Subtlety Rogue DPS Spell List and Glossary — The War Within (11.0.7)
On this page, we present you with all spells and procs that you need to understand as a Subtlety Rogue in World of Warcraft — The War Within (11.0.7).
If you were looking for WotLK Classic content, please refer to our WotLK Classic Subtlety Rogue spells.
Subtlety Rogue Spell Summary
In this section, we will list almost all of the abilities you gain access to either passively or actively. We will also list commonly used abbreviations that you might find in other parts of this guide or when looking for additional information elsewhere on the Internet.
Main Resources for Subtlety Rogue
Energy is the main resource of Subtlety Rogues. Energy is generated
passively, the rate of which can be increased by Haste and talents.
Shadow Techniques also provides some bonus Energy, as does
Symbols of Death.
Combo Points are another primary resource utilized by Subtlety Rogues. Some of your abilities generate Combo Points while finishing moves spend them. Spending more Combo Points on a finishing move increases the damage it deals or the duration of the effect it applies. Combo Point management is very important to maintaining your abilities and maximizing burst.
Unlocking Abilities
This page lists all the abilities that are available to you on a max-level character. If you have just started your journey by leveling a new Rogue, you can head over to our leveling section to learn more about when you get access to these abilities on your way to max level.
Basic Abilities for Subtlety Rogue
These are abilities that you acquire automatically early on as you level your Subtlety Rogue.
Ability | Abbreviation | Description/Effect |
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- | Turns you invisible until canceled or upon attacking. |
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- | Your main filler and Combo Point generator. It generates a single Combo Point per cast and deals 20% extra damage if you are behind your target. Costs 35 Energy. |
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- | A Combo Point generator that can only be used from Stealth or Shadow Dance. Generates 2 Combo Points. |
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- | Your main Combo Point generator in AoE situations.Deals damage to all targets within 10 yards, and generates 1 Combo Point per enemy hit. Costs 35 Energy. |
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- | Throws a shuriken at your target from range, dealing low amount of damage and generating 1 Combo Point. |
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CS | A Combo Point generator that can only be used from Stealth and against stunnable targets. Generates 1 Combo Point. |
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- | Finishing move that consumes your Combo Points and deals damage based on the number of Combo Points used. Costs 35 Energy. |
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Rup | Finishing move that applies a damage over time effect to your target that deals Physical damage, and lasts longer per Combo Point spent. |
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BP | Finishing move that deals Physical damage to all enemies around you,
doing damage based on how many Combo Points was spent. Deals additional 20%
damage as Shadow to targets affected by ![]() |
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SnD | Finishing move that spends Combo Points and increases your attack speed
by 50%. Lasts longer per Combo Point spent. Also now refreshed for Subtlety thanks to ![]() |
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Kidney/KS | Finishing move that consumes your Combo Points and stuns the target for duration based on how many Combo Points were spent, up to a maximum of 6 seconds. 20-second cooldown. |
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- | A crowd control ability that incapacitates an enemy for a long duration. You can run past a sapped enemy without getting into combat. If the enemy takes damage, it breaks free. |
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- | 2-minute cooldown that increases your movement speed by 70% for 8 seconds. Usable while Stealthed. |
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CV/Vial | Heals you for 20% of your maximum Health over 4 seconds. 30-second cooldown. |
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- | Interrupts targets spellcasting and prevents any spells from that school for 5 seconds. 15-second cooldown. |
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- | Throws a distraction, forcing enemies hit by it to face towards that direction for 10 seconds. Usable while stealthed. |
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Shroud | Provides Stealth for you and your party and raid members for 15 seconds. 6-minute cooldown. |
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- | Vanishes you from sight and enters you into Stealth. Breaks all movement impairing effects and usable while in combat. 2-minute cooldown. |
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- | A defensive skill that reduces damage taken from area-of-effect skills. |
Talented Abilities
As part of the Talent Tree re-design in Dragonflight, every class and specialization now has a multitude of possible choices to spend up to 31 Class Talent Points and 30 Specialization Talent Points. We will break down most of them into individual sections based on the Rows in which you can unlock them, while providing some commonly used abbreviations and explanations as to their functionality.
If you are simply looking for a quick guide on which talents to play, you can head over to our dedicated Talent page instead!
