Subtlety Rogue Guide for The War Within
Welcome to our comprehensive guide on the Subtlety Rogue changes in World of Warcraft's latest expansion, The War Within. This page is intended to help you navigate the new changes and help you know what to expect from Subtlety Rogue in the War Within.
In this guide, you will find detailed breakdowns of the new Hero Talent Trees for Subtlety Rogue. We will explore the most significant updates to the spec, and offer insights into how these changes will impact your overall gameplay. Whether you are an experienced Subtlety Rogue or new to the spec, this page will be useful in knowing what to expect come launch in late August.
Subtlety Rogue: The War Within Expansion Preview
Welcome to our War Within expansion guide for Subtlety Rogue. Prior to the expansion's launch, this page will detail everything you need to know about Subtlety Rogue in the upcoming The War Within expansion, including class and spec changes, Hero Talent Trees, and some very light predictions on the state of the spec.
This page is a constantly evolving work in progress, as there will likely be regular changes to parts of the spec's kit, talents and abilities throughout the TWW Beta process. This is not meant to be a launch guide for Subtlety Rogue. The purpose of this page is to serve as a resource for you to keep up to date with how the spec is evolving on Beta and what you can expect from its playstyle and feel on launch.
The War Within Changes for Subtlety Rogue
Core Changes
Subtlety Rogue has received a number of changes to it's talent trees, which includes the shuffling of some talents, as well as changes to a handful of talents and abilities throughout. The most impactful ones in the class tree are:
- Acrobatic Strikes no longer grants increased melee attack range. It was reworked to now grant additional auto-attack damage, and movement speed.
- Cut to the Chase is now baseline for all Rogue specs.
- Subterfuge now lasts 6 seconds, and is a 2-point talent right before the right-most capstone in the class tree.
- Shadow Dance was moved into the Subtlety spec tree, and replaced with a new capstone that grants an additional charge of Vanish instead.
- Nightstalker was removed.
There have also been some changes in the spec tree:
- Shadow Dance was introduced to the spec tree, giving Subtlety two charges of Shadow Dance which returns Subtlety to being the "Shadow Dance" spec.
Overall, these changes move the spec in the right direction, removing any need for snapshotting due to the removal of Nightstalker, by making Shadow Dance strictly for Subtlety, and potentially nerfing Invigorating Shadowdust. The potential nerf to Shadowdust will lead to a much simpler approach to Subtlety, and will ease the learning curve for many trying to pick up the spec.
Systems Changes
The War Within has major implications for all specs thanks to the Hero Talent Tree system, new tier sets, and the natural reduction in secondary stats when entering a new expansion.
Subtlety Rogue gets to choose between the Deathstalker and Fatebound Hero Talent Trees. In the sections below, we will take a small dive into the design and benefits of these Hero Talent Trees for the spec, and offer some thoughts on their potential performance and gameplay implications.
Hero Talent Trees for Subtlety Rogue in The War Within
Deathstalker Hero Talents for Subtlety Rogue
The Deathstalker Hero Tree revolves around Deathstalker's Mark ability, and the capstone that further boosts its value. The remaining talents are largely damage increases to individual abilities, with little to no interaction with the Deathstalker's Mark itself. The entire tree seems to be a bit scattered in a way that seems like it attempts to do too much. This is largely due to what seems to be a major issue with the direction of the tree. Most of its power is locked behind the capstone which is both an interesting and an incredibly confusing design decision as not being able to consistently proc the capstone means this tree is severely limited.
Gameplay-wise, as stated above everything revolves around Darkest Night. This presents a plethora of issues the main issues being that the bulk of the damage is gatekept by the ability to proc the capstone and the fact that the Mark sticks to one mob. If the mob turns friendly (as the tree does in Mists of Tirna Scithe, you get placed in a really awkward spot. Proccing the capstone will be quite an adventure because unless the Rogue attempts to circumvent using Shadowstrike in Shadow Dance, which goes against the entire gameplay loop for Subtlety, you don't have much control over pricing the Capstone.
