Shadow Priest DPS Spec, Builds, and Talents — The War Within (11.2.5)
On this page, you will find out the best talents for each tier for your Shadow Priest in World of Warcraft — The War Within (11.2.5). We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for Mists of Pandaria Classic content, please refer to our Mists of Pandaria Classic Shadow Priest talents.
Best The War Within Talents for Shadow Priest
While optimizing talents on a contextual basis is the highly recommended method of setting up your build, the Talent builds listed below work great for specific purposes.
Note that these builds are generic recommendations for various content. For more specific recommendations for the Raid and Mythic+ in Season 3, check out the dedicated pages below.
Talent Cheat Sheet for Shadow Priest
As a Shadow Priest in Season 3 we will prefer running 
 Voidweaver,
particularly when you acquire the new tier set. Before then or if you are pushing
very high Mythic+ keys you should also consider 
 Archon.
To see fully specialized builds in full detail for both
 Archon and 
 Voidweaver use the tool
below to toggle recommendations based on your desired Hero
Talent Tree. Note that whichever you pick will affect the
entire page and information will be tailored to
that selection.
War Within Shadow Priest Talent Builds
 Archon Single Target Build
 Archon Shadow Priests revolve around
casting 
 Halo to empower 
 Void Eruption. This build will give you consistent
Single Target damage.
This build is the same regardless of any tier sets you have equipped.
Use the Copy button below to generate an Import Code to use in-game!
 Archon in single target focuses
around getting as many casts of 
 Mind Flay: Insanity as possible due to the
strength of 
 Empowered Surges. This fuels our preference towards
 Void Eruption so that we generate as much Insanity as possible for
more casts of 
 Devouring Plague for more 
 Surge of Insanity procs.
 Archon is very competitive against the 
 Voidweaver variant
once you have the new Season 3 4-piece. However, the build itself can be more
punishing to play and requires you to consistently get 2 casts of
 Halo per 
 Voidform (~90s total duration). Because of this
I would only default to Archon if you are still using Season 2 tier, or do
not have tier at all.
 Archon Three-Target Build
This build is the same regardless of any tier sets you have equipped.
This build is specifically designed for the three target council boss,
The Soul Hunters in Manaforge Omega. Notably this is just
the Mythic+ build but we drop 
 Silence.
Use the Copy button below to generate an Import Code to use in-game!
 Archon is very competitive against the 
 Voidweaver variant
once you have the new Season 3 4-piece. However, the build itself can be more
punishing to play and requires you to consistently get 2 casts of
 Halo per 
 Voidform (~90s total duration). Because of this
I would only default to Archon if you are still using Season 2 tier, or do
not have tier at all.
Check out the dedicated Raid page for more talent build information and tips for every boss.
 Archon Mythic+ Build
This build is the same regardless of any tier sets you have equipped.
This build is designed for pushing high key Mythic+ or other AoE focused scenarios.
 Archon gives you a massive starting
point with big AoE damage that scales well as you get into higher key levels. If you
are just starting out in your Mythic+ journey, or are just pugging keys in uncoordinated
groups it might feel a bit sluggish to start and you should consider trying out
 Voidweaver instead.
Use the Copy button below to generate an Import Code to use in-game!
Options with this build:
- The Balanced build is the one suggested by default for maximizing overall damage for most Shadow Priests. If you are looking to push your AoE damage even further you can opt for the Full AoE version. This trades 2% single target damage for 2% AoE damage.
 - By default, this build assumes you need
survivability from 
 Mental Fortitude and also do not want to drop
 Silence. Strictly speaking, this is a DPS loss; if you want to
drop one of those points, you can add back a point into 
 Phantasmal Pathogen
(More single target) or 
 Phantom Menace (More AoE). This is
roughly a 1% damage gain. - By default this build uses
 Sustained Potency for more boss damage and sustained AoE
damage. This talent also pauses 
 Voidform
for up to 20 seconds out of combat, making it less punishing in lower
keys to use cooldowns. You can instead
take 
 Energy Compression for the generic more AoE option if you prefer. 
Check out the dedicated Mythic+ page for more talent build information and tips for every dungeon.
 Voidweaver Single Target Build
 Voidweaver Shadow
Priests revolve around casting 
 Void Torrent to create an 
 Entropic Rift
and cast as many 
 Void Blast as possible. This build prefers to play with
 Dark Ascension.
Use the Copy button below to generate an Import Code to use in-game!
 Voidweaver
creates windows of burst damage every 30 seconds with 
 Void Torrent and spawning
 Entropic Rift. During this window your hardest
hitting ability becomes 
 Void Blast so we end up taking as many talents as we
can to buff the few amount of these we get to cast.
