Vengeance Demon Hunter Tank Rotation, Cooldowns, and Abilities — The War Within (11.2.5)
On this page, you will learn how to optimize the rotation of your Vengeance Demon Hunter, depending on the type of damage you will be tanking. We also have advanced sections about cooldowns, procs, etc. in order to maximize your survivability and DPS. All our content is updated for World of Warcraft — The War Within (11.2.5).
Rotation for Vengeance Demon Hunter
Welcome to the rotation guide for Vengeance Demon Hunter. Below, you will find the general priority of your abilities, as well as how your talent choices will affect the Rotation. Further down, you can find out how certain key talents interact with the rest of your toolkit, as well as how you best utilize them to their full potential. In the final section, you will also find advice on how to best approach your defensive toolkit.
Your Rotation will vary a lot depending on both the regular talent choices you make. They are further impacted by the Hero talent tree you use. To start, select your Hero talent tree and your talent choices below. If a talent is not presented below, it likely does not affect your Rotation enough to be mentioned. The links below will default the talent choices to those present in our recommended talent builds.
Vengeance Demon Hunter Rotation
| Hero Talents | |
|---|---|
|  Aldrachi Reaver |  Fel-Scarred | 
| Active Talents | Passive Talents | 
|---|---|
| 11.2 Tier Set |  Fallout | 
|  Fracture |  Focused Cleave | 
|  Spirit Bomb |  Fiery Demise | 
|  The Hunt |  Burning Alive | 
|  Soul Carver |  Down in Flames | 
|  Sigil of Spite |  Illuminated Sigils | 
|  Felblade |  Charred Flesh | 
Core goals for Vengeance Demon Hunter
Vengeance Demon Hunter, at the most basic level, plays like a very standard
builder and spender specialization. Your core rotation centers around building
 Soul Fragment using builders such as
 Soul Fragment using builders such as  Fracture or
 Fracture or  Immolation Aura
with
 Immolation Aura
with  Fallout talented, and then spending them using
 Fallout talented, and then spending them using  Spirit Bomb
or
 Spirit Bomb
or  Soul Cleave depending on the situation.
 Soul Cleave depending on the situation.
Beyond this, Vengeance has a
very simple relationship with our longer, offensive cooldowns, such as
 Sigil of Flame and
 Sigil of Flame and  Sigil of Spite. We want to get as much out of
these powerful spells as possible during an encounter or dungeon, which you most
easily do simply by using them close to as soon as you are able to. While
there are tools to amplify some of these abilities, such as
 Sigil of Spite. We want to get as much out of
these powerful spells as possible during an encounter or dungeon, which you most
easily do simply by using them close to as soon as you are able to. While
there are tools to amplify some of these abilities, such as  Fiery Demise,
the case is almost always that more uses beats out better uses.
 Fiery Demise,
the case is almost always that more uses beats out better uses.
While these core goals are fairly simple, the introduction of the new Hero Talent Trees changes things up a fair bit.
Rotational Goals for  Aldrachi Reaver
 Aldrachi Reaver
When you play  Aldrachi Reaver, your goals shift a bit from the
baseline version of Vengeance Demon Hunter to make better use of the core mechanic
 Aldrachi Reaver, your goals shift a bit from the
baseline version of Vengeance Demon Hunter to make better use of the core mechanic
 Art of the Glaive. Below are the main goals, as well as how to best approach them.
 Art of the Glaive. Below are the main goals, as well as how to best approach them.
- To activate  Art of the Glaive, you want to make sure to maximize your use of
builders. This does not necessarily mean to use Art of the Glaive, you want to make sure to maximize your use of
builders. This does not necessarily mean to use Fracture as soon as a
charge is available, but you want to make sure it and other Soul Fragment
generators spend as little time as possible without recharging cooldown. Fracture as soon as a
charge is available, but you want to make sure it and other Soul Fragment
generators spend as little time as possible without recharging cooldown.
- The main focus lies almost entirely on generating souls, which means that
spending them is effectively a filler part of your rotation. Due to the large
amount of damage amplifiers to  Soul Cleave and Physical damage in general Soul Cleave and Physical damage in general Aldrachi Reaver will rarely if ever talent into Aldrachi Reaver will rarely if ever talent into Spirit Bomb. Spirit Bomb.