What we can tell so far, is that Deathstalker will be awkward to play in Mythic+, as the Deathstalker's Mark is locked onto a single target. Since moving it to a different target requires a stealth or shadow dance-cast Shadowstrike, swapping it will rely on monitoring Darkest Night procs. This directly clashes with our desire to spend Combo Points on Rupture, Black Powder and Secret Technique instead.
Power-wise, taking the current functionality, spell data and tooltip descriptions by its word, Deathstalker is a very large DPS increase, more than anticipated. The design goal seems confused as to what its intention is, so it's hard to tell where Blizzard intends Deathstalker to end up.
The biggest concern is how much of the overall damage gain of the entire set of talents is just locked behind the capstone, Darkest Night. Many of the talents throughout this Hero Talent tree are very low impact, with only minor DPS benefits, while most of its power is tied to Darkest Night. This is problematic, because as stated above, proccing Darkest Night requires not using Shadowstrike in Shadow Dance. How Blizzard intends to get around this issue remains to be seen.
As for utility, Deathstalker offers a very useful cooldown reduction to Shadowstep, as well as additional defensive benefits through either Ethereal Cloak or Bait and Switch, which further supplements our already strong survivability.
Trickster Hero Talents for Subtlety Rogue
The Trickster Hero Tree Talents are centered around Unseen Blade, a proc that applies after using Backstab and Shadowstrike. Initially, this only applies a damage increase to your target in the form of a debuff, with many talents further improving these benefits or granting different ones entirely. You also gain more control over proccing Unseen blades as you allocate more talent points in this tree.
Trickster is very passive tree, with the capstone putting you into an animation lock that will feel as if your control over your character is impeded. This results in Trickster feeling awkward to play.
Currently, Trickster is the go-to choice for Subtlety as it is just simply stronger than Deathstalker in Single Target situations.
Defensively, Trickster is very potent, giving a damage reduction against enemies affected by your Unseen Blade, or improving the efficacy of Feint. It also offers some great utility, with a permanent Tricks of the Trade or a reduced cooldown for Blind which will be very useful in Mythic+.
Subtlety Rogue Tier Set in The War Within
Below are the Tier Set Bonuses for Subtlety Rogue in The War Within. After the wording of the bonus, you will find a brief note/commentary that is italicized.
- Rogue Subtlety Season 1 2pc — Symbols of Death increases the damage of your next Secret Technique by 20%.
- Rogue Subtlety Season 1 4pc — Secret Technique increases the damage of your other finishing moves by 16% for 7 sec.
Both set bonuses are completely passive and are not expected to have any gameplay impact. The tier set was clearly designed to not overwhelm players as they get used to the new Hero Talents and get to wrap their head around them. This set really shines in emphasizing Secret Technique which many Subtlety Rogues will appreciate as most of the DF tier sets completely ignored it.
Subtlety Rogue Strengths and Weaknesses
- Subtlety's identity returns by being the "Shadow Dance" spec.
- Secret Technique is officially focused and emphasized as part of Subtlety's identity, which it had unofficially been for all of DF.
- The potential nerf to Invigorating Shadowdust (it was announced nerfed, but remains unchanged on Beta currently) will remove the "Extra Homework" for Subtlety Rogues.
- The Specialization Tree is still severely lacking in a lot of places and is in desperate need of an overhaul.
- Incredibly bugged Hero Talent implementation for Deathstalker and Trickster makes testing, practicing, and simming difficult or impossible.
- The animations for Deathstalker and Trickster leave a lot to be desired.
- The class tree seems incomplete, replacing Nightstalker with "3% leech while stealthed" seems like a complete filler as it's literally useless, and the double vanish charge may be dead on arrival with how many points required to take it.
More Rogue Guides
Guides from Other Classes
This guide has been reviewed and approved by Torty, one of the main Restoration Druid theorycrafters. He is an author of the Twig It spreadsheet and DPS action priority list. He currently raids in Pure.
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