Survival Hunter DPS Uldir Raid Guide — Dragonflight 10.2.5
On this page, you will find tips, tricks, and strategies tailored to your Survival Hunter for each boss of the following raid: Uldir. All our content is updated for World of Warcraft — Dragonflight 10.2.5.
Disclaimer
This page will be a rough outline of the bosses and mechanics in Uldir. This page will focus primarily on how a Survival Hunter can optimize its performance on the raid bosses in Uldir, and not on an actual raid strategy for the bosses. Initially, this page will focus on Heroic mode and lower, however, as more bosses are being killed on Mythic, the guide will also include optimizations for Mythic bosses.
Survival in Uldir
Survival Hunters has some of the highest single-target damage potential
of the Hunter specs, but it is also capable of multidotting over range
using Serpent Sting. Overall, it is a versatile and
competitive spec and worthy of a raid spot.
Talent Cheatsheet
Taloc
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This encounter is moderately movement-heavy, but for the most part it is pure single-target, so we recommend the usual spec.
Survival Hunter Playstyle on Taloc
The fight is comprised of two main mechanics, Plasma Discharge and
Sanguine Static. Sanguine Static targets a player in the raid and
shoots 5 blood orbs towards the target. Be ready to sidestep the projectiles
when he finishes the cast.
A location to drop Plasma Discharge should be marked before the
fight begins. You should use
Disengage to get out of the group and
start dropping the blood. This mechanic is the main reason for picking
Posthaste, as it allows you more freedom of movement to place the
pools correctly. If Taloc has cast
Cudgel of Gore and his weapon
remains on the ground, do not stand between the boss and his weapon at any time
in Phase One or Phase Three.
In Phase Two, you begin your descent into the raid. Taloc goes immune
to all damage and begins to spawn two sets of adds, so make sure that you do not
use Coordinated Assault right before the boss enters Phase Two.
Coalesced Blood is the Phase Two-exclusive add and must be prioritized
over all other targets. Volatile Droplet will be soaked or burned down
quickly as a secondary target.
M.O.T.H.E.R.
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Survival Hunter Playstyle on M.O.T.H.E.R.
M.O.T.H.E.R is another 3-phase fight, split into three rectangular boss rooms. Each room is on a timer, based on when the boss enters. All players must pass through the barrier and reach the end to defeat M.O.T.H.E.R. before they are incinerated.
Each room has set mechanics. While the boss is in the first room, she will
cast Wind Tunnel and
Purifying Flame, and
once she enters the second room, she can cast
Uldir Defensive Beam.
Once she reaches the final room, she begins to take additional damage and the
fight ends quickly thereafter.
Wind Tunnel conjures a gust of wind in the room, which pushes you
towards zones of fire. On Beta, you could stand against the wall where the boss
is tanked to avoid getting pushed into the fire. However, the assumption is that
this will be changed to no longer work on live. You can run against this
ability to negate its effect, but you can also supplement it with
Harpoon and
Disengage to close the gap if needed.
The main fight mechanic revolves around Defense Grid. Every time
players cross into the next room, the entire raid takes damage and adds spawn,
based on how many players crossed the threshold. If many players are crossing
over, make sure you preemptively cast
Exhilaration, or if a huge
number of people are moving over at once, use
Aspect of the Turtle.
These adds are the top priority in this encounter. They must be stunned, interrupted, and knocked back until they are dead. If their cast completes, the raid will wipe. Depending on how many people move over at once, you should either burn them down one after the other, or AoE them down if there are 3 or more close to each other.
When the boss enters the last room, she will gain a 100% damage taken debuff. Because of this, you have to make sure that your DPS cooldowns and second potion are ready before entering this final room.
Fetid Devourer
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Survival Hunter Playstyle on Fetid Devourer
Fetid Devourer's main DPS feature is its vulnerability phase. The boss takes 50% increased damage when it is below 50% health, so it is worth saving cooldowns for when this happens.
The main boss casts very few abilities. Rotting Regurgitation is a
cone ability targeted at a random player, which must be dodged or you will take
a large amount of damage and have
Malodorous Miasma applied to you. If
you are afflicted with Malodorous Miasma, be it random or through the breath,
it will evolve into
Putrid Paroxysm, which is another debuff which does
substantially more damage in a short duration. If you have this debuff,
consider casting
Aspect of the Turtle, especially
if it lines up with
Shockwave Stomp.