 Thrill of the Fight increases all damage you do by 20%; this means
that you want to make sure that if possibly you always activate your next Thrill of the Fight increases all damage you do by 20%; this means
that you want to make sure that if possibly you always activate your next Reaver's Glaive and use the empowered spells just before the damage
window runs out. Reaver's Glaive and use the empowered spells just before the damage
window runs out.
- Make sure to use your empower in the correct order, which in single target is
 Soul Cleave before Soul Cleave before Fracture to maintain two stacks of Fracture to maintain two stacks of Reaver's Mark
and Reaver's Mark
and Fracture before Fracture before Soul Cleave for any excess glaives. Against
multiple targets you always use Soul Cleave for any excess glaives. Against
multiple targets you always use Fracture before Fracture before Soul Cleave.
Once you acquire the new 4-piece tier set bonus in Patch 11.2 you will always
perform the combo with Soul Cleave.
Once you acquire the new 4-piece tier set bonus in Patch 11.2 you will always
perform the combo with Fracture before Fracture before Soul Cleave on all target
counts. Soul Cleave on all target
counts.
 Wounded Quarry makes it extremely important to spend as much time
as possible auto-attacking a target marked by Wounded Quarry makes it extremely important to spend as much time
as possible auto-attacking a target marked by Reaver's Mark. Reaver's Mark.
Rotational Goals for  Fel-Scarred
 Fel-Scarred
If you choose to play as  Fel-Scarred your most basic rotational
goals do not change significantly. Instead, much more focused is centered around
your cooldowns, with
 Fel-Scarred your most basic rotational
goals do not change significantly. Instead, much more focused is centered around
your cooldowns, with  Fel Devastation and
 Fel Devastation and  Metamorphosis
gaining powerful tools through
 Metamorphosis
gaining powerful tools through  Demonsurge,
 Demonsurge,  Violent Transformation,
and
 Violent Transformation,
and  Demonic Intensity.
 Demonic Intensity.
- To maximize the value of  Demonsurge you want to make sure that you
do not delay Demonsurge you want to make sure that you
do not delay Fel Devastation or Fel Devastation or Metamorphosis more than
you absolutely have to, as they represent a significant portion of your damage. Metamorphosis more than
you absolutely have to, as they represent a significant portion of your damage.
- Activate all of your abilities empowered by  Demonsurge after casting Demonsurge after casting Fel Devastation, and also the ones from Fel Devastation, and also the ones from Demonic Intensity after
casting Demonic Intensity after
casting Metamorphosis. If possible, activate them all with
minimal changes to your normal Rotation. If there is still time left to cast all
spells within the Demon Form window, you still want to prioritize stronger spells. Metamorphosis. If possible, activate them all with
minimal changes to your normal Rotation. If there is still time left to cast all
spells within the Demon Form window, you still want to prioritize stronger spells.
- To enable most of the value from  Violent Transformation, make sure
that Violent Transformation, make sure
that Fel Devastation and all charges of Fel Devastation and all charges of Sigil of Flame are on
cooldown. Sigil of Flame are on
cooldown.
- In situations with only a single target,  Burning Blades increases the
damage of Burning Blades increases the
damage of Soul Cleave enough that you only use Soul Cleave enough that you only use Spirit Bomb when Spirit Bomb when Fiery Brand is active with Fiery Brand is active with Fiery Demise talented, or to activate Fiery Demise talented, or to activate Demonsurge. Demonsurge.
Defensive Side Note for Vengeance Demon Hunter
The rotations will mention to use defensive abilities like  Fiery Brand
and
 Fiery Brand
and  Fel Devastation on cooldown. However, you will usually come across
situations when you need to save them for mechanics. In situations like that, you
skip past them in the Rotation until you will need them. Just make sure to try
not to waste any potential uses of the abilities.
 Fel Devastation on cooldown. However, you will usually come across
situations when you need to save them for mechanics. In situations like that, you
skip past them in the Rotation until you will need them. Just make sure to try
not to waste any potential uses of the abilities.
Extra use case for Infernal Strike
In addition to your Rotation, you can also make use of
 Infernal Strike (which is off the global cooldown) to deal
additional damage. It is recommended to always keep at least 1 charge in reserve, however, unless the fight requires no movement whatsoever, in which case you
can use up both charges.
