Survival Hunter PvP Best Races and Racials — The War Within (11.0.7)
Racial bonuses can provide interesting PvP benefits. Here are the best races to choose for each faction. The races are sorted from highest impact in arena to lowest. However, all races below have their own unique ways of making an impact in a PvP match.
This page is part of our Survival Hunter PvP Guide.
Best Alliance Races for Survival Hunters
Night Elf
Shadowmeld
Elusiveness
Nature Resistance
Touch of Elune
Night Elf is the strongest Alliance race for Survival Hunters as long as you
get value from Shadowmeld.
You can use Shadowmeld to completely negate any projectile that has
been cast on you. For example, if a warrior casts
Storm Bolt and the
bolt is in the air, you can
Shadowmeld while it is flying, and the
Storm Bolt won't hit you.
Shadowmeld can also completely negate any instant spell (e.g.
Kidney Shot) if your timing is absolutely perfect. This is not an easy
thing to do, and unless you really know what you are doing, you will rarely be
able to immune spells that are not projectiles.
Shadowmeld can also be used to drop combat to cast
Camouflage when
Feign Death is on cooldown.
Night Elves gain additional Critical Strike rating during the day and
additional Haste rating at night through Touch of Elune. Haste is
generally the better stat for Survival in PvP, so if you only play during the
day, you lose some value as Night Elf.
Night Elf is also a great option for Battleground Blitz specifically
because Shadowmeld can be used to immediately drop combat and mount up
so you can quickly move to new objectives when
Feign Death is on
cooldown which will allow you to respond to changing objectives faster.
Wisp Spirit also makes it faster for you to resurrect at your corpse,
which is situationally invaluable.
Human
Will to Survive
The Human Spirit
Human is a reliably strong Alliance race for Marksmanship Hunters and
is more forgiving than Night Elf because its strength does not rely on
pre-emptive Shadowmeld plays.
With Will to Survive Human Hunters do not need to run a standard
2-minute cooldown PvP trinket (
Forged Gladiator's Medallion) and can
instead choose to play two different trinkets.
Forged Gladiator's Insignia of Alacrity has a high chance to proc, and
when combined with
Forged Gladiator's Badge of Ferocity, you have a
high chance of both buffs being active when the game starts and you first
use cooldowns.
You can also run Forged Gladiator's Emblem to make yourself more
difficult to kill while still gaining the benefits of a
badge/insignia trinket.
If you do decide to wear a standard 2-minute cooldown PvP trinket
( Forged Gladiator's Medallion), using it will put Will to Survive on
a 90-second cooldown (and vice versa). This effectively reduces the cooldown
of your PvP trinket by 30 seconds when used to escape stuns (and reduces the
cooldown by 90 seconds compared to a Human running two other PvP trinkets).
Into a composition like Rogue Mage Priest, where your trinket is extremely
valuable, this may be preferred over the extra damage from using two throughput
trinkets.
In 3v3 Arena, if you are playing a composition where you are not often the likely kill target (e.g., playing Jungle Cleave); you may be better off playing with a standard 2-minute cooldown PvP trinket, so you can remove crowd control effects that aren't stuns when you need to peel for your team (or make aggressive plays when being peeled).
Humans also gain The Human Spirit, a nice stat buff which
automatically follows your stat priority (i.e., increases the stats you are
already deliberately stacking).
Dark Iron Dwarf
Fireblood
Forged in Flames
Dark Iron Dwarf sometimes competes with Human and Night Elf for the best
Alliance race purely because of Fireblood. When DoT specializations
like Assassination Rogue or Feral Druid are very commonly played, this racial
is an excellent counter to them, both defensively and offensively (as the
primary stat gain from dispelling multiple effects at once is significant).
When these specializations are not commonly played, Human and Night Elf are better races.
It is important to be aware that using Fireblood places your PvP
trinket on a 30-second cooldown (and vice versa), so if you use your trinket to
escape a stun, you will not be able to immediately dispel bleeds or other
harmful effects from yourself using Fireblood for 30 seconds.
Fireblood also triggers backlash (from effects like
Unstable Affliction or
Vampiric Touch), which makes it less
useful into damage over time casters.
Survival has access to Mending Bandage, so Night Elf and Human are
usually better races even when Assassination and Feral are strong.
