Subtlety Rogue PvP Rotation and Playstyle — The War Within (11.0.7)
PvP requires you to perform various actions in the course of a duel, match, or battleground: interrupting/silencing enemies, damaging them, bursting them down, defending yourself, keeping yourself alive, etc.. It is a game mode that fully utilizes your kit, especially spells that are rarely used in PvE. On this page, we go through all the spells you need to use in PvP as a Subtlety Rogue, how you should use them, and we explain what your playstyle should be.
This page is part of our Subtlety Rogue PvP Guide.
Playstyle for Subtlety Rogues
Subtlety Rogues have two roles in PvP: control the enemy team with
Sap,
Blind,
Kidney Shot,
Cheap Shot and
Dismantle,
and burst down stunned enemies very quickly. Subtlety Rogues lack
sustained damage, but they make up for it by controlling the game's pace. You should partner
with a class with extreme single-target damage and follow-up crowd control for your stuns,
such as Mages, Hunters, or Priests.
Before Gates Open
Discuss with your team to have a game plan. Subtlety Rogue is a specialization that is exclusively played in setup comps. That means you and your team must agree on who to control and who to kill before the game begins. You need to know who will use their offensive cooldowns first. Wasting an entire go because you did not plan and broke each other's crowd control can make you lose the game.
Apply Wound Poison and
Crippling Poison. Press
Stealth
and you are good to go!
Crowd Control
The ability to control the enemy team makes Subtlety Rogues
so deadly. To lock down a team, you will aim to push in and initiate crowd
control chains on the healer ( Sap if they are not in combat,
Blind and
Kidney Shot/
Cheap Shot). Most of the time, your
teammates will follow up as long as you stun the DPS so they cannot stop
your team. You also have the option to use
Dismantle to stop an enemy
melee DPS in between your setups.
Offensive Rotation
Generating and Spending Combo Points
Rogues have two resources to manage. The first, Energy, is relatively straightforward. Using a spell costs Energy, and it regenerates over time. The second resource is Combo Points. Some abilities generate Combo Points, and powerful skills called Finishing Moves consume them. To maximize your damage output and your Energy regeneration, you must use your Combo Points efficiently. You have several ways to generate Combo Points.
- From
Stealth,
Subterfuge, or when
Shadow Dance is active, there are two main ways to generate Combo Points:
Cheap Shot stuns the target and generates 1 Combo Point.
Shadowstrike can only be used in Stealth as well. It deals damage and generates 2 Combo Points.
- Note: both of these abilities put the
Find Weakness debuff on your target. It is essential to have this debuff on any target you want to use
Eviscerate on.
- When not in Stealth, you generate Combo Points with the following:
Goremaw's Bite deals good damage and generates 3 Combo Point. While this ability does not require Stealth, you will always use it during Shadow Dance during a kill attempt, as the damage is significant.
Backstab deals little damage and generates 1 Combo Point. If you hit from behind, it will deal 20% increased damage. Critical Strikes will apply
Find Weakness for 6s.
Shiv generates 1 Combo Point. If you have
Crippling Poison on, it will slow the target by 70% for 4 seconds.
Shuriken Storm is an AoE ability and will generate 1 Combo Point for each target hit. Weirdly enough, in PvP, this does not work on pets, only players. You can use this when two players or more are stacked, and you need to generate Combo Points. Be careful not to break crown control, such as Polymorph when using this ability.
Shuriken Toss does very little damage but generates 1 Combo Point. This should be used if you are slowed/rooted and cannot reach your target but are about to overcap Energy.
Now that you know how to generate Combo Points, learning how to spend them is
even more critical. As a Subtlety Rogue, you have a passive called
Relentless Strikes that grants you Energy for every Combo Point you
spend on a Finishing Move. It makes it essential to use the Finishing Moves
with 5 Combo Points. Here are the abilities you will be spending Combo Points
on and what situations you will use them in:
Kidney Shot is your primary stun to set up crowd control on the enemy healer or kill target.
Rupture is a bleed that lasts longer based on how many Combo Points you use. Only use this ability when you are not bursting a target.
Slice and Dice increases your attack speed. Slice and Dice should almost have 100% uptime during an arena match. Only manually use it when you are not bursting a target.
Eviscerate is your primary damaging ability. This will deal more damage based on the Combo Points used for it. It also deals additional shadow damage to targets with
Find Weakness on them.
Secret Technique is a powerful finisher with great damage but has a cooldown. This will deal more damage based on the amount of Combo Points used for it. It will only be used alongside offensive cooldowns to go for a kill.