 Infernal Strike (which is off the global cooldown) to deal
additional damage. It is recommended to always keep at least 1 charge in reserve, however, unless the fight requires no movement whatsoever, in which case you
can use up both charges.
Single-Target Opener for Vengeance Demon Hunter
Single-Target Rotation for Vengeance Demon Hunter
This priority list describes the optimal single-target Rotation for Vengeance Demon Hunter.
AoE Opener for Vengeance Demon Hunter
AoE Rotation for Vengeance Demon Hunter
This priority list describes the optimal AoE rotation for Vengeance Demon Hunter.
Impact of Hero Talent Tier Sets for Vengeance Demon Hunter
Patch 11.2 brings Hero Talent specific tier sets with bonuses that change
depending on your Hero Talent Tree of choice. In the case of Vengeance Demon Hunter
the tier sets are essentially just strong passive damage amplifiers. This means
that the rotational impact is very small. The main changes being that  Aldrachi Reaver
always uses
 Aldrachi Reaver
always uses  Soul Cleave after
 Soul Cleave after  Fracture to activate the stronger
version of
 Fracture to activate the stronger
version of  Fury of the Aldrachi, and that for
 Fury of the Aldrachi, and that for  Fel-Scarred
 Fel-Scarred  Spirit Bomb
is only worth pressing on really high target counts, while
 Spirit Bomb
is only worth pressing on really high target counts, while  Aldrachi Reaver never
even talents it.
 Aldrachi Reaver never
even talents it.
Combat Assistant for Vengeance Demon Hunter
Patch 11.1.7 added the Combat Assistant to the game, which lets you either highlight spells according to a predetermined priority list set by Blizzard, or condense this into a Single-Button Assistant. These rotations have some issues, both in that they cannot fully adjust based on your talents, and that certain spells behave in odd ways at lower target counts.
The Single-Button Assistant also comes with a built-in Global Cooldown penalty,
increasing your Global Cooldown by 0.2 seconds, making it an even bigger damage
and defensive value loss. It will also not use  Metamorphosis,
which has minor implications for
 Metamorphosis,
which has minor implications for  Aldrachi Reaver since you lose out on
some bonus souls from
 Aldrachi Reaver since you lose out on
some bonus souls from  Fracture. However, it is a massive damage loss for
 Fracture. However, it is a massive damage loss for
 Fel-Scarred since you lose out on
 Fel-Scarred since you lose out on  Demonsurge,
 Demonsurge,  Demonic Intensity,
and
 Demonic Intensity,
and  Violent Transformation, all of which are vital talents for the spec.
 Violent Transformation, all of which are vital talents for the spec.
Combat Assistant for  Aldrachi Reaver
 Aldrachi Reaver
The Combat Assistant for  Aldrachi Reaver does most things relatively
acceptably. It underuses abilities that generate souls a bit and does not use
movement abilities like
 Aldrachi Reaver does most things relatively
acceptably. It underuses abilities that generate souls a bit and does not use
movement abilities like  The Hunt and
 The Hunt and  Felblade. Not using
 Felblade. Not using  The Hunt
is a relatively big loss since it is part of the core of
 The Hunt
is a relatively big loss since it is part of the core of  Aldrachi Reaver.
 Aldrachi Reaver.
Besides these points, the spec functions mostly acceptably, with a similar loss on single-target as in AoE, with around 30% damage lost using the Single-Button Assistant, and closer to 15% damage lost following the Assisted Highlight.
Combat Assistant for  Fel-Scarred
 Fel-Scarred
For  Fel-Scarred, things look much worse. Besides the issues that
 Fel-Scarred, things look much worse. Besides the issues that
 Aldrachi Reaver has, since it does not use most defensives and these
account for a significant portion of your damage.
Because of this
 Aldrachi Reaver has, since it does not use most defensives and these
account for a significant portion of your damage.
Because of this  Fel-Scarred loses about 30-40% damage when using the
Assisted Highlight, and closer to 40-50% when using the Single-Button Assistant.
 Fel-Scarred loses about 30-40% damage when using the
Assisted Highlight, and closer to 40-50% when using the Single-Button Assistant.