If you are newer to the spec you can consider
dropping 
 Phantasmal Pathogen in favor of 
 Voidtouched. This is a slight
DPS loss but can make the spec easier to play if you are feeling overwhelmed.
While this build is preferred due to its flexibility handling adds and execute damage,
there is also a variant that is slightly better in pure single target you can try out.
This involves swapping out 
 Depth of Shadows and 
 Deathspeaker for
 Voidwraith and 
 Mindbender for a small gain.
 Voidweaver becomes viable with the new Season 3 4-piece bonus. If you are still using
Season 2 tier, or do not have tier at all I highly suggest defaulting to Archon over Voidweaver.
By default the builds chosen
use 
 Void Leech to help mitigate Physical damage taken. If you are in an environment
where you are playing solo or are specifically trying to mitigate Magic damage taken
(particularly Shadow school damage) you should use 
 Embrace the Shadow instead.
 Voidweaver Three-Target Build
This build is specifically designed for the three target council boss,
The Soul Hunters in Manaforge Omega. Notably this is just
the Mythic+ build but we drop 
 Silence.
Use the Copy button below to generate an Import Code to use in-game!
 Voidweaver becomes viable with the new Season 3 4-piece bonus. If you are still using
Season 2 tier, or do not have tier at all I highly suggest defaulting to Archon over Voidweaver.
Check out the dedicated Raid page for more talent build information and tips for every boss.
 Voidweaver Mythic+ Build
This build is your starting point for your journey into Mythic+ dungeons, or other AoE scenarios. While doing great AoE damage, these builds also deal great priority target damage during AoE while also having decent single target.
 Voidweaver should
perform well in most levels of keys, but will struggle more compared to 
 Archon
if you begin to chain packs together or are looking for pushing sustained AoE even further.
In particular 
 Dark Ascension does not have as much AoE scaling as 
 Void Eruption
and currently only 
 Archon prefers running that talent.
Use the Copy button below to generate an Import Code to use in-game!
Options with this build:
- By default, this build assumes you need
survivability from 
 Mental Fortitude and also do not want to drop
 Silence. Strictly speaking, this is a DPS loss; if you want to
drop one of those points, you can add back a point into 
 Dark Thoughts
(More single target) or 
 Maddening Touch (More AoE). This is
roughly a 1% damage gain. - Even though this build prefers to play
 Distorted Reality you generally still focus on a single target
with your 
 Devouring Plague casts. You do have the option to
spread this around if you have multiple high priority targets. - Using 
 Mind's Eye is generally
not too far behind in most scenarios in Mythic+ if you prefer to play
with that talent. 
Check out the dedicated Mythic+ page for more talent build information and tips for every dungeon.
Several of our talents actively change your rotation, specifically your priority in given situations. You can find out more about it in the rotation section below.
Hero Talents
Starting at level 71 you gain access to brand new Hero Talents. This is
where you get to pick between 
 Archon or 
 Voidweaver.
 Archon Shadow Priest gameplay revolves around using
 Halo to empower your cooldown of choice and to cast extremely powerful
 Mind Flay: Insanity spells. This choice typically ends up playing 
 Void Eruption.
 Voidweaver Shadow Priest gameplay causes your 
 Void Torrent to create a heavy
hitting 
 Entropic Rift that pulses AoE damage to enemies in its radius. This then gives you
access to an upgraded 
 Mind Blast in the form of 
 Void Blast while the Rift is active.
This choice typically ends up playing 
 Dark Ascension.
The Hero Talents page goes over this choice and talks about more strengths
and weaknesses of 
 Archon and 
 Voidweaver.
Shadow Priest Choice Nodes - Explained
This section is intended to give more context on the various choice nodes we have in the Shadow Priest spec tree and when each choice might make sense.
 Dark Ascension vs. 
 Void Eruption
 Dark Ascension and 
 Void Eruption is the main cooldown
choice you have as a Shadow Priest. Due to Dark Ascension inherently scaling
our damage, it usually ends up being strong in single-target environments
especially at lower gear levels, while Void Eruption thrives more in AoE and
multi-target.
 Dark Ascension has two major advantages: the large damage
amplifier to our direct damage and the 1-minute cooldown. Unlike
 Voidform this also is on top of 
 Shadowform making it
numerically a great choice.
 Void Eruption gives access to 
 Voidform
but since this replaces 
 Shadowform it does not actually add a damage
modifier onto our kit except for the Mastery activation. This mastery activation
can be a big bonus in AoE situations, but typically is much more lackluster in
single target since our 
 Devouring Plague uptimes are usually 90%+. However,
you also gain access to 
 Void Bolt, so after enough scaling with gear, this
can end up performing well even in single target.