Best Horde Races for Survival Hunters
Orc
Blood Fury
Command
Hardiness
Orc is the best race for Horde Survival Hunters.
Hardiness is arguably the best racial ability in the game for the
Arena.
Most classes and comps will aim to kill you in a stun, and this reduces the
duration of all stuns, making it more likely you will narrowly survive and
be able to use Aspect of the Turtle or
Feign Death.
Particularly into specializations like Subtlety Rogue, being an orc can make
you a non-viable kill target because they will not be able to apply their
second and third Cheap Shot while still using their damage rotation.
Blood Fury is also an automatic racial ability - macro it with
Trueshot or
Death Chakram, and you will get the maximum value
from the racial without changing anything about your gameplay.
Command is a passive damage increase that is nice to have, although
it is not what makes Orc the best race.
Other Races
In this section is a list of the other races available, the active and racial abilities they have, and any benefits they might give a Survival Hunter.
Alliance
Dwarf
Stoneform
Might of the Mountain
Frost Resistance
This is similar to Dark Iron Dwarf, but Stoneform is less useful
than
Fireblood - when you use either into a bleed class, the damage
reduction has little value because you've already dispelled their burst, so
the agility buff is worth more than the damage reduction.
Note that Stoneform also shares a 30-second cooldown with your
Forged Gladiator's Medallion
Gnome
Escape Artist
Arcane Resistance
Expansive Mind
Nimble Fingers
Gnome can be good for kiting but not much else.
Draenei
Gift of the Naaru
Heroic Presence
Shadow Resistance
Gift of the Naaru doesn't do enough healing to justify playing Draenei
over the current meta races.
Worgen
Darkflight
Viciousness
Aberration
Darkflight isn't needed as Hunter, although does provide a
substantial speed boost that will help you kite as it now stacks with other
movement speed increasing effects. An easy way to get value from this racial
is to use
Darkflight when you remove slows from yourself with
Disengage, whilst the posthaste buff is still active.
Void Elf
Spatial Rift
Chill of Night
Entropic Embrace
Preternatural Calm
Not having spell pushback on Aimed Shot is a strong benefit of Void
Elf for Marksmanship Hunters.
Spatial Rift is a powerful ability to kite with. When timed well
(particularly in 2v2 and on maps with a Z-axis) the teleport will make a
difference to your survivability.
When using Spatial Rift defensively, you should point the rift in a
different direction to where you are currently moving (and ideally towards the
opposite side of a pillar so that your enemy will not be in your line of sight
when you reactivate the ability to teleport).
Lightforged Draenei
Light's Judgment
Light's Reckoning
Holy Resistance
These racial bonuses are not competitive with what other races offer.
Kul Tiran
Haymaker
Brush It Off
Child of the Sea
Rime of the Ancient Mariner
Haymaker can sometimes be used to finish kills.
Mechagnome
Hyper Organic Light Originator
Combat Analysis
Emergency Failsafe
Emergency Failsafe will occasionally save you.
Pandaren
Quaking Palm
Epicurean
Quaking Palm is on the same diminishing return as
Freezing Trap and
Scatter Shot and will rarely be useful.
Horde
Troll
Berserking
Da Voodoo Shuffle
Regeneration
Berserking isn't good enough to compete with Orc's
Blood Fury and
Hardiness.
Tauren
War Stomp
Brawn
Endurance
Nature Resistance
You can use Warstomp to set up traps, but it's awkward to use, and there are other ways you can trap already.
Undead
Will of the Forsaken
Cannibalize
Touch of the Grave
Shadow Resistance
Will of the Forsaken is occasionally good in certain matchups against
fear classes, but being able to break fears isn't essential as a hunter, and
getting out of stuns faster is more useful than being able to break some fears.
Note that this shares a 30-second cooldown with your
Forged Gladiator's Medallion
Blood Elf
Arcane Torrent
Arcane Acuity
Arcane Resistance
Situations where Arcane Torrent has value are very rare.
Goblins
Rocket Jump
Rocket Barrage
Time is Money
Rocket Jump is situationally good for kiting.
Nightborne
Arcane Pulse
Ancient History
Magical Affinity
Arcane Resistance
Arcane Pulse is a substantial slow which is stronger than other
slows available to Hunters, but it has a long cooldown and most specializations
in the game will have ways to remove it, so this will rarely change the outcome
of a game.