Vengeance Demon Hunter Talents' Effect on Rotation
Frailty
 Frailty is a core, passive mechanic for Vengeance Demon Hunter.
Depending on which talents are selected on the Vengeance Tree you it will be
applied to all targets hit by
 Frailty is a core, passive mechanic for Vengeance Demon Hunter.
Depending on which talents are selected on the Vengeance Tree you it will be
applied to all targets hit by  Sigil of Flame,
 Sigil of Flame,  Spirit Bomb, or
 Spirit Bomb, or
 Soul Cleave.
 Soul Cleave.
With all related talents selected, each stack of  Frailty will give
you 8% leech from all damage dealt to the target, 4% increased damage to the
target, and reduce all damage taken from the target by 3%. Talenting into
 Frailty will give
you 8% leech from all damage dealt to the target, 4% increased damage to the
target, and reduce all damage taken from the target by 3%. Talenting into
 Soulcrush allows you to stack multiple stacks. The duration of
the stacks is independent of each other.
 Soulcrush allows you to stack multiple stacks. The duration of
the stacks is independent of each other.
While you could stack up  Frailty stacks to increase the damage of
your strong abilities on a target, it has been shown that trying to optimize
damage by doing this will cost you more damage elsewhere in your Rotation than
the damage you gain. Therefore, the best amount of
 Frailty stacks to increase the damage of
your strong abilities on a target, it has been shown that trying to optimize
damage by doing this will cost you more damage elsewhere in your Rotation than
the damage you gain. Therefore, the best amount of  Frailty stacks to
have when you use an offensive cooldown is the amount your Rotation naturally
has on the target.
 Frailty stacks to
have when you use an offensive cooldown is the amount your Rotation naturally
has on the target.
Fiery Demise
If you talent into  Fiery Demise your
 Fiery Demise your  Fiery Brand will
now be an offensive cooldown on top of being a defensive cooldown.
Several of your spells deal fire damage, and increasing the fire damage by up
to 30% is a massive bonus.
 Fiery Brand will
now be an offensive cooldown on top of being a defensive cooldown.
Several of your spells deal fire damage, and increasing the fire damage by up
to 30% is a massive bonus.
When using  Fiery Demise, you want to make sure that all your strong
fire spells are used during the duration of your
 Fiery Demise, you want to make sure that all your strong
fire spells are used during the duration of your  Fiery Brand. This includes
 Fiery Brand. This includes
 Soul Carver if talented, and
 Soul Carver if talented, and  Fel Devastation. Since
 Fel Devastation. Since
 Fel Devastation is usually also used for its defensive value. Ideally,
you finish channeling it just as the initial
 Fel Devastation is usually also used for its defensive value. Ideally,
you finish channeling it just as the initial  Fiery Brand expires.
 Fiery Brand expires.
The Hunt
 The Hunt is a strong offensive cooldown that is now a core
part of activating
 The Hunt is a strong offensive cooldown that is now a core
part of activating  Art of the Glaive for
 Art of the Glaive for  Aldrachi Reaver.
On paper, it is a very simple ability: press it, and you do damage.
However, due to pathing issues and inconsistencies in enemy hit-boxes, the
damage over time effect will sometimes struggle to apply to all enemies.
This can be managed by moving around for a bit after the initial hit of the
spell. There is a grace period of roughly half a second after hitting your
target when you can move through other enemies to apply the effect.
 Aldrachi Reaver.
On paper, it is a very simple ability: press it, and you do damage.
However, due to pathing issues and inconsistencies in enemy hit-boxes, the
damage over time effect will sometimes struggle to apply to all enemies.
This can be managed by moving around for a bit after the initial hit of the
spell. There is a grace period of roughly half a second after hitting your
target when you can move through other enemies to apply the effect.
Active Mitigation for Vengeance Demon Hunter
As a Vengeance Demon Hunter, you have one active mitigation ability,
 Demon Spikes.
 Demon Spikes.
