The Jailer Mythic Encounter Journal
Welcome to the Mythic difficulty Encounter Journal for The Jailer, Zovaal in Sepulcher of the First Ones.
More The Jailer Content
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For our strategy guide for The Jailer, please use the following link.
Overview
The champions of Azeroth assault the Jailer as he attempts to use the Machine of Origination to remake existence.
The Jailer starts the battle by asserting control over the machine's Control Pylons using Relentless Domination.
Once all Control Pylons have been brought under his control, the Jailer begins an Unholy Attunement in an attempt to activate the machine. The force of Shattering Blast can disrupt pylons and delay this attunement.
When the Jailer connects a line of Control Pylons to the center of the machine, The Unmaking begins. The Machine of Origination begins to drain Azeroth of its lifeforce, while the Jailer assaults Azeroth with Desolation. Once Azeroth's life force reaches 10% the Jailer will execute Azeroth and unmake all of existance.
- The Jailer will permanently Domination any player in line of sight with Relentless Domination.
- The force of Shattering Blast will destroy any pylons that have been raised by Unholy Attunement.
- Allies afflicted by Chains of Anguish receive any Physical damage taken by the primary target.
- Any damage not intercepted by players during Desolation will harm Azeroth.
- The Jailer will permanently Domination any player in line of sight with Relentless Domination.
- The final eruption of Rune of Damnation will damage allies unless the player is inside a pylon conduit.
- Players afflicted by Rune of Compulsion will throw themselves off the platform if their shields are not removed.
- Any damage not intercepted by players during Desolation will harm Azeroth.
- The Jailer will permanently Domination any player in line of sight with Relentless Domination.
- The final eruption of Rune of Damnation will damage allies unless the player is inside a pylon conduit.
- Misery and Rune of Domination inflict heavy damage to all players.
- Any damage not intercepted by players during Desolation will harm Azeroth.
Stage One: Origin of Domination
The Jailer crushes Azeroth, inflicting 59,954 Arcane damage and applying Arcane Vulnerability to all players.
The attack expels the Blood of Azeroth around the chamber.
Arcane damage taken increased by 700% for 15 sec.
A pool of Azerite forms for 180 sec, empowered with 3 Surges of Azerite. Standing in the pool triggers a Surge of Azerite every 1 sec until the pool is consumed.
A surge of azerite flows into the target and repeatedly arcs to the nearest player within 13 yards, inflicting 10,679 Arcane damage and applying Azerite Radiation to players hit. The energy heals Azeroth for 2% of its lifeforce if it is within range, ending the effect.
The target is infused with Azerite energy, increasing damage and healing done by 3% while also increasing Arcane damage taken by 100% for 35 sec. This effect stacks.
The Jailer imposes his will on the world around him, dominating players and pylons within line of sight.
The Jailer dominates a player, increasing their health by 500%, damage done by 200% and takes control of their actions.
Dominated pylons create orbs of dark energy that mark random players and launch towards them 3 sec later. Each wave of energy inflicts 22,483 Shadow damage and an additional 7,486 Shadow damage every 3 sec for 15 sec to players caught in their path.
On Mythic difficulty, players who gain 2 applications of Tyranny are afflicted with Domination.
The Jailer chains all players to him, pulling them towards his location and inflicting 14,990 Shadow damage every 2 sec for 6 sec. The Jailer casts Oppression as the chains expire.
The Jailer detonates the ground around him, inflicting 168,622 Shadow damage to all players. This damage is decreased the farther the player is from the Jailer.
The Jailer fixates on his current target and executes a combination of powerful attacks.
The Jailer chains his current target, rooting them for 4 sec.
The Jailer slams his current target, inflicting 149,886 Physical damage and increasing Physical damage taken by 500% for 40 sec.
The Jailer delivers a massive attack that inflicts 22,491 Physical damage to all players and causes them to bleed for an additional 7,495 Physical damage every 3 sec for 21 sec.
The Jailer finishes with a crushing attack, inflicting 449,659 Physical damage split among all players within 10 yards of impact, knocking them back.
If fewer than 5 players are hit the ground explodes, inflicting 449,659 Shadow damage to all players.
On Mythic difficulty, players hit by Misery are afflicted by Relentless Misery.
Increases damage taken from Misery by 10,000% for 60 sec.
The Jailer utters a wicked pronouncement to 20 players causing them to erupt after 6 sec, inflicting 29,976 Shadow damage to all players within 5.5 yards of targets.
The Jailer marks several players with a dark rune that inflicts 3,743 Shadow damage every 1 sec for 7 sec. Upon expiration the rune erupts, knocking the player upwards and inflicting 29,977 Shadow damage to all players.
If the player is inside a pylon conduit, the eruption does not affect allies.
Stage Two: Unholy Attunement
The Jailer cracks Azeroth, inflicting 7,494 Arcane damage to all players.
