Shadow Priest DPS Spec, Builds, and Talents — The War Within (11.2)
On this page, you will find out the best talents for each tier for your Shadow Priest in World of Warcraft — The War Within (11.2). We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Shadow Priest talents.
Best The War Within Talents for Shadow Priest
While optimizing talents on a contextual basis is the highly recommended method of setting up your build, the Talent builds listed below work great for specific purposes.
Note that these builds are generic recommendations for various content. For more specific recommendations for the Raid and Mythic+ in Season 3, check out the dedicated pages below.
Talent Cheat Sheet for Shadow Priest
As a Shadow Priest in Season 3 we will prefer running Voidweaver,
particularly when you acquire the new tier set. Before then or if you are pushing
very high Mythic+ keys you should also consider
Archon.
To see fully specialized builds in full detail for both
Archon and
Voidweaver use the tool
below to toggle recommendations based on your desired Hero
Talent Tree. Note that whichever you pick will affect the
entire page and information will be tailored to
that selection.
War Within Shadow Priest Talent Builds
Archon Single Target Build
Archon Shadow Priests revolve around
casting
Halo to empower
Void Eruption. This build will give you consistent
Single Target damage.
This build is the same regardless of any tier sets you have equipped.
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Archon in single target focuses
around getting as many casts of
Mind Flay: Insanity as possible due to the
strength of
Empowered Surges. This fuels our preference towards
Void Eruption so that we generate as much Insanity as possible for
more casts of
Devouring Plague for more
Surge of Insanity procs.
Archon is very competitive against the
Voidweaver variant
once you have the new Season 3 4-piece. However, the build itself can be more
punishing to play and requires you to consistently get 2 casts of
Halo per
Voidform (~90s total duration). Because of this
I would only default to Archon if you are still using Season 2 tier, or do
not have tier at all.
Archon Three-Target Build
Currently Deathspeaker is bugged and as such you
should not use this talent. Builds below take this into account.
This build is the same regardless of any tier sets you have equipped.
This build is specifically designed for the three target council boss,
The Soul Hunters in Manaforge Omega. Notably this is just
the Mythic+ build but we drop Silence.
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Archon is very competitive against the
Voidweaver variant
once you have the new Season 3 4-piece. However, the build itself can be more
punishing to play and requires you to consistently get 2 casts of
Halo per
Voidform (~90s total duration). Because of this
I would only default to Archon if you are still using Season 2 tier, or do
not have tier at all.
Check out the dedicated Raid page for more talent build information and tips for every boss.
Archon Mythic+ Build
Currently Deathspeaker is bugged and as such you
should not use this talent. Builds below take this into account.
This build is the same regardless of any tier sets you have equipped.
This build is designed for pushing high key Mythic+ or other AoE focused scenarios.
Archon gives you a massive starting
point with big AoE damage that scales well as you get into higher key levels. If you
are just starting out in your Mythic+ journey, or are just pugging keys in uncoordinated
groups it might feel a bit sluggish to start and you should consider trying out
Voidweaver instead.
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Options with this build:
- The Balanced build is the one suggested by default for maximizing overall damage for most Shadow Priests. If you are looking to push your AoE damage even further you can opt for the Full AoE version. This trades 2% single target damage for 2% AoE damage.
- By default, this build assumes you need
survivability from
Mental Fortitude and also do not want to drop
Silence. Strictly speaking, this is a DPS loss; if you want to drop one of those points, you can add back a point into
Phantasmal Pathogen (More single target) or
Phantom Menace (More AoE). This is roughly a 1% damage gain.
- By default this build uses
Sustained Potency for more boss damage and sustained AoE damage. This talent also pauses
Voidform for up to 20 seconds out of combat, making it less punishing in lower keys to use cooldowns. You can instead take
Energy Compression for the generic more AoE option if you prefer.
Check out the dedicated Mythic+ page for more talent build information and tips for every dungeon.
Voidweaver Single Target Build
Currently Deathspeaker is bugged and as such you
should not use this talent. Until this is fixed
Voidweaver is likely
to struggle more compared to
Archon. Builds below take this into account.
Voidweaver Shadow
Priests revolve around casting
Void Torrent to create an
Entropic Rift
and cast as many
Void Blast as possible. This build prefers to play with
Dark Ascension.
