cast when playing
Archon or without
Dark Energy.
Queen Ansurek casts Silken Tomb 3 times in Phase 1 at 1:00, 1:50, and
2:05 roughly. Use the below to help indicate what spells you should be using for
these line ups. Note that for the first one it is highly likely that
Halo as
Archon will not come up until after the Tombs spawn. If this happens
be sure to at least have
Shadow Crash land when they trigger and cast Halo
as soon as you can to get it on cooldown. Shadow Priest is one of the worst classes
at killing these adds, we are only interested in tagging them for
Twist of Fate
uptime and you should focus on boss damage.
- 1:00 - One Minute Cooldowns and
Shadow Crash.
- 1:50 -
Shadow Crash
- 2:05 - You should plan to use your Full Cooldowns here, however
Shadow Crash will not be up yet.
As a Voidweaver I would not plan on holding your
Void Torrent to
align with the second set of adds to make sure you can cast it for your 2 minute
cooldown set and not lose a use of the cooldown.
If you are phasing at optimal timings you will be able to use your second set of 2 minute cooldowns as soon as they are available before you phase into the first Intermission. This should last for the first part of the intermission but also give you strong boss damage before you phase. As a Shadow Priest saving your full 2 minute cooldowns for the Intermission is likely overkill and you will end up wasting some of this as the shield should phase quickly.
Mechanical Tips
- Try to save 1-2 instant casts before you trigger the jump for
Reactive Froth so you have meaningful spells to press while you are mid-air. After landing it can look chaotic but as long as you are on the boss the other raid members that triggered
Reactive Froth should move out of the raid group so you do not need to move.
- Do your best to be clumped with the group near the boss for every cast
of
Silken Tomb. The faster you get broken out the faster you can pre-position for upcoming mechanics. Note that
Phantasm does NOT work for this mechanic.
Intermission: The Spider's Web
Intermission starts when the boss moves to the center of the platform and
gains Predation.
Defensive Tips
- Be sure to use a defensive as you transition into the Intermission as
there is quite a lot of up-front damage when this is phasing. You can then
use a small one for each cast of
Wrest.
Cooldown Usage
Ideally you use your cooldowns before the Intermission and have them carry
into the first part of the phase. This will give you the most optimal timings
for the rest of the encounter. As a Voidweaver be sure to use
Shadow Word: Death as your highest priority spell while the shield is
active for the
Devour Matter bonus.
Mechanical Tips
- During the intermission you should still be able to deal almost full damage even while being pulled in. Every single instant cast spell you press should be coupled with movement and pre-positioning so that you do not need to interrupt your rotation to dodge waves.
Phase 2: Royal Ascension
Phase 2 starts after you finish off Ansurek's shield and move onto the add platforms. The faster you can dispatch the adds the fewer mechanics your group as to deal with that could cause issues.
Defensive Tips
- Keep an eye out for
Gloom Touch debuffs as once dispelled they will deal raid wide damage. It is a good idea to know when these will be dispelled so you can use a smaller defensive beforehand like
Fade.
Cooldown Usage
If you are using your second set of cooldowns ASAP at 2 minutes you will most likely be able to use them again around 4 minutes during the add phase. Depending on your timing you will get your 4th set of cooldowns back in time shortly after phasing into the final phase of the fight when the boss is active. If you decide to cooldown the first Intermission you will not be able to fit this in.
Mechanical Tips
- As you land onto the first add platform in Phase 2 use
Shadow Crash to DoT both adds as you are landing. As a Ranged player you should then focus your damage onto Chamber Expeller since the melee have a harder time getting full uptime on this add. After the adds die you need to click the two pedestals on either side of the staircase to spawn it in, clicking this quickly allows you to skip any in-progress mechanics.
- During the add platforms in Phase 2 you will periodically be gripped in by
Wrest. Similarly to the Intermission you want to ensure that you spend your instant cast spells moving towards the edge of the platform, even before it actually starts pulling you in. Be extra careful and aware of where the beam is being cast so that you are not gripped into that.
- As you transition platforms Spiders will spawn on the bridge. It is typically
a good idea to wait for these to be grouped up before casting
Shadow Crash for the
Twist of Fate uptime similar to Phase 1. If you are confident with landing this accurately I would encourage also pressing
Fade to ensure you do not pull threat.
Phase 3: Paranoia's Feast
Phase 3 begins once you transition to the final platform of the encounter.
Defensive Tips
- Use a small defensive before
Royal Condemnation is cast. This does falloff damage the further you are away. If you are one of the players that has the debuff and you are stacking this next to the other player you should plan to use
Dispersion.
Cooldown Usage
Most kill times will be around 8-9 minutes. For the last phase of the fight you will need to pay attention to the estimated time to kill timer to see if you can fit in 2 sets of cooldowns or just one during this phase. If you can fit in 2 you will need to use this on cooldown more than likely, but if you are working at a fast pace you should hold your only set of cooldowns in this phase to line up with the Summoned Acolyte adds.
