Shadow Priest DPS Spec, Builds, and Talents — Midnight Pre-Patch (12.0)
On this page, you will find out the best talents for each tier for your Shadow Priest in World of Warcraft — Midnight Pre-Patch (12.0). We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Shadow Priest talents.
Best The War Within Talents for Shadow Priest
While optimizing talents on a contextual basis is the highly recommended method of setting up your build, the Talent builds listed below work great for specific purposes.
Note that these builds are generic recommendations for various content. For more specific recommendations for the Raid and Mythic+ in Pre-Patch, check out the dedicated pages below.
Talent Cheat Sheet for Shadow Priest
As a Shadow Priest in the Midnight Pre-Patch we will prefer running
Voidweaver in all forms of content.
To see fully specialized builds in full detail for both
Archon and
Voidweaver use the tool
below to toggle recommendations based on your desired Hero
Talent Tree. Note that whichever you pick will affect the
entire page and information will be tailored to
that selection.
War Within Shadow Priest Talent Builds
Archon Single Target Build
Archon Shadow Priests revolve around
casting
Halo to empower
Voidform.
This build drops
Psychic Link to maximize Single Target damage.
If you are ever in a situation with adds you should swap to the Raid Cleave build
which drops
Descending Darkness for Psychic Link.
This build is roughly 3% behind
Voidweaver in pure Single Target.
Use the Copy button below to generate an Import Code to use in-game!
Archon Raid Cleave Build
Archon Shadow Priests revolve around
casting
Halo to empower
Voidform.
This build is a small variant off of the Single Target build to pickup
Psychic Link to handle any amount of Cleave or Adds that
spawn in the encounter. This will be the most common build used in Raiding situations.
This build is roughly 3% behind
Voidweaver in pure Single Target.
Use the Copy button below to generate an Import Code to use in-game!
Archon Mythic+ Build
Archon thrives when you need large sustained damage in AoE. If you
are just starting out in your Mythic+ journey, or are just pugging keys in uncoordinated
groups it might feel a bit sluggish to start and you should consider trying out
Voidweaver instead.
I would suggest defaulting to
Misery for most situations, but with enough setup
and good gameplay you can make
Invoked Nightmare work in Mythic+ as well.
Use the Copy button below to generate an Import Code to use in-game!
Check out the dedicated Mythic+ page for more talent build information and tips for every dungeon.
Voidweaver Single Target Build
Voidweaver Shadow Priests revolve around casting
Void Torrent
to create an
Entropic Rift and cast as many
Void Blast as possible.
This build drops
Psychic Link to maximize Single Target damage.
If you are ever in a situation with adds you should swap to the Raid Cleave build
which drops
Descending Darkness for Psychic Link.
This build is roughly 3% ahead of
Archon in pure Single Target.
FAQWhy does this build not use
Thought Harvester?
Use the Copy button below to generate an Import Code to use in-game!
By default the builds chosen
use
Void Leech to help mitigate Physical damage taken. If you are in an environment
where you are playing solo or are specifically trying to mitigate Magic damage taken
(particularly Shadow school damage) you should use
Embrace the Shadow instead.
Voidweaver Raid Cleave Build
Voidweaver Shadow Priests revolve around casting
Void Torrent
to create an
Entropic Rift and cast as many
Void Blast as possible.
This build is a small variant off of the Single Target build to pickup
Psychic Link to handle any amount of Cleave or Adds that
spawn in the encounter. This will be the most common build used in Raiding situations.
This build is roughly 3% ahead of
Archon in pure Single Target.
FAQWhy does this build not use
Thought Harvester?
Use the Copy button below to generate an Import Code to use in-game!
Voidweaver Mythic+ Build
This build is your starting point for your journey into Mythic+ dungeons, or other AoE scenarios. While doing great AoE damage, these builds also deal great priority target damage during AoE while also having decent single target.
I would suggest defaulting to
Misery for most situations, but with enough setup
and good gameplay you can make
Invoked Nightmare work in Mythic+ as well.
FAQWhy does this build not use
Thought Harvester?
Use the Copy button below to generate an Import Code to use in-game!
Check out the dedicated Mythic+ page for more talent build information and tips for every dungeon.
Several of our talents actively change your rotation, specifically your priority in given situations. You can find out more about it in the rotation section below.
Hero Talents
Starting at level 71 you gain access to brand new Hero Talents. This is
where you get to pick between
Archon or
Voidweaver.
Archon
Archon Shadow Priest gameplay revolves around using
Halo to empower your
Voidform and to cast extremely powerful
Mind Flay: Insanity spells.
