Ursoc Strategy/Tactics for Normal/Heroic
Table of Contents
General Information
On this page, you will find a working strategy to defeat Ursoc in The Emerald Nightmare for both Normal and Heroic modes, which usually only differ by the tuning of the boss.
Here, we assume that you have read our descriptions of the abilities for this encounter.
The other pages of our Ursoc guide can be accessed from the table of contents on the right.
About our Reviewer
This guide has been reviewed and approved by Pottm from Serenity.
Overview
Ursoc is a quite straightforward fight. Your raid will have to deal with a
handful of abilities in order to defeat him. The fight is slightly different
in Heroic mode, due to the presence of Nightmare Images and their mechanics
( Miasma and
Nightmarish Cacophony).
Positioning
Positioning against Ursoc is dictated by Focused Gaze, which
requires the targeted player to be able to put a group of players between him
and the boss, in order to increase the number of players hit by
Momentum and decrease the damage of
Barreling Impact. Doing
so, the targeted player will also put some distance between him and Ursoc,
reducing the damage taken from
Trampling Slam.
Focused Gaze being cast every 40 seconds and the debuff from
Momentum
lasting 50 seconds, you need to set up two soaking groups that will alternate
getting hit by Momentum. While the soaking group remains loosely stacked in a line
going out from the boss, the other group is free to spread loosely on the same side of the boss,
as shown in the picture below.
![Ursoc Positioning](http://static.icy-veins.com/images/wow/emerald-nightmare-ursoc-positioning.jpg)
When a player is targeted by Focused Gaze, all they need to do is
run behind the loosely stacked group. Once this is done, both groups exchange role
for the next cast of Focused Gaze, reposition, and resume the encounter normally.
It is worth noting that being onto Ursoc's model counts as being in his path when
he charges. This is important to keep in mind for soaking (or avoiding to soak)
Momentum.
Roaring Cacophony has a bit of an impact on positioning, because it
requires players to be within 25 yards of Ursoc to share the damage. If the
raid is positioned properly for Focused Gaze, this should not be a problem,
though. Note that towards the beginning of the fight, you do not need ranged
players to soak Roaring Cacophony (it allows ranged DPS to do more DPS and the
damage is low enough that the tanks and melee DPS can handle it). Later on, as
damage ramps up, ranged players need to start soaking as well. Eventually the
damage becomes too high and everyone needs to soak to avoid wiping the
raid.
In Heroic Mode
In Heroic Mode, with the added mechanics of the Nightmare Images, the boss
can no longer be tanked in the middle of the room. You need to keep him close
to the edge of the room and move around, to keep him away from the
Miasma void zones. This is not a problem regarding positioning though,
because after
Roaring Cacophony is cast, you simply need to move Ursoc
towards the side where the raid is located and have the raid move
accordingly.
Positioning for Focused Gaze is harder in Heroic mode. The delay
between Focused Gaze and
Roaring Cacophony is still 20 seconds, but in
Heroic mode, Roaring Cacophony is cast twice in a row, but a few seconds
between each cast. With the casts lasting 3 seconds each, you only have about 8
between the second cast of Roaring Cacophony and the beginning of Focused Gaze.
Even if Focused Gaze gives the targeted player 6 seconds to position himself
behind the
Momentum-soaking group, it is better to be ready
beforehand, so that this player knows immediately where to go.
Strategy
The fight being mostly about positioning for Focused Gaze, there is very little
else to say, except some healer and tank-specific recommendations.
Tanks
Tanks and their healers have to contend with damage from Overwhelm and
Rend Flesh throughout the fight. Paladins can solo-tank for a bit, thanks to
Divine Shield.
A tank swap is necessary to handle the combination of Overwhelm and
Rend Flesh. Because of the timing on Overwhelm and Rend Flesh, the optimal strategy
is to tank swap after every cast or Overwhelm or Rend Flesh. We will explain why in
the next few paragraphs.
What you want is that the tank who gets hit by Rend Flesh have no
stack of
Overwhelm and do not receive any for 12 seconds afterwards
(so that none of the damage from Rend Flesh is buffed by Overwhelm). By tank
swapping after every cast of Rend Flesh or Overwhelm, you achieve exactly that,
as illustrated by the timeline below (using the ability timings presented in the abilities section). XX:YY
means XX minutes and YY seconds into the fight.
- 00:10 — Tank A gains a stack of
Overwhelm;
- 00:11 — Tank B taunts Ursoc;
- 00:17 — Tank B is hit by
Rend Flesh (after a 2-second cast that starts at 0:15);
- 00:18 — Tank A taunts Ursoc;
- 00:20 — Tank A gains a second stack of Overwhelm;
- 00:25 — Tank B taunts Ursoc;
- 00:29 — Rend Flesh drops from Tank B;
- 00:30 — Tank B gains a stack of Overwhelm;
- 00:32 — Overwhelm drops from Tank A;
- 00:33 — Tank A taunts Ursoc;
- 00:37 — Tank A is hit by
Rend Flesh;
- 00:38 — Tank B taunts Ursoc;
- 00:40 — Tank B gains a second stack of Overwhelm;
- 00:45 — Tank A taunts Ursoc;
- 00:49 — Rend Flesh drops from Tank A;
- 00:50 — Tank A gains a stack of Overwhelm;
- 00:52 — Overwhelm drops from Tank B:
- ...
So, the two tanks have to follow this 40-second cycle until the end of the
fight. There are variations of this pattern. For example, you can have a tank
build up stacks of Overwhelm until 4 while the other tank handles two
successive
Rend Flesh, before they swap role.
Healing
The damage from Roaring Cacophony ramps up as the fight goes on, due
to
Echoing Dischord, and this simply needs to be healed through.
If your tanks decide to swap after every Overwhelm, then tank healers need to watch out for increased
tank damage while
Rend Flesh is ticking.
The hardest part of the fight is after Ursoc soft-enrages with Blood Frenzy.
You need to make sure you have your healing cooldowns available past that point.
When to Use Cooldowns
We advise you to save Bloodlust/
Heroism
for after Ursoc soft-enrages. You also need to have damage
cooldowns and second potions available for this, as well as healing
cooldowns.
The soft-enrage phase is probably going to last between 80 and 120 seconds, so you have some freedom with when exactly you will use the DPS cooldowns, and delaying Bloodlust/Heroism will allow your healers to more efficiently heal through the increasing damage. That said, if you wait too long and your DPS start dying, then you will lose out on DPS. So, there is a balance to strike and that you will have to find.
Changelog
- 21 Sep. 2016: Made it more obvious that the optimal tank swapping strategy can easily be summed up as swap after every Rend Flesh or Overwhelm.
- 16 Sep. 2016: Added more details following pottm's review.
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