Unholy Death Knight Guide for The War Within
Welcome to our comprehensive guide on the Unholy Death Knight changes in World of Warcraft's latest expansion, "The War Within." This page is designed to help you navigate the new changes, optimize your gameplay, and get the most out of your Unholy Death Knight in PvE environments.
In this guide, you'll find detailed breakdowns of the new Hero Talent Trees for Unholy Death Knight. We'll explore the most significant updates, and offer insights into how these changes will impact your overall playstyle. Whether you're a veteran Unholy Death Knight or new to the class, our goal is to equip you with the knowledge and tools needed to excel in "The War Within."
Unholy Death Knight: The War Within Expansion Preview
Welcome to our War Within expansion guide for Unholy Death Knight. Ahead of launch, this page will contain everything you need to know about the Unholy Death Knight spec in the forthcoming The War Within expansion, including changes, Hero Talent Trees, and some light predictions on the state of the spec going into the expansion.
This page is a constantly evolving work in progress, with regular changes expected as updates hit the War Within Beta. This is not meant to be a launch guide for Unholy Death Knight, but instead serves as a resource for you to keep up to date with how the spec is evolving on Beta, and what you can expect from its playstyle and feel on launch.
The War Within Changes for Unholy Death Knight
Core Changes
Unholy Death Knight has received a number of changes in The War
Within so far, primarily in the form of new talents as well as talent tree
restructuring. Notable new talents are Unyielding Will,
Null Magic,
Festering Scythe,
Doomed Bidding and
Raise Abomination.
Furthermore, some of our core spells and talents have been functionally reworked.
Festermight now stacks as Iron Fur, where each individual stack has its
own 20-second duration. Furthermore,
Sudden Doom now only reduces the
cost of your next
Death Coil/
Epidemic by 10 Runic Power, but
makes it a guaranteed crit and burst a
Festering Wound on each target
hit. It also procs significantly more due to a rework in the proc mechanic itself.
Finally,
Army of the Dead is now a fixed 3-minute cooldown, no more
annoying Cooldown Reduction to worry about!
Systems Changes
While nothing changed for Unholy Death Knight's core features, The War Within still has major implications for all specs thanks to the Hero Talent Tree system, new tier sets, and the natural reduction in secondary stats when entering a new expansion.
Unholy Death Knight gets to choose between the Rider of the Apocalypse and San'layn Hero Talent Trees. In sections below, we will talk more deeply about the implications of these Hero Talent Trees for the spec, and some thoughts on what looks strong and weak ahead of launch.
Hero Talent Trees for Unholy Death Knight in The War Within
Rider of the Apocalypse Hero Talents for Unholy Death Knight
The Rider of the Apocalypse Hero Talent tree is mainly a passive tree
without much interaction with our kit. We randomly summon Horsemen to aid us
in our fight, which use their own abilities. Mograine does cast Death and Decay
and provides some extra cleave whenever this happens. Furthermore, you will summon
all four horsemen every 3/1.5 minutes with your
Army of the Dead/
Raise Abomination,
making you feel pretty cool as your army of minions end up really quite large.
On a Paler Horse is probably the most interesting talent in the tree,
at least for non-instanced content. This allows you to stay mounted in combat,
fighting your enemies off the back of a horse. A major speed-up to questing
and leveling, as well as a really cool addition to the game. It's a shame it
doesn't work in dungeons and raids, but that also probably would've been too powerful.
In terms of tuning, the rider tree relies heavily on the raw damage of the
riders themselves. It currently does not look as strong as San'layn, but
that might very well change in the future. It does provide a nice defensive
boost via Pact of the Apocalypse, making it a really strong defensive choice
overall.
San'layn Hero Talents for Unholy Death Knight
The San'layn Hero Talents revolve around the Vampiric Strike ability.
This is a random proc off your
Death Coil/
Epidemic which turns
your
Scourge Strike/
Clawing Shadows into
Vampiric Strike
for the next cast.
