Taloc Abilities
Table of Contents
General Information
On this page, we list all the abilities from the Taloc encounter in Uldir. The idea is to give you a solid understanding of the encounter before you read the strategy.
If you are already familiar with the encounter, then you can skip to the strategy and tactics page or access any other page of the guide by using the table of contents on the right.
Overview
Taloc is a three-phase encounter, revolving around area management and add control.
Phase One: The Corrupted Construct
Phase One begins with Taloc at 60% Health, and will last until he reaches 35%.
Plasma Discharge
Plasma Discharge is a debuff Taloc will apply to
players, dealing moderate Shadow damage and causing them to drop puddles of
Blood Storm every 2 seconds for 4 seconds.
Blood Storm
Blood Storm is a pool on the ground that deals low Shadow damage
every 1 second to players within it. These pools last indefinitely, but as
we will see, Taloc will consume them occasionally with one of his abilities.
Cudgel of Gore
When Taloc reaches 100 Energy (which is entirely time-based and predictable),
he will cast Cudgel of Gore on the active tank's location, and will
absorb all
Blood Storm within 18 yards. This will knock players
within 30 yards back and will deal heavy Shadow damage to the raid, decreasing
the further the player is from Taloc. It should also be noted that
after Cudgel's cast time, Taloc will charge to the location of the tank and
complete a small wind-up animation before actually triggering Cudgel of Gore.
Retrieve Cudgel
Retrieve Cudgel will cause Taloc to charge to the
cudgel's location dealing heavy Physical damage to players caught in his
path.
Sanguine Static
Taloc will target a player with Sanguine Static and
fire a wave of blood magic towards them. Players caught in the path of
Sanguine Static will be knocked back and suffer moderate Shadow
damage.
Transition Phase
At 35% Health, Taloc will enter a 90-second transition phase. He
will walk to the center of the room and gain
Powered Down, causing him to spill
Blood Storm around
himself and take 99% reduced damage. During this time, Taloc will be inactive,
and the encounter area will begin to descend deep into the temple.
Uldir Defensive Beams are set up along the elevator shaft exclusively
during the transition phase, and will
intersect random sections of the platform as the raid descends through them.
They deal moderate Arcane damage every 0.2 seconds to all players caught
within them. While the actual damage events from the lasers are only moderate,
the fact that they will tick 5 times per second makes them tremendously lethal.
Once the area finishes descending, Taloc will once again become active and take normal damage as the encounter reaches Phase Two.
Coalesced Blood
Coalesced Blood will periodically cast Slough Off,
dealing Shadow damage within 4 yards and leaving
Blood Storm
underneath them. They will need to be kited by a tank.
Volatile Droplet
Volatile Droplets will also spawn, and fixate on random players. If they come in contact with a raid member, they will explode for moderate Fire damage and knock back all players within 5 yards. The knock back itself will move players 10 yards.
Phase Two: Ruin's Decent
Once the elevator platform has reached the ground floor, Phase Two will begin
and will knock the entire raid away from Taloc. During this phase, Taloc will
use the same abilities as during Phase One (with the only difference being that
Plasma Discharge will target 5 players instead of 3), in addition to
which the Volatile Droplet adds from the Transition Phase will continue to spawn.
It should be noted, that the number of Plasma Discharges that go out on the raid
decreases with raid size.
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