Talent Tree Rows 1-4
Active Abilities
Ability | Abbreviation | Description/Effect |
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- | 25-second cooldown ability that removes Enrage effects from your target applies a stronger version of your non-lethal Poison and generates 1CP. |
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- | A crowd control ability that makes a mob wander around blindly for a long duration. Running close to a blinded enemy will put you in combat. If the enemy takes damage, it breaks free. |
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Cloak | Makes you immune to most magic effects, and also removes a variety of different debuffs, including poisons, curses, and diseases. Some effects cannot be immuned, resisted, or removed, however, especially if they are key aspects of a boss encounter |
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- | Increases your chance to dodge enemy attacks by 100%. You are still required to face the enemy hitting you to be able to dodge. |
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- | A crowd control ability that incapacitates an enemy for a short duration. If the enemy takes damage, it breaks free. Requires your target to face you. |
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Step | A mobility skill that allows you to teleport a target enemy or ally, and granting a very short movement speed increase when cast. |
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Tricks/TotT | Allows you to transfer any threat you generate over the next 6 seconds after hitting an enemy to a target of your choosing. It is best used on the tank. |
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SB | Causes your Combo Point generators to generate an additional Combo Point and makes them deal additional 50% damage as Shadow. 3-minute cooldown. |
Passive Abilities
Ability | Abbreviation | Description/Effect |
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- | Reduces the cooldown of ![]() |
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MP | Improves the effects of your non-lethal Poisons. |
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- | Changes your ![]() ![]() ![]() |
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Cheat/CD | A defensive skill that saves you from death, as long as the damage taken does not surpass twice your health pool. Any killing blow will instead bring you to 7% hp, and for 3 seconds, you will take 85% reduced damage. |
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- | Enemies have 30% reduced damage and healing after ![]() ![]() ![]() |
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- | Increases the maximum stacks of your ![]() |
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- | Reduces the Energy cost of ![]() ![]() |
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- | Reduces the cooldown of ![]() |
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- | Grants extra movement speed while stealthed, i.e. when using
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FW | Causes your ![]() ![]() |
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- | Reduces the cooldown of ![]() |
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- | Increases healing received by 8%. |
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- | Causes your ![]() |
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- | ![]() |
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- | Your finishing moves heal you for 5% of damage done. At full health, gain shielding instead, absorbing up to 10% of your maximum Health. |
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- | Increases ![]() ![]() |
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- | Increases ![]() ![]() ![]() |
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- | Causes your next ![]() ![]() ![]() |
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- | Causes your ![]() |
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SF | Reduces Energy costs by 10% while ![]() ![]() |
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- | Causes your ![]() ![]() |
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- | Increases your movement speed by 20% and reduces damage taken by 10%
for 8 seconds when casting ![]() ![]() ![]() ![]() |
Talent Rows 5-7
Active Abilities
Ability | Abbreviation | Description/Effect |
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ST | finishing move that deals Physical damage to to your main target and reduced damage to other targets. Cooldown is reduced by 1 second for every Combo Point spent. 1-minute cooldown. Costs 30 Energy. |
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- | Replaces ![]() |
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Tornado | Causes you to release a ![]() |
Passive Abilities
Ability | Abbreviation | Description/Effect |
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- | Improves the effectiveness of ![]() |
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- | Increases your unmounted movement speed. |
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- | Improves the effectiveness of Health Potions, Health Stones, and ![]() |
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- | Reduces the duration of movement slowing effects. |
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- | Improves the bonus movement speed provided and duration of ![]() |
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- | Reduces the Energy cost of your crowd-control abilities. |
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- | Leech increased by 2% while Stealthed. |
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- | Causes you to take reduced Physical damage. |
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- | Shadow Dance has 1 additional charge. |
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- | Grants ![]() |
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- | Reduces the cooldown of ![]() |
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- | Increases the Critical Strike chance of all abilities that generate at least 1 Combo Point, including DoT effects caused by them. |
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- | Increases the damage of your weapon poisons by 10%. Only Poisons that appear as a 60-minute duration buff are affected. |
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- | While ![]() |
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- | Causes your ![]() |
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- | Reduces the Energy cost of your finishing moves. |
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- | Reduces the cooldown of ![]() |
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- | Causes ![]() |
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- | Causes you to gain 4 Combo Points when you cast ![]() ![]() |
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- | Causes you to gain 25 Energy over 3 seconds when entering ![]() ![]() |
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- | Causes your finishing moves to generate 5 Energy per Combo Point spent. |