Vampiric Strike heals your for 5% of your max HP,
and provides the
Essence of the Blood Queen buff. This buff can stack up to
7 times, and a large part of the San'layn gameplay is to try and keep this buff up.
We also have very strong synergy with DoTs, which does result in some degenerate
gameplay!
The gameplay loop of San'layn looks something like this: Pop
Dark Transformation, giving you unlimited
Vampiric Strike
for its duration via
Gift of the San'layn. Spam
Scourge Strike to
stack up your
Essence of the Blood Queen buff, as well as increase the
duration of your Dots significantly via
Infliction of Sorrow. Once your DT
finishes, get a proc of
Vampiric Strike and consume your gigantic DoT
for a large hit. Pray you get a proc in such a way that your
Essence of the Blood Queen
lasts until the next
Dark Transformation window and then repeat.
The spammy nature of the tree doesn't feel all too good, especially since it
directly contradicts the need to use Death Coil/
Epidemic
during
Dark Transformation. The tree also directly allows this since
Visceral Regeneration provides a ton of Runes when
Dark Transformation
is active. Furthermore, dropping your
Essence of the Blood Queen buff
inbetween DT uses feels really bad and cannot really be played around. Still,
getting a huge
Infliction of Sorrow crit feels pretty satisfying and the
tree itself is really strong DPS-wise.
San'layn also incentivizes us to pick up lots of DoT spells to synergise
with the Infliction of Sorrow mechanic. We want to maximize the amount
of hypothetical damage our DoTs would to in their full duration (this is what
the consumption damage is based off). Therefore, talents like
Ebon Fever
and
Plaguebringer synergize heavily.
Power-wise, San'layn looks very strong in all situations. Infliction of Sorrow
is just incredibly strong and the
Blood Beasts it spawns also deal
a significant amount of passive damage (25% of your total damage dealt when they
are active)! Defensive-wise, it provides a ton of self-healing but not a lot
of raw defensive power. It's the tree for running content without a healer, but
it won't necessarily prevent you from getting one-shotted.
Unholy Death Knight Tier Set in The War Within
Below are the Tier Set Bonuses for Unholy Death Knight in The War Within. After the wording of the bonus, you will find a brief note/commentary that is italicized.
-
Death Knight Unholy 11.0 Class Set 2pc — Your minions deal 8% increased damage. Completely passive raw damage increase to our minions.
-
Death Knight Unholy 11.0 Class Set 4pc — When you summon a minion, your Haste is increased by 2%, up to 8% for 8 sec. Works off the summoning of
Army of the Dead/
Raise Abomination,
Apocalypse,
Magus of the Dead and
Summon Gargoyle. Very much reliant on
Sudden Doom procs via
Doomed Bidding to maintain uptime. Heavily incentivises picking up
Doomed Bidding as a talent.
Both set bonuses are completely passive and are not expected to have any gameplay impact.
How Good is the Unholy Death Knight Tier Bonus in The War Within?
The tier set favors pet-heavy builds due to the 8% damage increase. Furthermore,
it pretty much requires us to pick up Doomed Bidding due to the extra
uptime on the 4-set that it provides.
The gain of the tier set very much depends on the talents that end up being meta. At best it'll be around 9% total damage. This is roughly in line with most previous tier sets, which have been sitting at the 10-12% mark.
Unholy Death Knight Strengths and Weaknesses
High single-target and AoE burst potential.
Great add control with
Death Grip.
Knockback prevention with
Death's Advance.
Anti-Magic Zone as a magic damage raid cooldown.
Effective at range.
One of the tankiest specs.
Limited mobility.
Limited mythic+ utility.
Changelog
- 17 Jun. 2024: Page added.
More Death Knight Guides
Guides from Other Classes
This guide has been written by Bicepspump, a semi-hardcore player raiding with Pescorus on Kazzak. He is heavily involved in the DK DPS theorycrafting community, testing hyoptheses and investigating the correct priority to use. He is also a moderator in the Acherus Death Knight Discord, frequently answering questions and discussing optimisations (do not hesitate to reach out). He produces guide content on YouTube and frequently streams on Twitch.
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