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Voidweaver
creates windows of burst damage every 30 seconds with
Void Torrent and spawning
Entropic Rift. During this window your hardest
hitting ability becomes
Void Blast so we end up taking as many talents as we
can to buff the few amount of these we get to cast.
If you are newer to the spec you can consider
dropping Phantasmal Pathogen in favor of
Voidtouched. This is a slight
DPS loss but can make the spec easier to play if you are feeling overwhelmed.
Voidweaver becomes viable with the new Season 3 4-piece bonus. If you are still using
Season 2 tier, or do not have tier at all I highly suggest defaulting to Archon over Voidweaver.
By default the builds chosen
use Void Leech to help mitigate Physical damage taken. If you are in an environment
where you are playing solo or are specifically trying to mitigate Magic damage taken
(particularly Shadow school damage) you should use
Embrace the Shadow instead.
Voidweaver Three-Target Build
Currently Deathspeaker is bugged and as such you
should not use this talent. Until this is fixed
Voidweaver is likely
to struggle more compared to
Archon. Builds below take this into account.
This build is specifically designed for the three target council boss,
The Soul Hunters in Manaforge Omega. Notably this is just
the Mythic+ build but we drop Silence.
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Voidweaver becomes viable with the new Season 3 4-piece bonus. If you are still using
Season 2 tier, or do not have tier at all I highly suggest defaulting to Archon over Voidweaver.
Check out the dedicated Raid page for more talent build information and tips for every boss.
Voidweaver Mythic+ Build
Currently Deathspeaker is bugged and as such you
should not use this talent. Until this is fixed
Voidweaver is likely
to struggle more compared to
Archon. Builds below take this into account.
This build is your starting point for your journey into Mythic+ dungeons, or other AoE scenarios. While doing great AoE damage, these builds also deal great priority target damage during AoE while also having decent single target.
Voidweaver should
perform well in most levels of keys, but will struggle more compared to
Archon
if you begin to chain packs together or are looking for pushing sustained AoE even further.
In particular
Dark Ascension does not have as much AoE scaling as
Void Eruption
and currently only
Archon prefers running that talent.
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Options with this build:
- By default, this build assumes you need
survivability from
Mental Fortitude and also do not want to drop
Silence. Strictly speaking, this is a DPS loss; if you want to drop one of those points, you can add back a point into
Dark Thoughts (More single target) or
Maddening Touch (More AoE). This is roughly a 1% damage gain.
- Even though this build prefers to play
Distorted Reality you generally still focus on a single target with your
Devouring Plague casts. You do have the option to spread this around if you have multiple high priority targets.
- Using
Mind's Eye is generally not too far behind in most scenarios in Mythic+ if you prefer to play with that talent.
Check out the dedicated Mythic+ page for more talent build information and tips for every dungeon.
Several of our talents actively change your rotation, specifically your priority in given situations. You can find out more about it in the rotation section below.
Hero Talents
Starting at level 71 you gain access to brand new Hero Talents. This is
where you get to pick between Archon or
Voidweaver.
Archon Shadow Priest gameplay revolves around using
Halo to empower your cooldown of choice and to cast extremely powerful
Mind Flay: Insanity spells. This choice typically ends up playing
Void Eruption.
Voidweaver Shadow Priest gameplay causes your
Void Torrent to create a heavy
hitting
Entropic Rift that pulses AoE damage to enemies in its radius. This then gives you
access to an upgraded
Mind Blast in the form of
Void Blast while the Rift is active.
This choice typically ends up playing
Dark Ascension.
The Hero Talents page goes over this choice and talks about more strengths
and weaknesses of Archon and
Voidweaver.
Shadow Priest Choice Nodes - Explained
This section is intended to give more context on the various choice nodes we have in the Shadow Priest spec tree and when each choice might make sense.
Dark Ascension vs.
Void Eruption
Dark Ascension and
Void Eruption is the main cooldown
choice you have as a Shadow Priest. Due to Dark Ascension inherently scaling
our damage, it usually ends up being strong in single-target environments
especially at lower gear levels, while Void Eruption thrives more in AoE and
multi-target.
Dark Ascension has two major advantages: the large damage
amplifier to our direct damage and the 1-minute cooldown. Unlike
Voidform this also is on top of
Shadowform making it
numerically a great choice.