 Demon Spikes should be used frequently to avoid and reduce Physical
damage taken, even against simple auto-attacks. Try to generally always keep at
least one of its charges rolling unless you are about to enter a longer period
of downtime with
 Demon Spikes should be used frequently to avoid and reduce Physical
damage taken, even against simple auto-attacks. Try to generally always keep at
least one of its charges rolling unless you are about to enter a longer period
of downtime with  Fiery Brand,
 Fiery Brand,  Fel Devastation and
 Fel Devastation and  Metamorphosis
on cooldown. During situations like that, you want to use
 Metamorphosis
on cooldown. During situations like that, you want to use  Demon Spikes to
bridge the gap.
 Demon Spikes to
bridge the gap.
If talented into  Illuminated Sigils you can pair
 Illuminated Sigils you can pair  Demon Spikes
with keeping
 Demon Spikes
with keeping  Sigil of Flame on your targets. The Parry chance is additive
and leads to a situation where you Parry a significant amount of attacks from
enemies.
 Sigil of Flame on your targets. The Parry chance is additive
and leads to a situation where you Parry a significant amount of attacks from
enemies.
Defensive Cooldowns for Vengeance Demon Hunter
As a Vengeance Demon Hunter, you have two defensive cooldowns in
 Metamorphosis and
 Metamorphosis and  Fiery Brand, and two talents in
 Fiery Brand, and two talents in
 Demonic and
 Demonic and  Illuminated Sigils,
which make
 Illuminated Sigils,
which make  Fel Devastation and
 Fel Devastation and  Sigil of Flame
into defensive cooldowns.
 Sigil of Flame
into defensive cooldowns.
 Metamorphosis increases your current and maximum health
by 40%, and your Armor by 200% for 15 seconds. It also enhances your
 Metamorphosis increases your current and maximum health
by 40%, and your Armor by 200% for 15 seconds. It also enhances your
 Shear and
 Shear and  Fracture to generate 1 extra soul and
20 extra Fury. It has a 2-minute cooldown and no cost.
 Fracture to generate 1 extra soul and
20 extra Fury. It has a 2-minute cooldown and no cost.  Metamorphosis
works best proactively to increase your
health and armor in preparation for incoming damage and should generally
not be used reactively as an emergency cooldown if possible.
 Metamorphosis
works best proactively to increase your
health and armor in preparation for incoming damage and should generally
not be used reactively as an emergency cooldown if possible.
 Fiery Brand should be placed on the target when you anticipate
that they will deal high damage to you or when you simply want to reduce the
damage you take (regardless if it is Physical or Magical damage). With
 Fiery Brand should be placed on the target when you anticipate
that they will deal high damage to you or when you simply want to reduce the
damage you take (regardless if it is Physical or Magical damage). With  Burning Alive
you can spread
 Burning Alive
you can spread  Fiery Brand to multiple enemies for a large amount of
damage and defensive value.
 Fiery Brand to multiple enemies for a large amount of
damage and defensive value.
The talent  Demonic will make
 Demonic will make  Fel Devastation grant
7 seconds of
 Fel Devastation grant
7 seconds of  Metamorphosis when you press it, making it a very
potent defensive cooldown. It has a 40-second cooldown and a 50-fury cost.
 Metamorphosis when you press it, making it a very
potent defensive cooldown. It has a 40-second cooldown and a 50-fury cost.
 Illuminated Sigils makes attacks from targets affected by
 Illuminated Sigils makes attacks from targets affected by  Sigil of Flame
12% more likely to be Parried. This gives you a large amount of damage reduction
against most physical attacks, which is usually the main damage source in
Mythic+ dungeons.
 Sigil of Flame
12% more likely to be Parried. This gives you a large amount of damage reduction
against most physical attacks, which is usually the main damage source in
Mythic+ dungeons.
Taunting
 Torment is your only taunting ability. It only works on a
single target and has an 8-second cooldown. It forces the target to attack you
for 3 seconds and also increases the threat you generate against that target
for the same duration.
 Torment is your only taunting ability. It only works on a
single target and has an 8-second cooldown. It forces the target to attack you
for 3 seconds and also increases the threat you generate against that target
for the same duration.
Soul Fragments
Soul Fragments are a unique Vengeance Demon Hunter mechanic. The baseline
ability comes from the  Shattered Souls passive.
 Shattered Souls passive.