The Opener
The opener refers to your team's opening CC chain and damage done as soon as you exit the gates. The main goal in the opener is to force your enemies to use their cooldowns. If the enemy healer or your kill target uses their trinket in the opener, they are in trouble.
The opener is a key part of the game as Rogue. Stealth gives you the
advantage as you choose how the fight begins. Because people will not be
in combat right after the gates open, you will be able to
Sap a target,
already providing your team with numerical superiority. If you manage to get
stuns on the other enemies, you can create a situation where your kill target is
stunned for you and your team to deal damage without any external help.
If you forced a trinket in the opener, you are on the right track to winning the
game. If the enemy healer used their trinket, you could go with a Blind
on them, followed by a
Sap while you kill the or a
Gouge
enemy DPS. If the enemy DPS uses their trinket, you will be able to do a go on
them with a
Kidney Shot followed by a
Smoke Bomb to prevent the
healer from helping and hopefully kill the DPS in that stun.
There are multiple openers as a Subtlety Rogue. Whether you want to use
Shadow Blades or not will completely change the rotation. Below is an
example of a standard opener without Shadow Blades.
Sap the enemy healer, or the enemy DPS if you open on the healer.
- Use
Cheap Shot on your kill target.
- Use
Shadow Dance and
Symbols of Death. With the talent
The First Dance, you now have 5 to 6 Combo Points.
- Use
Eviscerate.
- Use
Shadowstrike.
- Use
Shadowstrike.
- Use
Cheap Shot.
- Use
Eviscerate.
- Use
Cheap Shot.
- Use
Shadowstrike.
And below is an example of an opener with Shadow Blades. With Shadow Blades every Combo Point builder grants 7 Combo Points.
Sap the enemy healer, or the enemy DPS if you open on the healer.
- Use
Shadow Blades.
- Use
Cheap Shot on your kill target.
- Use
Shadow Dance,
Symbols of Death and
Thistle Tea.
- Use
Eviscerate.
- Use
Shadowstrike.
- Use
Secret Technique.
- Use
Cheap Shot.
- Use
Eviscerate.
- Use
Cheap Shot.
- Use
Eviscerate.
As you can see, Shadow Blades allows for way more damage because every second global is a finishing move.
Sometimes, the enemy you want to attack will have abilities that they can use in between your Sap on the healer and your stun on your target. To prevent that you can instead Sap the target you want to kill, Cheap Shot or Gouge the healer, and then go for your target. Below is what it looks like.
- Use
Sap on your target.
- Use
Cheap Shot or
Gouge on the enemy healer, depending on the kind of CC your team can follow up with.
- Use
Slice and Dice. It is important if you do such an opener without
Shadow Blades because it will allow you to gain extra Combo Points with the talent
Premeditation.
- Use
Shadow Dance and
Symbols of Death. With the talent
The First Dance, you now have 4 Combo Points.
- Use
Cheap Shot on your kill target while they are still in a Sap.
- Use
Eviscerate.
- Use
Shadowstrike.
- Use
Eviscerate.
- Use
Cheap Shot.
- Use
Shadowstrike.
- Use
Cheap Shot.
- Use
Eviscerate.
Burst Damage
When you have the enemy healer in crowd control and are trying to kill
an enemy, you use your burst damage. With the current build, the burst rotation
is exactly the same as the opener with Shadow Blades, only you will use
Blind,
Kidney Shot, or
Gouge on the target you want to
control instead of
Sap.
- Use
Shadow Blades.
- Use
Shadow Dance,
Symbols of Death and
Thistle Tea.
- Use
Cheap Shot on your kill target.
- Use
Eviscerate.
- Use
Shadowstrike.
- Use
Secret Technique.
- Use
Cheap Shot.
- Use
Eviscerate.
- Use
Cheap Shot.
- Use
Eviscerate.
You may also perform your burst rotation with a Kidney Shot on your kill target
for a longer stun if your team is able to control the rest of the enemy team without you,
or if you use
Blind.
- Use
Shadow Blades.
- Use
Kidney Shot.
- Use
Shadow Dance,
Symbols of Death and
Thistle Tea.
- Use
Shadowstrike.
- Use
Eviscerate.
- Use
Shadowstrike.
- Use
Secret Technique.
- Use
Cheap Shot.
- Use
Eviscerate.
- Use
Cheap Shot.
- Use
Eviscerate.
If you do not immediately need to run away once your stuns expire, you can keep attacking
the target with Shadowstrike to build Combo Points and
Eviscerate to spend
them.