Utility wise
Archon gives you
Word of Supremacy for
5% more stamina. This only applies to yourself as the Priest. For Mythic+
Archon also brings important utility for your
group in the form of
Incessant Screams for an extra stop.
Voidweaver
Voidweaver Shadow Priests get access to
Void Torrent to
create a heavy hitting
Entropic Rift that pulses AoE damage to enemies
in its radius. This then gives you access to an upgraded
Mind Blast in
the form of
Void Blast while the Rift is active. Voidweaver gets even
better during raid encounters where you can take advantage of
Devour Matter.
Utility of
Voidweaver is much better compared to
Archon for Raiding as it not only has great self-defensive
options with
Void Leech or
Embrace the Shadow but also
grants cast while moving to
Void Torrent with
Dark Energy.
Shadow Priest Choice Nodes - Explained
This section is intended to give more context on the various choice nodes we have in the Shadow Priest spec tree and when each choice might make sense.
Invoked Nightmare vs.
Misery
This is one of the most impactful and playstyle defining choice nodes in the
Shadow Priest tree.
Invoked Nightmare and
Misery fundamentally
change how damage is ramped and applied, making this decision highly dependent on
encounter structure and target longevity.
Invoked Nightmare is best suited for low target count situations where
enemies live long enough to justify manually applying
Shadow Word: Pain. When these
conditions are met, it offers a significant damage gain and rewards deliberate,
methodical gameplay. While it can function in certain AoE scenarios, its effectiveness
drops sharply if targets die too quickly, as the ramp time becomes a liability.
Misery is the preferred option for most dungeon and burst oriented environments.
By automatically applying
Shadow Word: Pain through
Vampiric Touch, it removes a
major setup cost and allows Shadow Priest to enter its damage profile much faster. This makes
Misery the more practical and consistent choice in Mythic+ and any encounter where rapid
target swapping or short-lived enemies are common.
Improved Voidform vs.
Ancient Madness
This choice node directly augments
Voidform and is almost always
taken for both power and pathing reasons, as it leads into key talents like
Mind's Eye or
Distorted Reality. While both talents modify the same
cooldown, they cater to very different damage profiles and hero talent synergies.
Improved Voidform is the default and most commonly selected option, as it adds
a direct damage modifier to
Voidform. Without this talent, Voidform simply
replaces
Shadowform and does not inherently increase damage. This makes
Improved Voidform the stronger burst-oriented choice and particularly well-suited for
Voidweaver builds, which gain little value from extending
Voidform duration and instead benefit from front-loaded damage.
Ancient Madness represents the classic
Voidform extension playstyle,
increasing the base value of the cooldown and synergizing well with
Archon.
Due to the decay mechanic, this talent typically results in an additional 10 - 12 seconds
of Voidform uptime when played correctly. While powerful in sustained scenarios, its
value diminishes in encounters that favor short cooldown cycles or rapid target turnover.
Mind's Eye vs.
Distorted Reality
Modifying the way we spend Insanity can have large implications when it
comes to playstyle and damage output, which is what makes
Mind's Eye
and
Distorted Reality often a big choice to make in your build.
Builds that prefer
Mind's Eye will typically already have a good
amount of Insanity generation so that you can keep up high uptime of
Shadow Word: Madness and also play off of interactions that reward more
casts of Shadow Word: Madness, such as generating
Shadowy Apparitions or
more
Screams of the Void uptime.
On the other hand, builds that prefer
Distorted Reality will
typically like this choice when you are looking to maximize uptime on
Shadow Word: Madness (especially at lower gear levels). Distorted Reality
builds also can make more use of spreading Shadow Word: Madness in AoE situations
to take advantage of effects like
Spectral Horrors if you are
okay giving up some priority target damage.
Deathspeaker vs.
Death and Madness
This choice node is currently one of the weakest points in the Shadow Priest tree
due to the undertuned state of
Shadow Word: Death. As a result, most builds will
avoid both options unless forced by pathing or encounter specific add patterns. While
Deathspeaker and
Death and Madness historically synergized well together,
being mutually exclusive causes their value propositions to clash, limiting the
effectiveness of either choice in practical play.
Between the two,
Deathspeaker is generally the superior option when a
point must be spent, largely because it enhances execute phase value and synergizes
better with
Shadowfiend starting at 35% health. This provides more consistent
value in longer boss encounters where execute damage matters.
Death and Madness,
by contrast, is highly situational and primarily useful for encounters with frequent,
predictable low health add spawns that can be reliably sniped.