Shockwave Stomp (Heroic and up) is a raid-wide knockback, which
pushes you backwards a considerable distance. Make sure you watch for this
timer before using cooldowns.
Two adds will spawn from six waste disposal units at random.
Use Harpoon to reach them and dispose of them quickly.
Zek'voz, Herald of N'Zoth
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Survival Hunter Playstyle on Zek'voz, Herald of N'Zoth
This encounter is split into three phases,
with a few basic mechanics that persist through the whole fight. The main
mechanic is Surging Darkness. This creates three zones of darkness
centering where the boss cast the ability. One zone will be safe for every
pulse. Make sure you have
Disengage ready to react quickly.
Phase One spawns many Silithid Warriors that fixate a target and can
be stunned and burned down effortlessly. You should use
Kill Command aggressively to move your pet
between them, and
Serpent Sting as many of them as possible.
During Phase One, players will be targeted with Eye Beam at
random. Players fixated by C'Thun's gaze will have a small indicator below
them that will show if they are standing close enough to cleave another player.
Always avoid having other players in your circle while being fixated.
Phase Two is a priority damage phase. Three adds will spawn and begin
casting on players. These casters can be interrupted, stunned, crowd
controlled, but not moved. Muzzle should be used to interrupt
them. The boss mechanic during this phase casts
Roiling Deceit on a
handful of players. These players will take damage and then drop a cloud at
their feet upon expiration. Get this cloud out of the raid by using
Disengage shortly before the debuff expires.
Phase Three is the final phase of the fight. There will be no more adds or
previous Old God mechanics during this phase. Instead, the boss will spawn
Orb of Corruption around the boss room. These orbs must be soaked
by players. Players who soak the orb get a temporary damage increase and once
the buff times out, they will be mind controlled until killed. Mind controlled
targets must be silenced, stunned, or interrupted while they live. You should
soak one of these orbs while all your cooldowns are ready, so you can maximize
the DPS bonus from the orbs.
Vectis
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Survival Hunter Playstyle on Vectis
Vectis will begin the fight by casting Omega Vector on
a few party members. This debuff does not expire and will bounce from target to
target the entire fight. Every time the debuff bounces, the player contracts one
stack of
Lingering Infection, which increases all nature damage taken.
While Omega Vector deals Shadow damage, other fight mechanics deal Nature damage.
During the "up phase", the boss will cast two abilities.
Contagion is a raid-wide nature damage explosion and
Gestate stuns the target, dealing shadow damage to all players
around the target, and spawns an add. This add must be burned down immediately
or the healing absorb debuff it casts on the raid will be too much for your
healers. If you get this debuff, you should
Disengage out of the
group to spawn the add.
Vectis submerges and spawns Plague Bombs, which must be
soaked by players. During this phase, Vectis will also send out waves of blood
that must be sidestepped, or the player will take a stack of
Lingering Infection. These waves of blood move quite quickly and
are hard to dodge if you are close to the submerged boss, so you should remain
relatively far away. If a Plague Bomb spawns close to the submerged boss, you
can soak this by using
Disengage to get to it, and then casting
Aspect of the Turtle to avoid getting hit by the waves of blood.
Zul, Reborn
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Survival Hunter Playstyle on Zul, Reborn
The main mechanic that Survival Hunters can handle is
Pool of Darkness (Heroic and up).
Due to having both
Disengage and generally unlimited mobility, we can
get into the pools and soak them easily. Between defensives such as
Survival of the Fittest and
Aspect of the Turtle we can soak
more than most other classes.
There are three sets of adds that spawn in Phase One.
Nazmani Bloodhexer spawn in packs of two and must remain separated.
Focus these first and kill them quickly. If your group runs a strategy in which
you crowd control these adds, you can use Freezing Trap on them when needed.
The second Bloodhexer may possibly cast
Congeal Blood; the add that
spawns from this cast is the only target that takes priority over the two
Bloodhexers. Bloodhexers can be hard crowd controlled, knocked back, stunned, and silenced,
as well as the add that they spawn. These adds are the ones you will most likely
want to use your DPS cooldowns on.
Nazmani Crusher is your second priority and Bloodthirsty Crawg are normally just burned down through passive cleave. The Crushers will spawn one at a time and the Crawgs will spawn four at a time. When there are no Nazmani Bloodhexers active, target the Crusher and cleave off of him.