Sustained damage
Sustained damage is damage you do when your burst cooldowns are not available and when your enemies cannot be crowd-controlled because of diminishing returns. Because Subtlety Rogues have weak sustained damage, they spend their sustained damage windows trying to re-Stealth if possible to prepare the next setup, or, if they cannot, they apply their bleed to the enemy, their maintenance buff to themselves and gather Combo Points for the next setup.
- Try to re-Stealth if possible.
- Use
Rupture with 5 Combo Points.
- Use
Slice and Dice with 5 Combo Points. Having this buff up lets you auto-attack faster, which leads to more
Shadow Techniques procs. That means more Energy and more Combo Points, which in turn leads to getting Shadow Dance back faster.
- Use
Eviscerate with 5 Combo Points and do not need to refresh
Rupture.
- Use
Backstab to generate Combo Points.
Defensive Techniques
Vanish is one of your main defensive cooldowns. Use Vanish to avoid damage
and get away from the enemy team. It can also be used to land crowd control with
Sapand
Cheap Shot. Note that the talent
Without a Trace
provides a second charge of Vanish, a solid defensive improvement.
Cloak of Shadows is a strong defensive cooldown when playing against
casters. Use this when in trouble against caster teams and run to safety. You
can also use it to mitigate incoming magic crowd control abilities, such as
Mortal Coil or
Hammer of Justice. Note that with the honor talent
Veil of Midnight you can use Cloak of Shadows to get rid of physical debuffs
and to dodge attacks.
Evasion is a strong defensive cooldown when playing against melees
and Hunters. Use this when the enemy team is using offensive cooldowns on you.
You can also use it to dodge incoming physical crowd control abilities such as
Kidney Shot or
Mighty Bash.
Feint (with the
Elusiveness talent) is the trickiest but
most useful defensive ability a Rogue has. It grants you a flat 20% damage
reduction from everything for 6 seconds on a 15-second cooldown. This is a potent
tool to mitigate incoming damage. A Rogue is weak against stuns,
so preemptively using Feint when a stun is coming your way greatly increases
your chance of surviving heavy damage from the enemy team. Of course, it can be
used when the enemy team is using cooldowns on you, even if there is no
stun.
Crimson Vial is a minor healing over time effect. It can be used the
same way as Feint, either when you are about to get stunned or when the enemy
is using cooldowns on you, and your healer needs extra help.
Macros
It is advised to use Macros to use abilities on enemies or allies without having to target them. For this reason, we have a page dedicated to them.
Changelog
- 15 Dec. 2024: Reviewed for Patch 11.0.7.
- 30 Oct. 2024: Updated rotation.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within Season 1.
- 23 Jul. 2024: Updated for The War Within Prepatch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updqted for Dragonflight Season 4.
- 18 Mar. 2024: Updated for Dragonflight Patch 10.2.6.
- 15 Jan. 2024: Updated for Dragonflight Patch 10.2.5.
- 06 Nov. 2023: Updated for Dragonflight Patch 10.2.
- 04 Sep. 2023: Updated for Dragonflight Patch 10.1.7.
- 10 Jul. 2023: Updated for Dragonflight Patch 10.1.5.
- 30 Apr. 2023: Updated for Dragonflight Patch 10.1.
- 21 Mar. 2023: Updated for Dragonflight Patch 10.0.7.
- 25 Jan. 2023: Updated for Dragonflight Patch 10.0.5.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 22 Nov. 2022: Updated for Dragonflight pre-patch.
- 28 Jul. 2022: Reviewed for Shadowlands Season 4.
- 31 May 2022: Reviewed for Patch 9.2.5.
- 24 Feb. 2022: Updated for Patch 9.2.
- 10 Nov. 2021: Already up to date with Patch 9.1.5.
- 04 Jul. 2021: Updated for Patch 9.1.
- 28 Mar. 2021: Rewritten by Shadenox and updated for Patch 9.0.5.
- 18 Mar. 2020: Reviewed for Patch 9.0.5.
- 05 Dec. 2020: Updated Rotations to include Covenant Ability.
- 02 Dec. 2020: Updated Burst Damage rotation.
- 01 Dec. 2020: Updated Opening and Burst rotations.
- 29 Nov. 2020: Removed outdated Traits and Essences.
- 10 Nov. 2020: Updated Opening Rotation.
- 14 Oct. 2020: Updated for Shadowlands pre-patch.
Other PvP Guides
This guide has been written by Shadenox, an experienced Gladiator player who has achieved over 3,000 rating on Rogue. You can find him on his YouTube channel, where he creates guides and other informational content regarding Arenas.
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