This attack expels Blood of Azeroth around the chamber.
A pool of Azerite forms for 180 sec, empowered with 3 Surges of Azerite. Standing in the pool triggers a Surge of Azerite every 1 sec until the pool is consumed.
A surge of azerite flows into the target and repeatedly arcs to the nearest player within 13 yards, inflicting 10,679 Arcane damage and applying Azerite Radiation to players hit. The energy heals Azeroth for 2% of its lifeforce if it is within range, ending the effect.
Each arc of Surging Azerite causes energy to erupt from the target in four directions that explode on contact, inflicting 48,713 Arcane damage to all players within 20 yds.
The Jailer raises pylons into alignment, causing them to spread Unholy Ground.
Each pylon creates up to 3 Unholy Eruption when it is raised, based on its proximity to the Machine of Origination.
On Mythic difficulty, the Jailer consumes any Blood of Azerite in the chamber as Unholy Attunement is cast.
Inflicts 7,494 Shadow damage to all players.
The pylon radiates corrupted energy, inflicting 29,980 Shadow damage every 1 sec to nearby players.
The Jailer consumes the Blood of Azeroth, shielding himself for the next 7.5 million damage. This effect stacks.
The Jailer launches destructive magic at his current target, inflicting 149,886 Shadow damage and an additional 8,983 Shadow damage every 1 sec for 18 sec to players within 10 yards.
Pylons caught in the blast are destroyed.
The Jailer marks several players with a wicked rune for 4 sec. Upon expiration the rune applies a shield that absorbs the next 224,850 damage for 30 sec. While the shield holds the player is hostile to allies and is compelled to jump off the edge of the platform.
The Jailer hurls the head of his flail, inflicting 187,358 Shadow damage to players within 25 yards of the point of impact location. The force of the impact knocks all players away and inflicts 11,242 Shadow damage every 3 sec for 21 sec.
The Jailer utters a wicked pronouncement to 20 players causing them to erupt after 6 sec, inflicting 29,976 Shadow damage to all players within 5.5 yards of targets.
The Jailer's words echo after 2 sec, inflicting 29,976 Shadow damage to players within 5.5 yards of where Torment detonated.
Stage Three: Eternity's End
The Jailer shatters Azeroth, inflicting 44,966 Arcane damage to all players twice in quick succession.
This attack expels Blood of Azeroth around the chamber.
A surge of azerite flows into the target and repeatedly arcs to the nearest player within 13 yards, inflicting 10,679 Arcane damage and applying Azerite Radiation to players hit. The energy heals Azeroth for 2% of its lifeforce if it is within range, ending the effect.
The Jailer launches a deadly attack on Azeroth, reducing Azeroth’s lifeforce by up to 20%. Each player in the area of effect reduces the damage to Azeroth but suffers 44,966 Shadow damage.
The Jailer marks several players with an evil rune for 6 sec. Upon expiration the rune inflicts 29,976 Shadow damage to players within 8 yards and triggers Dominating Will at the player’s location.
The Jailer applies a shield that absorbs the next 449,700 healing, divided evenly amongst targets within 8 yards of a target location.
Upon expiration all targets are afflicted with Domination.
The Jailer dominates a player, increasing their health by 500%, damage done by 200% and takes control of their actions.
The Jailer binds his current target in chains, inflicting 44,970 Physical damage every 2 sec for 40 sec and growing in intensity over time.
The target is chained to the nearest 3 allies, who suffer any Physical damage taken by the primary target until their chains are broken. Moving 30 yards from the primary target breaks a chain and triggers Chain Breaker.
The chain shatters, inflicting 29,977 Shadow damage to all players.
The Jailer utters a wicked pronouncement to 20 players causing them to erupt after 6 sec, inflicting 29,976 Shadow damage to all players within 5.5 yards of targets.
The Jailer's words echo after 2 sec, inflicting 29,976 Shadow damage to players within 5.5 yards of where Torment detonated.
The Jailer's words take form as an Incarnation of Torment where Torment detonated.
The Incarnation of Torment unleashes an agonizing scream, inflicting 33,724 Shadow damage to all players and decreasing their haste by 20%. This effect stacks.
The Jailer hurls the head of his flail, inflicting 187,358 Shadow damage to players within 25 yards of the point of impact location. The force of the impact knocks all players away and inflicts 11,242 Shadow damage every 3 sec for 21 sec.
The Jailer defiles part of the chamber for 60 sec, inflicting 9,743 Shadow damage every 1 sec to players within the area. Each time a player suffers damage from Defile the area of effect greatly increases.
On Mythic difficulty, the size of Defile grows slowly over time.
Corrupted pylons crash to the floor, inflicting 48,713 Shadow damage to players within 25 yards of the impact location.
Changelog
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