Due to the damage patterns provided by each Hero Talent, each one tends to
favor a specific cooldown. 
 Archon, in particular, prefers
 Void Eruption and 
 Voidweaver prefers
 Dark Ascension. Typically, mixing these with their off-choice is about a
4-5% DPS loss and is not suggested.
 Shadow Crash
In The War Within, we now have access to two different versions of Shadow Crash:
 Shadow Crash - Targeted at a specific location on the ground.
 Shadow Crash - Targeted at an enemy, will follow them if they move.
This choice node gives the player a choice in how they want to use
this spell, particularly for managing DoTs.
In most cases, these spells work exactly the same, which will lead to many
experienced players opting to play with 
 Shadow Crash for more
flexibility.
Advantages for Ground-Target 
 Shadow Crash
- Can be placed specifically at a location to DoT multiple targets if there is not an enemy positioned perfectly in the middle.
 - Can be cast before a target is active to get your DoTs on them quicker.
 
Advantages for Enemy-Target 
 Shadow Crash
- Follows the target if they move.
 - Does not require precise camera positioning to land on a pack of mobs.
 
Conclusion
I would highly suggest using Ground-Target 
 Shadow Crash.
If you are just starting to get comfortable with the spec, you can try
Enemy-Target 
 Shadow Crash but learning the ways to optimize
the ground target version is important for getting the most out of your
Shadow Priest.
 Mind's Eye vs. 
 Distorted Reality
Modifying the way we spend Insanity can have large implications when it
comes to playstyle and damage output, which is what makes 
 Mind's Eye
and 
 Distorted Reality often a big choice to make in your build.
Builds that prefer 
 Mind's Eye will typically already have a good
amount of Insanity generation so that you can keep up high uptime of
 Devouring Plague and also play off of interactions that reward more
casts of Devouring Plague, such as generating 
 Shadowy Apparitions or
more 
 Screams of the Void uptime.
On the other hand, builds that prefer 
 Distorted Reality will
typically like this choice when you are looking to maximize uptime on
 Devouring Plague (especially at lower gear levels). Distorted Reality
builds also can make more use of spreading Devouring Plague in AoE situations
to take advantage of effects like 
 Phantasmal Pathogen if you are
okay giving up some priority target damage.
We generally prefer to play with
 Mind's Eye as 
 Archon and 
 Distorted Reality as
 Voidweaver. Voidweaver can certainly use Mind's Eye in
Mythic+ environments but this can make it harder to execute the rotation,
particularly in single target.
 Mental Decay vs. 
 Shattered Psyche
This choice simply mimics the Hero talent choice we have in terms of what
part of our kit do you want to buff: 
 Mind Flay or 
 Mind Blast.
Neither of these have a playstyle implication, but are typically good damage
when paired with their respective Hero talent of choice.
 Archon - 
 Mental Decay
 Voidweaver - 
 Shattered Psyche
Priest Class Talent Choices
While the builds above have sane defaults for Class Talents, this section will go in-depth about the various choices we have with class talents depending on the situation you are in.
Always Use Class Talents
The following is a list of class talents I would always use as a Shadow Priest. These are useful in just about every situation in PvE and will be the core talents for any build.
 Shadowfiend - Baseline
 Shadow Word: Death - Baseline
 Death and Madness and 
 Tithe Evasion - Any build
that ever uses 
 Shadow Word: Death should always have these
nodes.
 Dispel Magic - Useful for pathing and great utility.
 Improved Flash Heal and 
 Protective Light -
Gives us another valuable active defensive with no cooldown.
 Angelic Feather and/or 
 Body and Soul -
Movement talents, typically I would suggest having both.
 Power Infusion and 
 Twins of the Sun Priestess -
Damage cooldown and massive group throughput utility.
 Vampiric Embrace and 
 San'layn - Extra
healing utility that is taken all the time. Situationally
 Sanguine Teachings could also be used.
 Twist of Fate - Execute damage that unlocks nodes
in the bottom section.
 Throes of Pain - Baseline damage to
 Shadow Word: Pain and should be taken in all situations.
 Halo or 
 Divine Star - One of the few
damage nodes on the tree.
 Translucent Image - Transforms 
 Fade into an
active defensive.
 Phantom Reach - Gives you more baseline range, which can
 make positioning easier.
Situational Class Talents
Now that you have an idea of the baseline suggested class talents, you can finish off your build based on the content that you are doing. Depending on the specific raid boss or dungeon environment you should tweak these choices based on what you need. In some situations, you might need more utility, and for others, if you do not need that utility, you can instead pick up more defensive choices.