Void Eruption gives access to
Voidform
but since this replaces
Shadowform it does not actually add a damage
modifier onto our kit except for the Mastery activation. This mastery activation
can be a big bonus in AoE situations, but typically is much more lackluster in
single target since our
Devouring Plague uptimes are usually 90%+. However,
you also gain access to
Void Bolt, so after enough scaling with gear, this
can end up performing well even in single target.
Due to the damage patterns provided by each Hero Talent, each one tends to
favor a specific cooldown. Archon, in particular, prefers
Void Eruption and
Voidweaver prefers
Dark Ascension. Typically, mixing these with their off-choice is about a
4-5% DPS loss and is not suggested.
Shadow Crash
In The War Within, we now have access to two different versions of Shadow Crash:
Shadow Crash - Targeted at a specific location on the ground.
Shadow Crash - Targeted at an enemy, will follow them if they move.
This choice node gives the player a choice in how they want to use
this spell, particularly for managing DoTs.
In most cases, these spells work exactly the same, which will lead to many
experienced players opting to play with Shadow Crash for more
flexibility.
Advantages for Ground-Target
Shadow Crash
- Can be placed specifically at a location to DoT multiple targets if there is not an enemy positioned perfectly in the middle.
- Can be cast before a target is active to get your DoTs on them quicker.
Advantages for Enemy-Target
Shadow Crash
- Follows the target if they move.
- Does not require precise camera positioning to land on a pack of mobs.
Conclusion
I would highly suggest using Ground-Target Shadow Crash.
If you are just starting to get comfortable with the spec, you can try
Enemy-Target
Shadow Crash but learning the ways to optimize
the ground target version is important for getting the most out of your
Shadow Priest.
Mind's Eye vs.
Distorted Reality
Modifying the way we spend Insanity can have large implications when it
comes to playstyle and damage output, which is what makes Mind's Eye
and
Distorted Reality often a big choice to make in your build.
Builds that prefer Mind's Eye will typically already have a good
amount of Insanity generation so that you can keep up high uptime of
Devouring Plague and also play off of interactions that reward more
casts of Devouring Plague, such as generating
Shadowy Apparitions or
more
Screams of the Void uptime.
On the other hand, builds that prefer Distorted Reality will
typically like this choice when you are looking to maximize uptime on
Devouring Plague (especially at lower gear levels). Distorted Reality
builds also can make more use of spreading Devouring Plague in AoE situations
to take advantage of effects like
Phantasmal Pathogen if you are
okay giving up some priority target damage.
We generally prefer to play with
Mind's Eye as
Archon and
Distorted Reality as
Voidweaver. Voidweaver can certainly use Mind's Eye in
Mythic+ environments but this can make it harder to execute the rotation,
particularly in single target.
Mental Decay vs.
Shattered Psyche
This choice simply mimics the Hero talent choice we have in terms of what
part of our kit do you want to buff: Mind Flay or
Mind Blast.
Neither of these have a playstyle implication, but are typically good damage
when paired with their respective Hero talent of choice.
Archon -
Mental Decay
Voidweaver -
Shattered Psyche
Priest Class Talent Choices
While the builds above have sane defaults for Class Talents, this section will go in-depth about the various choices we have with class talents depending on the situation you are in.
Always Use Class Talents
The following is a list of class talents I would always use as a Shadow Priest. These are useful in just about every situation in PvE and will be the core talents for any build.
Shadowfiend - Baseline
Shadow Word: Death - Baseline
Death and Madness and
Tithe Evasion - Any build that ever uses
Shadow Word: Death should always have these nodes.
Dispel Magic - Useful for pathing and great utility.
Improved Flash Heal and
Protective Light - Gives us another valuable active defensive with no cooldown.
Angelic Feather and/or
Body and Soul - Movement talents, typically I would suggest having both.
Power Infusion and
Twins of the Sun Priestess - Damage cooldown and massive group throughput utility.
Vampiric Embrace and
San'layn - Extra healing utility that is taken all the time. Situationally
Sanguine Teachings could also be used.
Twist of Fate - Execute damage that unlocks nodes in the bottom section.
Throes of Pain - Baseline damage to
Shadow Word: Pain and should be taken in all situations.
