Zul, Reborn Abilities
Table of Contents
General Information
On this page, we list all the abilities from the Zul, Reborn encounter in Uldir. The idea is to give you a solid understanding of the encounter before you read the strategy.
If you are already familiar with the encounter, then you can skip to the strategy and tactics page or access any other page of the guide by using the table of contents on the right.
Pool of Darkness
Zul will spawn a Pool of Darkness periodically throughout the
encounter. This pool will pulse Shadow damage to the raid every 2 seconds
unless someone is standing inside of it. The person soaking the pool will take
moderate Shadow damage every 2 seconds while inside.
Phase One: The Forces of Blood
Phase One lasts from the start of the fight until Zul reaches 40% Health.
During this phase, Zul will progressively gain Energy, but this has no real impact on the phase. Instead, the amount of Energy he has accumulated at the end of the phase will dictate some aspects of Phase Two.
Zul ideally does not need to be tanked during this phase, however during testing Zul would occasionally sneak in melee attacks between casts. It is a wise idea to keep a Tank in range of Zul as much as possible to mitigate this should this behavior make it to the live encounter.
Dark Revelation
Zul will afflict two players with Dark Revelation 30 seconds into the
fight, and again every minute after that. This debuff lasts 10 seconds and upon
expiration, each player will explode and deal huge Shadow damage to all
players, with the damage being lower the farther away players are from the
explosion.
Moreover, when a debuff expires from a player, a Minion of Zul add will spawn.
Minion of Zul
The Minions of Zul fixate on players, trying to reach them in order to
use Pit of Despair, fearing all players within 5 yards for 12
seconds.
Minions of Zul have a dispellable buff called Bound by Shadow,
which absorbs a large amount of damage and increases their damage by 20% while
active. However, when Bound by Shadow is removed (either by damage or by
dispelling), it will kill its target.
Shadow Barrage
Zul will randomly target members of the raid and cast
Shadow Barrage on them. This will deal moderate Shadow damage and
leave a DoT that ticks for light Shadow damage every 2 seconds for 10
seconds.
Call of Blood
Zul will periodically summon adds to the fight during Phase One: Bloodthirsty Crawgs, Nazmani Crushers, and Nazmani Bloodhexers. Crawgs will be spawned roughly every 45 seconds, while Bloodhexers and Crushers will be spawned roughly every minute.
Bloodthirsty Crawg
Bloodthirsty Crawgs use Hungering Maw, which heals
them for 200% of the damage they deal.
They also use Engorged Burst, which they cast when they reach
full Energy (something that is entirely time-based and predictable). This will
kill the Crawg and deal very high Shadow damage to the raid every 2 seconds for
10 seconds.
Nazmani Bloodhexer
Bloodhexers cast Bloodshard at the lowest-Health player in the
raid, dealing a moderate amount of Shadow damage.
If two Bloodhexers are within 20 yards of each other, they will gain
Sanguine Presence, healing all enemies for 10% of their Health every
2 seconds.
Lastly, they will also summon Animated Ichor when their Energy bars
reach 100% (this is time-based and predictable). Ichors will slowly travel to
Zul and if they it make it to him, they will cast
Ichor Transfusion, killing the Ichor, and transferring all of its
Health to Zul. It should be noted that both the Ichor and the Bloodhexer can be
fully crowd controlled, meaning your raid is able to slow, stun, knock back
etc.
Nazmani Crusher
Crushers will occasionally cast Bloody Cleave in a cone in front
of them. They will also gain Energy over time, and upon reaching 100 Energy,
will cast
Thrumming Pulse. If this cast gets off, it will buff all
enemies within 30 yards for 40 seconds, increasing the damage they deal by
50%.
Phase Two: Zul, Awakened
Phase Two starts when Zul reaches 40% Health and lasts until he dies.
Locus of Corruption
During Phase One, Zul will gradually generate Energy over time. Upon
entering Phase Two, he will spend all his Energy on
Locus of Corruption. This will apply a stack of
Corrupted Blood to the raid for every 5 Energy spent. This is a DoT
that deals Shadow damage every 2 seconds, and lasts for the remainder of the
encounter.
Rupturing Blood
Zul will use Rupturing Blood in a cone in front of him. This will
apply a stackable debuff to anyone within the cone, lasting 20 seconds, that will tick
for moderate amount of Physical damage every 2 seconds. When it expires it will
drop a massive pool of blood on the floor called
Ruptured Blood,
which persists until the end of the fight.
Standing in the Ruptured Blood will apply additional stacks of
Corrupted Blood to the player.
Deathwish
Deathwish will target 2 random players and force them to run
towards to nearest edge of the room. If the players are not dispelled before
they reach the edge of the platform, they will leap off to their death. In
either event, when the debuff is removed, it will deal moderate Shadow damage
to the raid, and spawn several Minion of Zul. This damaged is reduced by
proximity from the Deathwish.
Changelog
- 10 Sep. 2018: Clarified the number of targets Dark Revelation selects.
- 07 Sep. 2018: Fixed incorrect ability link.
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