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- | Increases the Critical Strike chance of your next ![]() ![]() ![]() ![]() |
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Premed | After entering Stealth, your next combo point-generating ability generates full combo points. |
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- | Causes your ![]() |
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- | Symbols of Death increases your Haste by 6%. |
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- | Increases the duration of ![]() |
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- | Causes ![]() ![]() ![]() |
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- | Increases your maximum Combo Points by 1 and causes your finishers to deal 5% increased damage. |
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- | Causes your ![]() |
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WM | Causes your ![]() ![]() |
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SF | Reduces Energy costs by 10% while ![]() ![]() |
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- | Increases the cooldown reduction on ![]() |
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- | Causes your abilities to deal 5% increased magic damage. |
Talent Tree Rows 8-10
Active Abilities
Ability | Abbreviation | Description/Effect |
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- | A cooldown that immediately grants you 100 Energy and also increases your Mastery for 6 seconds. It has multiple charges. |
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CB | Increases the critical strike chance of your next ability cast by 100%. |
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Flag | Causes each of your finishing moves used within next 12 seconds to deal additional Shadow damage to the target and increasing your Mastery by 2.5% per Combo Point spent. The Mastery bonus remains for additional 12 seconds after Flagellation ends. 1.5-minute cooldown. |
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Goremaw | Lashes out at the target, inflicting (270% of Attack power) Shadow damage and causing your next 3 finishing moves to cost no Energy. |
Passive Effects
Ability | Abbreviation | Description/Effect |
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- | Grants 10% Leech. Leech allows you to heal for all your damage and healing, in this case, for 10% of it. |
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- | Increases the critical strike chance and critical strike damage bonus of combo-point generating abilities. |
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- | Increases the range of all your attacks by 3 yards, including the radius of AoE spells. |
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- | Grants your finishing moves a chance per Combo Point spent to increase your Haste. |
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- | Provides a Healing over time effect when using ![]() ![]() |
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- | Increases your maximum Energy and Energy regeneration. |
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RC | Causes your next 1/2 finishing move to count as if it had spent 2 more combo points. (This has the same indicator on your combo points as the old Echoing Reprimand but it does not work the same way, its a finisher at any combo point) |
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- | Increases the amount of combo points supercharger adds by 1. Causing it to function as +3 combo points instead of +2. |
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- | Causes your next ![]() ![]() |
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DS/Deeüer | Increases your maximum Combo Points by 1 and causes your finishers to deal increased damage. |
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- | Causes your ![]() ![]() ![]() |
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PV | After striking 4 times with ![]() ![]() |
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- | After ![]() ![]() ![]() |
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- | Gives you 1/2 additional charges of ![]() |
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- | Causes your ![]() |
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- | Causes your ![]() ![]() ![]() |
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- | After activating, causes your next 2
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- |
While ![]() |
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DM | Causes your ![]() |
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DB | Increases your Shadow damage by 10% and causes all of your abilities that deal either Nature or Bleed damage to deal Shadow damage instead. |
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Subt/Subter | Abilities and combat benefits requiring Stealth remain active for 3/6 sec after Stealth breaks. |
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- | Gives you an additional charge of ![]() |
Poisons for Subtlety Rogue
You can only have one Lethal and one Non-Lethal Poison active at a time. These are the only abilities affected by talents that improve "Weapon Poison" damage or efficacy.
Ability | Type | Description/Effect |
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Lethal | Deals Nature damage whenever it procs. You always have access to it. You always have access to it. |
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Lethal | Deals a small amount of damage and reduces the efficacy of healing and absorb effects on your target, depending on how many stacks you have applied. You always have access to it. |
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Non-Lethal | Applies a slowing effect to the targets it is applied to. Bosses are immune to it. You always have access to it. |
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Non-Lethal | Reduces the target's attack and cast speed. You can talent into it in the Class tree. Does not stack with similar effects from other classes. |
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Non-Lethal | Reduces the damage the target deals, not just to you, but also all your allies, as long as your target is the source of the damage dealt. You can talent into it in the Class tree. |
Changelog
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 22 Aug. 2024: Reviewed for The War Within.
- 23 Jul. 2024: Reviewed and Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4
- 20 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed and Updated for patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Page reviewed and updated for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Rogue Guides
Guides from Other Classes
This guide has been written by Eleem, who has been a rogue player, enjoyer and theorycrafter since Legion. He is currently raiding in a top 100 guild and has been known to dabble in m+ from time to time. You can find him in the Ravenholdt Discord as Eleem.
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