Halo or
Divine Star - One of the few damage nodes on the tree.
Translucent Image - Transforms
Fade into an active defensive.
Phantom Reach - Gives you more baseline range, which can make positioning easier.
Situational Class Talents
Now that you have an idea of the baseline suggested class talents, you can finish off your build based on the content that you are doing. Depending on the specific raid boss or dungeon environment you should tweak these choices based on what you need. In some situations, you might need more utility, and for others, if you do not need that utility, you can instead pick up more defensive choices.
The following talents are the utility choices we have as a Priest. You should only take these if you need them; otherwise, fill out points elsewhere.
Psychic Voice - Gives a reduction in the cooldown of
Psychic Scream, which can be useful to get more AoE CC available.
Phantasm - Transforms
Fade to also break snare effects. Note that this is different from root effects.
Leap of Faith - Iconic Priest ability that is nice to have in certain situations.
Shackle Undead - Hard CC ability that works on Undead enemies.
Void Tendrils - AoE root ability for enemies in a radius around the caster.
Dominate Mind - Turns your
Mind Control spell into one that instead makes the enemy a pet. This can be particularly useful in some Mythic+ Dungeons. This node is also required for certain pathing decisions and is often taken for just that reason.
Mass Dispel - Powerful dispel tool.
Power Word: Life - Gives you a powerful spell for off-healing.
Essence Devourer - Passive healing that does particularly well with
Mindbender builds.
Manipulation - Extra defensive node that will work on spells cast specifically by enemies we have
Shadow Word: Pain active on.
Void Shift - While use cases in PvE are slim, this is occasionally great utility to have.
Once you get all the utility points you need for the content you are doing, you can then add the defensive points you need. This part is tricky as depending on the content, this can vary wildly, but here are your options roughly ranked in terms of strength.
Spell Warding - 3% magic damage reduction
Improved Fade - Allows you to press
Fade more often for the defensive value.
Angel's Mercy - Can be useful depending on timings of a mechanic you are trying to counter, but pathing into it can be cumbersome.
Void Shield - Can give
Power Word: Shield a bit more value when used defensively for passive ticking damage.
Light's Inspiration - Makes
Desperate Prayer stronger but usually, this increase does not actually change what would be considered lethal.
Crystalline Reflection - Gives a very small heal with casts of
Power Word: Shield that can also give a bit of damage depending on the situation.
Angelic Bulwark - Inconsistent cheat death-like shield that usually does not proc when you actually need it.
Note that I suggest taking Protective Light and
Translucent Image by default in the top section. These are easily
the most valuable defensive nodes in our class tree and should always be taken.
PvP Talents (War Mode) for Shadow Priest
In the open world, you can go into "War Mode." Enabling War Mode provides the following benefits:
- PvP talents enabled in the outdoor world.
- 10%+ increase in World Quest rewards at maximum level.
- 10%+ more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended enabling the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
Shadow Priest War Mode Talents
In this section, we will rank the PvP talents best for leveling and doing solo / small group PvE content. Below is a ranking of Shadow Priest-specific PvE talents.
Shadow Priest PvP Talents
Catharsis is a great boost to damage in the open world if you find yourself in solo content or 1v1s.
Driven to Madness gives you your cooldown back faster for better uptime.
Mind Trauma is great for builds that use
Surge of Insanity with
Mind Flay. Casts of
Mind Flay: Insanity count for this and make it a fun talent choice.
Changelog
- 04 Aug. 2025: Update for Patch 11.2.0.
- 15 Jun. 2025: Review information for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 02 Apr. 2025: Update Archon Single Target builds to remove Yogg-Saron.
- 24 Feb. 2025: Added new talent builds for 11.1.0.
- 15 Dec. 2024: Suggest starting out with Archon builds for most content.
- 04 Nov. 2024: Update Minds Eye vs. Distorted Reality section to be more clear.
- 21 Oct. 2024: Swapped to using Sustained Potency by default for the pause mechanic out of combat for Archon builds.
- 10 Oct. 2024: Use Mental Decay for Voidweaver builds and use Inescapable Torment for ST + Crash variant. UFD is now optional for Mythic+.
- 09 Oct. 2024: Swap out Voidwraith for Depth of Shadows for Voidweaver Raid builds.