When you kill a target, there is a chance that a Soul Fragment will be created. This is an orb that is placed on the ground at a nearby location and persists for up to 20 seconds. If you walk over it, you will consume the Soul Fragment, and be healed for a certain amount (348.075%% of your attack power in health). Only you can see and interact with your Soul Fragments.
Moreover, if a Soul Fragment comes from a Demon target, consuming it will also, increase your damage done by 20% for 15 seconds.
In addition to these Soul Fragments, there are also Lesser Soul
Fragments. These have a chance to be created when you damage targets with
 Shear, or with
 Shear, or with  Immolation Aura (provided that
you have the
 Immolation Aura (provided that
you have the  Fallout talent), and using the
 Fallout talent), and using the  Fracture
talent also generates 2 Lesser Soul Fragments each time it is used. They work
in exactly the same way, but they heal for 6% of damage taken in the last 5
seconds, or a minimum of 1% of your Maximum Health.
 Fracture
talent also generates 2 Lesser Soul Fragments each time it is used. They work
in exactly the same way, but they heal for 6% of damage taken in the last 5
seconds, or a minimum of 1% of your Maximum Health.
It is worth noting that each Soul Fragment or Lesser Soul Fragment you
generate if you already have 5 active, will be instantly consumed. Moreover,
 Spirit Bomb will consume all Soul Fragments within 100 yards.
 Spirit Bomb will consume all Soul Fragments within 100 yards.
Changelog
- 05 Oct. 2025: Reviewed for Patch 11.2.5, no changes needed.
- 05 Sep. 2025: Updated to make Tier Set bonus baseline and updated numbers for the Combat Assistant.
- 04 Aug. 2025: Updated for Patch 11.2.
- 17 Jun. 2025: Updated Talent Switches with recommendations and Mythic+ Split up between Weekly and Pushing Higher Key levels.
- 15 Jun. 2025: Updated for Patch 11.1.7.
- 21 Apr. 2025: Updated for Patch 11.1.5 with a fix to the Mythic+ pre-sets.
- 24 Feb. 2025: Updated for Patch 11.1.
- 15 Dec. 2024: Reviewed for Patch 11.0.7, no changes needed.
- 21 Oct. 2024: Reviewed for patch 11.0.5, no changes needed.
- 09 Sep. 2024: Reviewed for season 1 of The War Within, no rotational changes have been made.
- 29 Aug. 2024: Updated rotations and matched talent build buttons to new recommended talent builds.
- 28 Aug. 2024: Fixed a formatting error.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Reviewed for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Season 4.
- 19 Mar. 2024: Updated a line to better reflect current single target priorities
- 31 Jan. 2024: Fixed minor errors for a couple of spells.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 19 Dec. 2023: Updated a few rotational nuances.
- 10 Nov. 2023: Updated so AoE Rotation now shows full rotation.
- 08 Nov. 2023: Updated Rotation Switches for the Heretic Build.
- 06 Nov. 2023: Updated for Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 19 Jun. 2023: Updated Tier set interaction.
- 01 May 2023: Updated with changes to rotation in patch 10.1
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated with minor changes to make things a bit more clear.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 10 Nov. 2022: Updated with minor changes for Dragonflight Pre-Patch.
- 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
More Demon Hunter Guides
Guides from Other Classes
This guide is written by Meyra, a Vengeance main with a love for pushing Mythic+ keys and showcasing Proof of Concept keys with 5 tanks or other non-standard group compositions. They are a distinguished member and frequent contributor to Vengeance theory in the Demon Hunter class discord, and also occasionally stream Vengeance and other tank content on Twitch.
- Don’t Miss This Remix Trick and Buy Them Again: Cross-Class Tier Sets for Easy Transmog Wins
- Player Housing in WoW Just Got Its First Working QR Code
- Max-Level Content Now Available for Testing on the Midnight Alpha
- Trader’s Gilded Brutosaur to Return in the Future
- Leeroy Jenkins is Back and He Might Save Azeroth Again
- Midnight’s Great Vaults Are Now Split by Faction Identity
- Level 90 Content, Housing Budgets Massively Increased, Set Bonuses and Class Changes! Midnight Alpha Notes: October 28th
- High Level Remix Keystone Fixes, Etheral Chests Can Be Catalyzed, and More: War Within 11.2.5 Hotfixes, October 28th
 
  
  
  
  
  
 