Priest Class Talent Choices
While the builds above have sane defaults for Class Talents, this section will go in-depth about the various choices we have with class talents depending on the situation you are in.
Always Use Class Talents
The following is a list of class talents I would always use as a Shadow Priest. These are useful in just about every situation in PvE and will be the core talents for any build.
Mind Blast - Baseline
Psychic Scream - Baseline
Angelic Feather and/or
Body and Soul -
Movement talents, typically I would suggest having both.
Dispel Magic and
Leap of Faith - Useful
for pathing and great utility.
Power Infusion and
Twins of the Sun Priestess -
Damage cooldown and massive group throughput utility.
Spiritual Guidance,
Painful Invocation,
Strength of Soul,
Twin Disciplines,
Mindpierce,
Focused Power, and
Dark Enlightenment all
provide minor offensive or defensive benefits we always take.
Shadow Word: Death is typically taken, in some cases
you can skip this but you then need to take
Sanguine Teachings.
Twist of Fate - Execute damage that unlocks nodes
in the bottom section.
Fade - One of our most powerful utility and defensive spells.
Binding Heals into
Desperate Prayer for another defensive.
Phantom Reach gives us a large increase in the range of our spells.
Translucent Image turns
Fade into a key defensive.
Situational Class Talents
Now that you have an idea of the baseline suggested class talents, you can finish off your build based on the content that you are doing. Depending on the specific raid boss or dungeon environment you should tweak these choices based on what you need. In some situations, you might need more utility, and for others, if you do not need that utility, you can instead pick up more defensive choices.
The following talents are the utility choices we have as a Priest. You should only take these if you need them; otherwise, fill out points elsewhere.
Psychic Voice - Gives a reduction in the cooldown of
Psychic Scream, which can be useful to get more AoE CC
available.
Phantasm - Transforms
Fade to also break snare
effects. Note that this is different from root effects.
Shackle Undead - Hard CC ability that works on Undead
or Aberration enemies.
Void Tendrils - AoE root ability for enemies
after
Psychic Scream ends.
Dominate Mind - Turns your
Mind Control spell
into one that instead makes the enemy a pet. This can be particularly
useful in some Mythic+ Dungeons. This node is also required for
certain pathing decisions and is often taken for just that reason.
Mass Dispel - Powerful dispel tool.
Spectral Illusion can be useful while leveling.
Once you get all the utility points you need for the content you are doing, you can then add the defensive points you need. This part is tricky as depending on the content, this can vary wildly, but here are your options roughly ranked in terms of strength.
Spell Warding - 4% magic damage reduction
Improved Fade - Allows you to press
Fade
more often for the defensive value.
Protective Light
Angel's Mercy - Can be useful depending on timings of a
mechanic you are trying to counter, but pathing into it can be
cumbersome.
Light's Inspiration - Makes
Desperate Prayer stronger
but usually, this increase does not actually change what would be considered
lethal.
Angelic Bulwark - Inconsistent cheat death-like shield that
usually does not proc when you actually need it.
PvP Talents (War Mode) for Shadow Priest
In the open world, you can go into "War Mode." Enabling War Mode provides the following benefits:
- PvP talents enabled in the outdoor world.
- 10%+ increase in World Quest rewards at maximum level.
- 10%+ more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended enabling the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
Shadow Priest War Mode Talents
In this section, we will rank the PvP talents best for leveling and doing solo / small group PvE content. Below is a ranking of Shadow Priest-specific PvE talents.
Shadow Priest PvP Talents
Driven to Madness gives you your cooldown back faster for better
uptime.
Mind Trauma is great for
Archon builds as
Mind Flay: Insanity stacks this up.- The final choice is typically
Cascading Horrors for more overall
damage, although
Mindgames or
Psyfiend can also be
considerations for more single target.
Changelog
- 23 Jan. 2026: Added more FAQ entries for Pre-Patch.
- 19 Jan. 2026: Updated for the Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 26 Aug. 2025: Add video guide.
- 07 Aug. 2025: Update Voidweaver builds after Deathspeaker bug was fixed.
- 04 Aug. 2025: Update for Patch 11.2.0.
- 15 Jun. 2025: Review information for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 02 Apr. 2025: Update Archon Single Target builds to remove Yogg-Saron.
- 24 Feb. 2025: Added new talent builds for 11.1.0.
- 15 Dec. 2024: Suggest starting out with Archon builds for most content.
- 04 Nov. 2024: Update Minds Eye vs. Distorted Reality section to be more clear.
- 21 Oct. 2024: Swapped to using Sustained Potency by default for the pause mechanic out of combat for Archon builds.