- 07 Oct. 2024: Update talent builds from recent hotfixes.
- 15 Sep. 2024: Refactor talent build section to be easier to use.
- 13 Sep. 2024: Update default Delve build to use Archon.
- 09 Sep. 2024: Add variant to Archon M+ build to get more single target.
- 31 Aug. 2024: Update Voidweaver Single Target + Shadow Crash build, add Unfurling Darkness to Delve builds, and consolidate Archon AoE into one build.
- 25 Aug. 2024: Add Delve build and Pre-Season Archon Dungeon variants and adjust percent difference for Archon vs. Voidweaver.
- 21 Aug. 2024: Updated talent builds for the launch The War Within.
- 13 Aug. 2024: Update talent builds to start using Idol of C'Thun again and adjust for Class Tree changes.
- 25 Jul. 2024: Update talent builds to not use Idol of C'Thun while it is still bugged.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 30 Apr. 2024: Add note about Maddening Touch in the Mythic+ build.
- 25 Apr. 2024: Add new talent video.
- 22 Apr. 2024: Update all builds for Season 4 and replace pathing sections with an in-depth Class Talent guide.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 13 Feb. 2024: Update default class talents and utility choices in the Mythic+ build.
- 21 Jan. 2024: Update 3-target council build from recent buffs.
- 15 Jan. 2024: Updated for Patch 10.2.5.
- 15 Jan. 2023: Add optional change to the ST + Shadow Crash build and update the 3 target council build.
- 19 Dec. 2023: Remove outdated section and adjust Mind Flay options.
- 18 Dec. 2023: Update flex point talents in default Mythic+ build and update the 3 target council build.
- 18 Dec. 2023: Add note for loss in ST on the Shadow Crash build.
- 12 Dec. 2023: Update default Mythic+ build to not use Idol of Y'Shaarj.
- 03 Dec. 2023: Update default Mythic+ build to use Mind Flay.
- 01 Dec. 2023: Update 3 Target council build to default to Mind Flay.
- 17 Nov. 2023: Update builds for 3 target and Mythic+ to be more streamlined.
- 14 Nov. 2023: Add Mind Flay build option to the Single Target + Shadow Crash build.
- 06 Nov. 2023: Update talent builds and suggestions for Patch 10.2 and Season 3.
- 04 Sep. 2023: Reorganize headers to be more readable and move talent spell breakdown.
- 18 Aug. 2023: Correct typo in the description for the Triple Idol Dark Ascension build.
- 13 Aug. 2023: Clarify note on Triple Idol setups in high keys and update video link.
- 08 Aug. 2023: Fix issue where Dark Ascension Single Target build was not using Distorted Reality.
- 07 Aug. 2023: Add new builds from the recent hotfixes.
- 31 Jul. 2023: Swap to Distorted Reality by default for the Dark Ascension ST build.
- 25 Jul. 2023: Add Dark Ascension + Shadow Crash build.
- 23 Jul. 2023: Reviewed from the recent hotfixes. Noted difference in single target builds.
- 17 Jul. 2023: Refactor to use new talent layout.
- 10 Jul. 2023: Update talent strings for Patch 10.1.5.
- 28 Jun. 2023: Swap out Malediction for Deathspeaker on the Dark Ascension build.
- 27 Jun. 2023: Add new talent builds from the recent hotfixes.
- 23 Jun. 2023: Adjust notes about Distorted Reality.
- 02 May 2023: Small caveat to the flex points
- 01 May 2023: Update talent builds for the 10.1.0 rework.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 04 Feb. 2023: Update 2-target build and add a note about VF on single target.
- 24 Jan. 2023: Update talent builds for Patch 10.0.5.
- 11 Jan. 2023: Update Mythic+ talent builds from the recent changes.
- 23 Dec. 2022: Update talent builds to account for Screams of the Void bug.
- 13 Dec. 2022: Add alternate ST build that offers more burst.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 31 Oct. 2022: Updated talent builds to no longer suggest Psychic Link and changed default Mythic+ build to Yogg-Saron.
- 26 Oct. 2022: Updated talent builds from recent bug finding for Screams of the Void.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Priest Guides
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This guide has been written by Publik, Shadow Priest theorycrafter and SimC dev at Warcraft Priests.
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