Pay attention to casts of Infest on your tank, they will spawn
Spider adds as soon as the cast completes and you want to time your
Shadow Crash to land as soon as they spawn. This is the only cast you
should actually hit on the adds the rest of your damage should be focused onto
Queen Ansurek and let
Psychic Link do the add damage.
When Royal Condemnation is cast there will be two webs you need to
DPS down to break. Unfortunately this happens too soon after the spiders spawn
for you to have
Shadow Crash available so I would suggest just manually
casting
Vampiric Touch on these to get damage into them. Depending on your
raids damage you might need to change your target to each one, otherwise for most
groups just cleaving off the boss with
Psychic Link should be enough.
Later into the fight Queen Ansurek will cast Queen's Summons which will
spawn 3 Summoned Acolyte adds in the center of the room. Before this is cast
consider refreshing
Vampiric Touch on the boss to make sure this does not fall
off while you are focusing adds. As a Shadow Priest
you should cast
Vampiric Touch on these adds to get full
Psychic Link
cleave onto them. If you can get the positioning right you can use
Shadow Crash
to target two of these and only have to manually DoT the one far one. Most groups
dedicate their ranged to focusing the one furthest away from the boss since it is
usually not attackable by melee. You should plan on focusing this one down instead
of the Boss during this phase.
Voidweaver Shadow Priests should pay
attention to which adds have shields active for
Devour Matter damage since
this will
Psychic Link to other targets.
Mechanical Tips

- After you phase pay attention to the way the boss is facing (you can use the target circle reticle under the boss and line up with the way the arrow is pointing). You should position yourself to not lose damage once the boss drops down.
Best Talents
Suggested Hero Talent Spec: Voidweaver
By default I would suggest playing Voidweaver for Queen Ansurek. There are
some absorb shield mechanics on this fight that having
Devour Matter for can
be extremely helpful for on progression.
Archon can definitely still work
on this boss if you prefer to play that build.
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General Defensive Usage Notes
Shadow Priest has several defensive spells that you should plan to use and rotate
throughout mechanics. You should opt to use the smaller cooldown spells often
as needed with incoming mechanics and save bigger cooldowns like Dispersion
for large incoming damage.
Flash Heal with
Protective Light talented.
Power Word: Shield for a small absorb.
Fade with
Translucent Image talented.
Desperate Prayer
Dispersion
We also have a few notable passive talents that increase our defense:
Mental Fortitude
Manipulation
Light's Inspiration
Angelic Bulwark
General Cooldown Usage
As a Shadow Priest, you want to generally sync up your cooldown together. The typical sequence for cooldowns is the following:
Shadowfiend,
Mindbender, or
Voidwraith
Halo as
Archon
Void Eruption or
Dark Ascension
Power Infusion
- Most on-use trinkets like
Spymaster's Web
Void Torrent
Note that with Shadowfiend, it does not sync nicely
with certain cooldowns, but you should still plan to use this on cooldown.
The above list is not a strict opener; for full details on the opener and the rotation, check out the rotation page.
In addition to the general rotation, you want to keep in mind that your goal is to use your cooldowns as often as possible during an encounter. With that in mind, your secondary goal is to use them at the correct time.
I highly suggest using some Addon or WeakAura to track the estimated time to
die of your target/boss target.
Method
Raid Tools has this as an option if you are already using this addon.
By tracking time to die, if you know that you can only fit one more cycle of
your cooldowns in before the boss dies, you can choose to hold these cooldowns
to better line up with Twist of Fate,
Bloodlust, or any other
mechanic that would make burning cooldowns better.
Changelog
- 24 Feb. 2025: Updated talent strings to work with Patch 11.1.0.
- 15 Dec. 2024: Add a few video PoVs for certain bosses.
- 04 Nov. 2024: Add extra information for Sikran.
- 21 Oct. 2024: Updated for 11.0.5 with more tips and extra information for many fights in Mythic difficulty.
- 10 Oct. 2024: Update Voidweaver builds to use Mental Decay and Inescapable Torment in some cases.
- 09 Oct. 2024: Swap out Voidwraith for Depth of Shadows for Voidweaver builds.
- 07 Oct. 2024: Update default build suggestions to include more Voidweaver and add more Voidweaver tips.
- 22 Sep. 2024: Add Queen Ansurek Guide.
- 18 Sep. 2024: Start week 2 updates.
- 17 Sep. 2024: Update tips after week 1.
- 10 Sep. 2024: Swap to full single target build for Ulgrax.
- 09 Sep. 2024: Guide added.
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This guide has been written by Publik, Shadow Priest theorycrafter and SimC dev at Warcraft Priests.
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