- 10 Oct. 2024: Use Mental Decay for Voidweaver builds and use Inescapable Torment for ST + Crash variant. UFD is now optional for Mythic+.
- 09 Oct. 2024: Swap out Voidwraith for Depth of Shadows for Voidweaver Raid builds.
- 07 Oct. 2024: Update talent builds from recent hotfixes.
- 15 Sep. 2024: Refactor talent build section to be easier to use.
- 13 Sep. 2024: Update default Delve build to use Archon.
- 09 Sep. 2024: Add variant to Archon M+ build to get more single target.
- 31 Aug. 2024: Update Voidweaver Single Target + Shadow Crash build, add Unfurling Darkness to Delve builds, and consolidate Archon AoE into one build.
- 25 Aug. 2024: Add Delve build and Pre-Season Archon Dungeon variants and adjust percent difference for Archon vs. Voidweaver.
- 21 Aug. 2024: Updated talent builds for the launch The War Within.
- 13 Aug. 2024: Update talent builds to start using Idol of C'Thun again and adjust for Class Tree changes.
- 25 Jul. 2024: Update talent builds to not use Idol of C'Thun while it is still bugged.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 30 Apr. 2024: Add note about Maddening Touch in the Mythic+ build.
- 25 Apr. 2024: Add new talent video.
- 22 Apr. 2024: Update all builds for Season 4 and replace pathing sections with an in-depth Class Talent guide.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 13 Feb. 2024: Update default class talents and utility choices in the Mythic+ build.
- 21 Jan. 2024: Update 3-target council build from recent buffs.
- 15 Jan. 2024: Updated for Patch 10.2.5.
- 15 Jan. 2023: Add optional change to the ST + Shadow Crash build and update the 3 target council build.
- 19 Dec. 2023: Remove outdated section and adjust Mind Flay options.
- 18 Dec. 2023: Update flex point talents in default Mythic+ build and update the 3 target council build.
- 18 Dec. 2023: Add note for loss in ST on the Shadow Crash build.
- 12 Dec. 2023: Update default Mythic+ build to not use Idol of Y'Shaarj.
- 03 Dec. 2023: Update default Mythic+ build to use Mind Flay.
- 01 Dec. 2023: Update 3 Target council build to default to Mind Flay.
- 17 Nov. 2023: Update builds for 3 target and Mythic+ to be more streamlined.
- 14 Nov. 2023: Add Mind Flay build option to the Single Target + Shadow Crash build.
- 06 Nov. 2023: Update talent builds and suggestions for Patch 10.2 and Season 3.
- 04 Sep. 2023: Reorganize headers to be more readable and move talent spell breakdown.
- 18 Aug. 2023: Correct typo in the description for the Triple Idol Dark Ascension build.
- 13 Aug. 2023: Clarify note on Triple Idol setups in high keys and update video link.
- 08 Aug. 2023: Fix issue where Dark Ascension Single Target build was not using Distorted Reality.
- 07 Aug. 2023: Add new builds from the recent hotfixes.
- 31 Jul. 2023: Swap to Distorted Reality by default for the Dark Ascension ST build.
- 25 Jul. 2023: Add Dark Ascension + Shadow Crash build.
- 23 Jul. 2023: Reviewed from the recent hotfixes. Noted difference in single target builds.
- 17 Jul. 2023: Refactor to use new talent layout.
- 10 Jul. 2023: Update talent strings for Patch 10.1.5.
- 28 Jun. 2023: Swap out Malediction for Deathspeaker on the Dark Ascension build.
- 27 Jun. 2023: Add new talent builds from the recent hotfixes.
- 23 Jun. 2023: Adjust notes about Distorted Reality.
- 02 May 2023: Small caveat to the flex points
- 01 May 2023: Update talent builds for the 10.1.0 rework.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 04 Feb. 2023: Update 2-target build and add a note about VF on single target.
- 24 Jan. 2023: Update talent builds for Patch 10.0.5.
- 11 Jan. 2023: Update Mythic+ talent builds from the recent changes.
- 23 Dec. 2022: Update talent builds to account for Screams of the Void bug.
- 13 Dec. 2022: Add alternate ST build that offers more burst.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 31 Oct. 2022: Updated talent builds to no longer suggest Psychic Link and changed default Mythic+ build to Yogg-Saron.
- 26 Oct. 2022: Updated talent builds from recent bug finding for Screams of the Void.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Priest Guides
Guides from Other Classes
This guide has been written by Publik, Shadow Priest theorycrafter and SimC dev at Warcraft Priests.
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