Tichondrius Abilities
Table of Contents
General Information
On this page, we list all the abilities from the Tichondrius encounter in The Nighthold. The idea is to give you a solid understanding of the encounter before you read the strategy.
If you are already familiar with the encounter, then you can skip to the strategy and tactics page or access any other page of the guide by using the table of contents on the right.
Overview
Tichondrius is a light cleave fight with a phase that repeats several times with new adds unique to each repetition. These revolutions are separated by an intermission phase that is the same each time. Most of the fight revolves around correctly handling several debuffs and killing the adds in a timely fashion. While this fight does feature quite a few unique abilities, they rarely interact in a complex fashion, making this fight mechanically simple overall.
Phase One
Carrion Plague is one of the bread and butter debuffs
featured in this fight. Tichondrius will mark random players with this debuff,
which deals light damage every second for 40 seconds. On Mythic difficulty,
this ability will also increase damage taken by
Seeker Swarm
by 1000%.
Tichondrius will cast Seeker Swarm every 25 seconds.
Seeker Swarm targets players with
Carrion Plague and hits
every player in a line towards each player in addition to the players afflicted
with
Carrion Plague. Anyone hit by Seeker Swarm that is not
already afflicted with Carrion Plague will have it spread to them. This ability
does moderate Chaos damage. On Mythic difficulty, this ability instead only
hits the closest target in the path, rather than passing through all targets in
a line.
Tichondrius will periodically mark random players with
Brand of Argus. This debuff persists until it is detonated;
it can be removed by being within 6 yards of a clump of allies (4 total players
on Mythic difficulty). This will detonate the brand and deal moderate Fire
damage to the raid. The damage is reduced by distance from the detonation.
On Mythic difficulty this will also place
Flames of Argus
where the brand is detonated.
Tichondrius has a Vampiric Aura that causes any allied
targets standing within 30 yards of him to be healed for 400% of the damage
dealt by their melee attacks.
Tichondrius will periodically mark his current target with a
Feast of Blood, increasing their damage taken by 15%
and summoning 3 Tainted Bloods that fixate the target of
Feast of Blood until they are killed. This effect also
increases the effects of
Vampiric Aura by 300%.
Tichondrius will channel Echoes of the Void every 55
seconds. He will deal Shadow damage every 0.5 seconds, which increases in
intensity with every tick. 4 Fel Spires will spawn around the room; each
spire will absorb the damage the players behind it would have taken until
it is destroyed. The more players behind a pillar, the faster it will be
destroyed.
Phase Two
After 130 seconds, Tichondrius will cast
Illusionary Night and disappear, leaving the group trapped
in a nightmare.
Tichondrius will manifest as Carrion Nightmares, which
are fel beams that charge for a moment before dealing heavy Shadow damage and
stunning any players hit for 3 seconds.
Phantasmal Bloodfangs will continously spawn in the
nightmare. When they are killed they drop an
Essence of Night, which increases the damage and healing
of the player by 30% and increasing Mana regeneration by 2%. This persists
until the
Illusionary Night ends and for an additional 30
seconds afterwards.
Phases "Three" and "Four"
After each cast of Illusionary Night Tichondrius will
return to Phase One. One key difference, however, is that he will begin to
summon unique adds to assist him after each cast of
Illusionary Night.
After the first Illusionary Night ends, Tichondrius will
periodically begin summoning Felsworn Spellguards to aid
him. Felsworn Spellguards gain speed perpetually from
Rapid Pursuit. They will apply
Volatile Wound to their target, which increases damage taken
and is stackable. When this debuff expires, it will create a
Nether Zone, which deals Arcane damage to anyone standing in
it.
After the second Illusionary Night ends, Tichondrius will
periodically begin summoning Sightless Watchers to aid him.
Sightless Watchers will periodically apply
Burning Soul to a random healer, which inflicts moderate
Fire damage and drains Mana every second. It can be dispelled, and inflicts
heavy Fire damage to any allies within 8 yards when it is removed. They will
also periodically cast
Ring of Shadows which will deal light
Shadow damage every 0.5 seconds to anyone within 10-20 yards.
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