The following talents are the utility choices we have as a Priest. You should only take these if you need them; otherwise, fill out points elsewhere.
 Psychic Voice - Gives a reduction in the cooldown of
 Psychic Scream, which can be useful to get more AoE CC
available.
 Phantasm - Transforms 
 Fade to also break snare
effects. Note that this is different from root effects.
 Leap of Faith - Iconic Priest ability that is nice to
have in certain situations.
 Shackle Undead - Hard CC ability that works on Undead
enemies.
 Void Tendrils - AoE root ability for enemies in a radius
around the caster.
 Dominate Mind - Turns your 
 Mind Control spell
into one that instead makes the enemy a pet. This can be particularly
useful in some Mythic+ Dungeons. This node is also required for
certain pathing decisions and is often taken for just that reason.
 Mass Dispel - Powerful dispel tool.
 Power Word: Life - Gives you a powerful spell for
off-healing.
 Essence Devourer - Passive healing that does particularly
well with 
 Mindbender builds.
 Manipulation - Extra defensive node that will work on spells
cast specifically by enemies we have 
 Shadow Word: Pain active on.
 Void Shift - While use cases in PvE are slim, this is
occasionally great utility to have.
Once you get all the utility points you need for the content you are doing, you can then add the defensive points you need. This part is tricky as depending on the content, this can vary wildly, but here are your options roughly ranked in terms of strength.
 Spell Warding - 3% magic damage reduction
 Improved Fade - Allows you to press 
 Fade
more often for the defensive value.
 Angel's Mercy - Can be useful depending on timings of a
mechanic you are trying to counter, but pathing into it can be
cumbersome.
 Void Shield - Can give 
 Power Word: Shield a
bit more value when used defensively for passive ticking damage.
 Light's Inspiration - Makes 
 Desperate Prayer stronger
but usually, this increase does not actually change what would be considered
lethal.
 Crystalline Reflection - Gives a very small heal with casts
of 
 Power Word: Shield that can also give a bit of damage depending
on the situation.
 Angelic Bulwark - Inconsistent cheat death-like shield that
usually does not proc when you actually need it.
Note that I suggest taking 
 Protective Light and
 Translucent Image by default in the top section. These are easily
the most valuable defensive nodes in our class tree and should always be taken.
PvP Talents (War Mode) for Shadow Priest
In the open world, you can go into "War Mode." Enabling War Mode provides the following benefits:
- PvP talents enabled in the outdoor world.
 - 10%+ increase in World Quest rewards at maximum level.
 - 10%+ more experience gained while leveling.
 - Earn Conquest Points, which can reward gear every week.
 
With the benefits of enabling War Mode for leveling and PvE content, it is recommended enabling the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
Shadow Priest War Mode Talents
In this section, we will rank the PvP talents best for leveling and doing solo / small group PvE content. Below is a ranking of Shadow Priest-specific PvE talents.
Shadow Priest PvP Talents
 Catharsis is a great boost to damage in the open world if you find
yourself in solo content or 1v1s.
 Driven to Madness gives you your cooldown back faster for better
uptime.
 Mind Trauma is great for builds that use 
 Surge of Insanity
with 
 Mind Flay. Casts of 
 Mind Flay: Insanity count for this and
make it a fun talent choice.
Changelog
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
 - 26 Aug. 2025: Add video guide.
 - 07 Aug. 2025: Update Voidweaver builds after Deathspeaker bug was fixed.
 - 04 Aug. 2025: Update for Patch 11.2.0.
 - 15 Jun. 2025: Review information for Patch 11.1.7.
 - 21 Apr. 2025: Reviewed for Patch 11.1.5.
 - 02 Apr. 2025: Update Archon Single Target builds to remove Yogg-Saron.
 - 24 Feb. 2025: Added new talent builds for 11.1.0.
 - 15 Dec. 2024: Suggest starting out with Archon builds for most content.
 - 04 Nov. 2024: Update Minds Eye vs. Distorted Reality section to be more clear.
 - 21 Oct. 2024: Swapped to using Sustained Potency by default for the pause mechanic out of combat for Archon builds.
 - 10 Oct. 2024: Use Mental Decay for Voidweaver builds and use Inescapable Torment for ST + Crash variant. UFD is now optional for Mythic+.
 - 09 Oct. 2024: Swap out Voidwraith for Depth of Shadows for Voidweaver Raid builds.
 - 07 Oct. 2024: Update talent builds from recent hotfixes.
 - 15 Sep. 2024: Refactor talent build section to be easier to use.
 - 13 Sep. 2024: Update default Delve build to use Archon.