Highmountain Tauren
Bull Rush
Mountaineer
Rugged Tenacity
These racials are not competitive with the other races.
Mag'har Orc
Ancestral Call
Savage Blood
Sympathetic Vigor
The pet health increase is nice, but that and the DPS gain from
Ancestral Call are unlikely to win you arena games.
Zandalari Troll
Regeneratin'
Embrace of the Loa
Note that Embrace of the Loa gives:
- Embrace of Akunda - Your healing abilities have a chance to heal their target.
- Embrace of Bwonsamdi - Your damaging abilities have a chance to deal with Shadow damage and heal you for 100% of the damage done.
- Embrace of Gonk - Increase movement speed by 5%.
- Embrace of Kimbul - Your damaging abilities have a chance to cause the target to bleed over 6s. This effect stacks up to 3 times.
- Embrace of Krag'wa - Taking damage has a chance to grant you additional Health and 66 Armor.
- Embrace of Pa'ku - Your abilities have a chance to grant you 4% critical strike for 12 seconds.
The speed from Embrace of Gonk is significant and is a nice thing to
have.
Embrace of Kimbul is going to be your best bet if you would prefer
throughput over movement speed.
Regeneratin' is no longer canceled on periodic damage which makes it
powerful when combined with
Aspect of the Turtle or when you can
break away from a fight. This will have the most value in 2v2 and particularly
double DPS compositions as a way to recover from damage taken.
Vulpera
Bag of Tricks
Fire Resistance
Nose For Trouble
The racials here are not very good and the only reason Vulpera is ever
played competitively is because Nose For Trouble is strong into
Demonology Warlocks.
Pandaren
Quaking Palm
Epicurean
Quaking Palm is on the same diminishing return as
Freezing Trap and
Scatter Shot and will rarely be useful.
Earthen
Titan-Wrought Frame
Azerite Surge
Ingest Minerals
The Azerite Surge ability is basically useless for all hunter
specializations, and in most cases, using it would be a DPS loss.
The Titan-Wrought Frame effect ends up being around 2% damage
reduction into physical damage specializations. This is good, although there
aren't many specializations in the game where the bulk of their damage is
physical, so in most cases, this racial has no effect.
The Ingest Minerals gives you a small amount of secondary stat
(383), and isn't enough to make up for this race's lack of useful racials.
Dracthyr
Wing Buffet
Glide
Awakened
The active ability Wing Buffet is not as effective as
High Explosive Trap and shares diminishing returns, so it is not very
useful for any hunter specializations.
The Glide double-jump ability, unfortunately, limits your speed when
used (which will slow you down if you have speed buffs like
Aspect of the Cheetah active), and will only go in the direction your
camera is facing, which makes it awkward when trying to turn midair to use
abilities whilst kiting. It can occasionally allow some neat kiting on Z-axis
maps, but this won't happen often and this is not considered a powerful effect
for Hunters specifically.
The only reliable benefit of Dracthyr for Hunters is the passive increase to
Mastery through Awakened, which is not enough to make up for the low-value active abilities.
Changelog
- 15 Dec. 2024: Reviewed for patch 11.0.7 racial balancing changes.
- 21 Oct. 2024: Updated for 11.0.5 rework.
- 22 Sep. 2024: Updated Night Elf description.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Added the new Earthen race.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Dragonflight Season 4.
- 23 Mar. 2024: Guide re-written.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Reviewed for Patch 10.1.5
- 09 May 2023: Updated for Dragonflight Patch 10.1.
- 30 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 22 Nov. 2022: Updated for Dragonflight pre-patch.
- 31 May 2022: Reviewed for Patch 9.2.5.
- 28 Feb. 2022: Page reviewed and approved for Patch 9.2.
- 10 Nov. 2021: Reviewed for Patch 9.1.5.
- 03 Jul. 2021: Reviewed for Patch 9.1.
- 30 Mar. 2021: No updates needed for Patch 9.0.5.
- 16 Oct. 2020: This page was checked for patch 9.0.1 and no updates were necessary.
- 28 Jan. 2020: Page added.
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This guide is written and maintained by Slo, a Multi-Gladiator and Multi-Rank 1 Solo Shuffle Hunter. You can find Slo on YouTube, Twitch, and Reddit
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