Mythrax the Unraveler
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Survival Hunter Playstyle on Mythrax the Unraveler
This fight consists of a boss phase and an intermission phase. During the
boss phase, just be aware of any Annihilation stacks you have.
Clear them if they get too high, or if you are called to clear them using
Existence Fragments. You can limit the number of stacks you receive
by avoiding casts of
Obliteration Blast, which targets a random player
and shoots a laser at them, and its intermission counterpart,
Obliteration Beam. If you get
Imminent Ruin, simply
Disengage when it is about to expire.
At 75% Health, the boss moves into the middle of the room and takes 99% less
damage, so make sure you do not activate your DPS cooldowns when the boss is
close to 75% Health. During the intermission, two large
N'raqi Destroyers spawn and must stay separated while being burned down.
Additionally, several players will be targeted with Visions of Madness.
Try to stay grouped so players can cleave them down easily.
Muzzle any adds that are out of the main group.
Damage timings are very telegraphed during this fight. Raid-wide damage is
dealt after every mind control break, at the beginning of every intermission,
and also when Imminent Ruin expires. If any mechanics line up, or you
are afflicted with Imminent Ruin, be sure to use your
Aspect of the Turtle.
G'huun
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Survival Hunter Playstyle on G'huun
G'huun is the final boss of the raid. The encounter consists of an upstairs minigame portion, as well as three downstairs phases.
Hunters can be a decent choice for the upstairs minigame, which involves
mobility abilities that are independent of the movement speed reduction.
Disengage provides a way to do this, but we are inferior to many
other specs in this regard.
Phase One is the add phase. Your focus in this phase is to cleave down all
units, but have at least one target ready to be focused down. The priority is
Blightspreader Tendril (Heroic and up), then
Cyclopean Terror, and finally Dark Young. Make sure all
casts during this phase are interrupted. The Dark Young add will cast an ability
called Dark Bargain in a circle around itself. If you take one stack,
you deal increased damage and healing but also take increased damage. If you get
a second stack, you will be mind controlled. You can coordinate with your
healers to get one stack of this for bonus DPS. You should make sure to line up
your DPS cooldowns for this buff. During this phase, G'huun will also
cast
Explosive Corruption on one random player. This player should
move to the edges of the room, so they do not infect any other members. This
ability will persist through the fight. You can simply
Disengage
out and benefit from the
Posthaste talent to get back to the raid.
When G'huun is forced from his lair, he stops spawning the
adds from the previous phase and brings new mechanics to the fight. Be sure to
spread to reduce stacks of Putrid Blood contracted from the
Wave of Corruption. A player will be targeted with
Blood Feast, rooting them to the ground. Stack up on that player to
remove all stacks of Putrid Blood. He will spawn a Gibbering Horror,
whose strength is increased by the amount of Putrid Blood stacks that were
removed. Focus this down when it is active and avoid being interrupted by
Mind-Numbing Chatter.
At 15% health, the final phase begins. The upstairs mechanics end and the
raid takes a large amount of damage. Only two new mechanics are added to the
phase, but you are no longer able to remove Putrid Blood, so spreading
is very important.
Malignant Growth (Heroic and up) must be moved away
from if they spawn nearby. G'huun will also be casting
Gaze of G'huun,
which will fear you if you face him, so make sure to turn away right before
it.
Changelog
- 13 Jan. 2020: This page has been reviewed for the release of Patch 8.3 and no changes are necessary.
- 24 Jun. 2019: This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
- 14 Apr. 2019: This page has been reviewed for Crucible of Storms and no changes are necessary.
- 10 Dec. 2018: This page has been reviewed for Patch 8.1 and no changes are necessary.
- 03 Sep. 2018: Added content to the page.
- 12 Aug. 2018: Page added (empty for now).
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This guide has been written by Azortharion, a Hunter Guidewriter, Theorycrafter, and top player since 2014, who is widely considered one of the best PvE Hunters in the world. He is an accomplished player with hundreds of top parses across all Hunter specs. He is the Head Admin of Trueshot Lodge, the official Hunter Class Discord. You can find him on his stream on Twitch and his channel on YouTube. He also has his own, personal Discord server where you can freely ask him any Hunter questions you may have!
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