 - 09 Sep. 2024: Add variant to Archon M+ build to get more single target.
 - 31 Aug. 2024: Update Voidweaver Single Target + Shadow Crash build, add Unfurling Darkness to Delve builds, and consolidate Archon AoE into one build.
 - 25 Aug. 2024: Add Delve build and Pre-Season Archon Dungeon variants and adjust percent difference for Archon vs. Voidweaver.
 - 21 Aug. 2024: Updated talent builds for the launch The War Within.
 - 13 Aug. 2024: Update talent builds to start using Idol of C'Thun again and adjust for Class Tree changes.
 - 25 Jul. 2024: Update talent builds to not use Idol of C'Thun while it is still bugged.
 - 23 Jul. 2024: Updated for The War Within pre-patch.
 - 07 May 2024: Reviewed for 10.2.7.
 - 30 Apr. 2024: Add note about Maddening Touch in the Mythic+ build.
 - 25 Apr. 2024: Add new talent video.
 - 22 Apr. 2024: Update all builds for Season 4 and replace pathing sections with an in-depth Class Talent guide.
 - 19 Mar. 2024: Reviewed for Patch 10.2.6.
 - 13 Feb. 2024: Update default class talents and utility choices in the Mythic+ build.
 - 21 Jan. 2024: Update 3-target council build from recent buffs.
 - 15 Jan. 2024: Updated for Patch 10.2.5.
 - 15 Jan. 2023: Add optional change to the ST + Shadow Crash build and update the 3 target council build.
 - 19 Dec. 2023: Remove outdated section and adjust Mind Flay options.
 - 18 Dec. 2023: Update flex point talents in default Mythic+ build and update the 3 target council build.
 - 18 Dec. 2023: Add note for loss in ST on the Shadow Crash build.
 - 12 Dec. 2023: Update default Mythic+ build to not use Idol of Y'Shaarj.
 - 03 Dec. 2023: Update default Mythic+ build to use Mind Flay.
 - 01 Dec. 2023: Update 3 Target council build to default to Mind Flay.
 - 17 Nov. 2023: Update builds for 3 target and Mythic+ to be more streamlined.
 - 14 Nov. 2023: Add Mind Flay build option to the Single Target + Shadow Crash build.
 - 06 Nov. 2023: Update talent builds and suggestions for Patch 10.2 and Season 3.
 - 04 Sep. 2023: Reorganize headers to be more readable and move talent spell breakdown.
 - 18 Aug. 2023: Correct typo in the description for the Triple Idol Dark Ascension build.
 - 13 Aug. 2023: Clarify note on Triple Idol setups in high keys and update video link.
 - 08 Aug. 2023: Fix issue where Dark Ascension Single Target build was not using Distorted Reality.
 - 07 Aug. 2023: Add new builds from the recent hotfixes.
 - 31 Jul. 2023: Swap to Distorted Reality by default for the Dark Ascension ST build.
 - 25 Jul. 2023: Add Dark Ascension + Shadow Crash build.
 - 23 Jul. 2023: Reviewed from the recent hotfixes. Noted difference in single target builds.
 - 17 Jul. 2023: Refactor to use new talent layout.
 - 10 Jul. 2023: Update talent strings for Patch 10.1.5.
 - 28 Jun. 2023: Swap out Malediction for Deathspeaker on the Dark Ascension build.
 - 27 Jun. 2023: Add new talent builds from the recent hotfixes.
 - 23 Jun. 2023: Adjust notes about Distorted Reality.
 - 02 May 2023: Small caveat to the flex points
 - 01 May 2023: Update talent builds for the 10.1.0 rework.
 - 20 Mar. 2023: Reviewed for Patch 10.0.7.
 - 04 Feb. 2023: Update 2-target build and add a note about VF on single target.
 - 24 Jan. 2023: Update talent builds for Patch 10.0.5.
 - 11 Jan. 2023: Update Mythic+ talent builds from the recent changes.
 - 23 Dec. 2022: Update talent builds to account for Screams of the Void bug.
 - 13 Dec. 2022: Add alternate ST build that offers more burst.
 - 11 Dec. 2022: Updated for Dragonflight Season 1.
 - 28 Nov. 2022: Updated for Dragonflight launch.
 - 31 Oct. 2022: Updated talent builds to no longer suggest Psychic Link and changed default Mythic+ build to Yogg-Saron.
 - 26 Oct. 2022: Updated talent builds from recent bug finding for Screams of the Void.
 - 25 Oct. 2022: Updated for Dragonflight pre-patch.
 
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This guide has been written by Publik, Shadow Priest theorycrafter and SimC dev at Warcraft Priests.
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