Vigilant Guardian Mythic Encounter Journal
Welcome to the Mythic difficulty Encounter Journal for Vigilant Guardian in Sepulcher of the First Ones.
More Vigilant Guardian Content
If you are interested in more information about this encounter, we are please to tell you that we have more content. First of all, we have the encounter journal for the other difficulties.
For our strategy guide for the Vigilant Guardian, please use the following link.
Overview
The Vigilant Guardian will activate Pre-Fabricated Sentries to attack players periodically while employing its own defense routines. Throughout the encounter the Vigilant Guardian will Exposed Core its core, inflicting lethal damage to all players not shielded by an Automated Defense Matrix.
When automa are defeated, their energy is automatically redistributed to the next largest Powered Down automa. Automa restored to full power in this way reactivate.
- The Vigilant Custodian and the Pre-Fabricated Sentries use Dissonance to inflict very high damage to their current target.
- The Vigilant Guardian can only be damaged by the Detonate of an Unstable Core dropped by Automated Defense Matrixes.
- Force Field greatly reduces the damage taken from Exposed Core.
- Deresolution will trigger Spike of Creation caught in its path.
- The Vigilant Guardian can only be damaged by the Detonate of an Unstable Core dropped by Automated Defense Matrixes.
- Force Field greatly reduces the damage taken from Exposed Core.
- Deresolution will trigger Spike of Creation caught in its path.
- The Vigilant Guardian can only be damaged by the Detonate of an Unstable Core dropped by Automated Defense Matrixes.
- Force Field greatly reduces the damage taken from Exposed Core.
Automa
The Vigilant Guardian is aided by various automa. Automa are Powered Down until restored to full power. When Automa are defeated their power is redistributed to the next largest automa nearby that is still Powered Down.
This automa is in low power mode until it is restored to full power.
The Automated Defense Matrix creates a Force Field when powered up.
Drops Unstable Cores on death.
The Automated Defense Matrix creates a force field that reduces the damage taken from Exposed Core by 80%.
The Force Field persists until Exposed Core ends.
When Force Field ends the Automated Defense Matrix attacks players.
The Automated Defense Matrix creates a force field that reduces the damage taken by allies within 15 yards by 90%.
The Automated Defense Matrix channels cosmic energy at a random player, inflicting 7,495 Cosmic damage every 1 sec. for 12 sec.
Carrying the Unstable Core reduces the player's movement speed by 50% and inflicts 2,997 Cosmic damage every 1 sec.
The Unstable Core can be Detonated when it is near the Vigilant Guardian.
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The Unstable Core detonates, inflicting 15% of the Vigilant Guardian's maximum health. The detonation cancels Optimal Core Temperature and any affects of Overclocking.
Targets enemies at random with its Blast ability once powered up.
The Point Defense Drone Fires a volley of missiles at random players, inflicting 22,483 Cosmic damage to all players within 3 yards of the victim.
The Point Defense Drone teleports away and chooses a random player to attack.
The Point Defense Drone channels cosmic energy at a random player, inflicting 7,495 Cosmic damage every 1 sec. for 12 sec.
The Vigilant Guardian periodically awakens Pre-Fabricated Sentries to assist itself.
The Pre-Fabricated Sentry smashes the ground beneath the player. The impact creates a Wave of Disintegration zones that explode in rapid succession, inflicting 44,966 Cosmic damage to all players caught in the blast.
At 50 energy, the Pre-Fabricated Sentry slams the player for 44,914 Cosmic damage. The victim's defenses vibrate with dissonant frequencies that increase the damage taken by further attacks of Dissonance by 20% for 20 sec. This effect stacks.
The Vigilant Guardian periodically awakens Volatile Materium to assist itself.
Volatile Materium adapt their combat parameters the longer they are in combat. Every 5s the Adaptive Subroutines increase the movement speed of the Volatile Materium by 20% and their damage done by 10%.
Stage One: Systems Online!
The Vigilant Guardian begins the encounter protected by the gateway to the Sepulcher of the First Ones. Detonate an Unstable Core nearby will damage the Vigilant Guardian.
On Mythic Raid Difficulty, the Vigilant Guardian rolls out of the wall, using their Stage Two abilities during Stage One.
The Vigilant Guardian exposes its core to cool down. All players suffer 75,110 Cosmic damage every 1 sec. for 10 sec. Once complete, the Vigilant Guardian starts operating at Optimal Core Temperature.
After exposing its core, the Vigilant Guardian can Overclock its processes. Each time it Overclocks, its damage increases by 10%.
The Vigilant Guardian increases its damage output by 10%.
The Vigilant Guardian's core radiates 3,747 Cosmic damage to all players every 3 sec.
The Vigilant Guardian fires beams of Cosmic energy at random players, inflicting 44,966 Cosmic damage to all players caught in the blast.
On Mythic Raid Difficulty, a Spike of Creation is created with the impact of Refracted Blast.
The Vigilant Guardian creates a Spike of Creation at the target location. A player coming into contact with the Spike of Creation will cause it to explode, inflicting 2,997 Cosmic damage every 1 sec for 6 sec to all players.
This effect stacks.
Spikes of Creation are also triggered by Deresolution and Split Resolution.
The Vigilant Guardian fires a beam of immense power that sweeps the battlefield and triggers several explosions, each inflicting 74,943 Cosmic damage to all players caught within the blast.
Stage Two: Roll Out, then Transform
Once the Vigilant Guardian reaches 40% health remaining it rolls forward and then transforms into its battle mode.
The Vigilant Guardian fires beams of Cosmic energy at random players, inflicting 44,966 Cosmic damage to all players caught in the blast.
The Vigilant Guardian marks the player for Matter Dissolution. After 6 sec., multiple orbs of Anti-Matter form in a large circle around the player. The orbs move in toward the player, inflicting 59,954 Cosmic damage to any player they come in contact with. Players affected this way take 100% more damage from other orbs of Anti-Matter for 10 sec. This effect stacks. When Matter Disolution ends the player is slowed by 50% for 10 sec.
The Anti-Matter orb inflicts 59,954 Cosmic damage to any player it comes in contact with. Anti-Matter increases the damage taken from other orbs of Anti-Matter by 100% for 10 sec. This effect stacks.
The Vigilant Guardian smashes the ground beneath the player, inflicting 59,954 Cosmic damage. The impact creates a series of Split Resolution zones that explode in rapid succession, inflicting 44,966 Cosmic damage to all players caught in the blast.
Damage sustained to this point has fractured the Vigilant Guardian's core. All players suffer 8,243 Cosmic damage every 3 sec.
At 50 energy the Vigilant Guardian slams the player for 112,414 Cosmic damage. Damage taken from further Pneumatic Impacts is increased by 200% for 45 sec.
Stage Three: Self-Destruct Sequence
At 15% health remaining, the Vigilant Guardian activates its self-destruct sequence.
The Vigilant Guardian overloads its core as a final act to defend the Sepulcher of the First Ones. Every 3 sec. the Vigilant Guardian inflicts 7,485 Cosmic damage to all players. This damage increases by 30% every 3 sec.
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