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Jane Doe Guide and Best Builds for Zenless Zone Zero (ZZZ)

Last updated on Oct 17, 2024 at 16:40 by Seliathan
Anomaly
Kelsey Jaffer EN Voice Actor
Shimamura Yu JP Voice Actor
1.

Introduction - Jane Doe

The information posted here is still subject to change.

Jane Doe is an S-Rank Physical Anomaly Agent in Zenless Zone Zero. She is the second Physical Anomaly Agent after Piper Wheel, and only the second S-Rank Anomaly Agent next to Grace Howard. Her playstyle is centered around her Passion state that she can enter under certain circumstances, which greatly enhances her Anomaly Buildup Rate and damage.

Jane Doe's faction is part of the Criminal Investigation Special Response Team faction, alongside Zhu Yuan, Qingyi, and Seth Lowell.

"Oh, Frank... He's definitely a one-kind-of a gentleman. Even the way he eats instant noodles is elegant."" — Wealthy Girl who is reluctant to undergo questioning

"Anne is our top employee! She volunteers to take the night shifts that everyone dreads." — Convenience Store Owner who willingly accepts questioning
"We have hundreds of Kellys here. Look, I'm in the middle of something. So if you're looking for someone, come find them yourself." — Voice message on a Rookie Patrol Officer's cellphone
"Hey officer, are you looking for me?" — The person... standing in front of the Rookie Patrol Officer who calls herself "Emma".

Jane Doe Character Teaser - "Under Arrest"

1.1.

How to Pull Jane

Jane Doe will be available as a rate-up character on the second Exclusive Channel in Patch 1.1. She can not be pulled from the Stable Channel or the Bangboo Channel.

If you want to spend on Jane Doe, we recommend getting her signature weapon after acquiring Jane, before pulling for additional copies. Both her M1 and M2 add sizeable amounts of damage, with further copies not being as good.

2.

Strengths and Weaknesses

V Strengths
  • +High sustained damage output that does not rely on burst-windows.
  • +Anomaly Damage that can crit.
  • +Future proof for any Anoamly Disorder team, will become even stronger in the future.
  • +Very powerful Mindscape copies 1 and 2.
X Weaknesses
  • -Limited F2P options for W-Engine that are significantly worse than her signature.
  • -Requires high field up-time.
  • -Relies heavily on dodging and evading enemy attacks.
3.

Skills, Mindscapes, and Promotions

4.

Skills, Mindscapes, and Promotions

Skills Mindscapes Promotions

Basic Dodge Assist Special Chain Core
Skill Description
Basic Attack: Dancing Blades

Press to activate. Unleashes up to 6 attacks in front, dealing Physical DMG.

Passion

When Jane triggers Perfect Dodge, Defensive Assist or performs a move that deals DMG to the enemy, she accumulates Passion Stream. Upon reaching the maximum Passion Stream, Jane enters the Passion state.

While in the Passion state, Jane's Physical Anomaly Buildup Rate is increased by 25%. Additionally, if Jane's Anomaly Proficiency exceeds 120, each extra point raises her ATK by 2, up to a maximum of 600. In the Passion state, Jane's skills that deal damage consume Passion Stream. Activating a Perfect Dodge or Defensive Assist regenerates Passion Stream. Jane exits the Passion state when all of her Passion Stream is consumed.

Basic Attack: Salchow Jump

Entering the Passion state grants Jane one use of Basic Attack: Salchow Jump.

When available, hold to activate: Launch rapid consecutive attacks forward, followed by a Finishing Move, dealing Physical DMG.

Hold the button during the consecutive attacks to extend the skill duration. Release to trigger the Finishing Move early.

Anti-Interrupt level is increased during the consecutive attacks, and Jane takes 40% reduced DMG. Jane is invulnerable during the Finishing Move. Using and damaging an enemy with Basic Attack: Salchow Jump while in the Passion state generates Passion Stream.

Skill Description
Dodge: Phantom Press to trigger. A quick slide dodge. Character is invulnerable while using this skill. Jane has an extra dodge. Before she enters the Passion state, she alternates between the two dodges. After entering the Passion state, Jane can pass through enemies in front when dodging.
Dash Attack: Edge Jump Press during a dodge to activate. If used after the first dodge, launch an upward slash in front, dealing Physical DMG. If used after the second dodge, perform a consecutive slash in front, dealing Physical DMG.
Dash Attack: Phantom Thrust While in the Passion state, press during a dodge to activate: Launch three quick rushing slashes in front, dealing Physical DMG.
Dodge Counter: Swift Shadow Press during a Perfect Dodge to activate. If used after the first dodge, unleash multiple slashes at enemies in front, followed by a downward thrust, dealing Physical DMG. If used after the second dodge, leap up and deliver three consecutive attacks to enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
Dodge Counter: Swift Shadow Dance While in the Passion state, press during a Perfect Dodge to activate. Slash enemies in front quickly multiple times, dealing Physical DMG. Character is invulnerable while using this skill.
Skill Description
Quick Assist: Dark Thorn When the on-field character is launched, press Switch to activate. Unleash multiple slashes at enemies in front, followed by a downward thrust, dealing Physical DMG. Character is invulnerable while using this skill.
Quick Assist: Lutz Leap While in the Passion state, when the on-field character is launched, press Switch to activate. Slash enemies in front quickly multiple times, dealing Physical DMG. Character is invulnerable while using this skill.
Defensive Assist: Last Defense When the character on field is about to be attacked, press Switch to activate. Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Assist Follow-Up: Gale Sweep Press after a Defensive Assist to activate. Leap up and swiftly slash the enemy, then execute a wide sweeping slash across a large area in front, dealing Physical DMG. Character is invulnerable while using this skill.
Skill Description
Special Attack: Aerial Sweep Press to activate. Leaps into the air to launch consecutive kicks forward, then sweeps across, dealing Physical DMG. Anti-Interrupt level is increased while using this skill.
EX Special Attack: Full Barrage Leaps into the air to launch multiple consecutive kicks forward, then sweeps across, dealing massive Physical DMG. Character is invulnerable while using this skill.
Skill Description
Chain Attack: Flowers of Sin Weaves between and slashes enemies in a large area in front, dealing massive Physical DMG. Jane directly enters the Passion state upon activating the skill, and gains max Passion Stream. Character is invulnerable while using this skill.
Ultimate: Max Eradication Mode Weaves between and slashes enemies with a powerful attack in a large area in front, followed by a Finishing Move, dealing massive Physical DMG. Jane directly enters the Passion state upon activating the skill, and gains max Passion Stream. Character is invulnerable while using this skill.
Skill Description
Core Passive: Insight When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect duration is extended by 5s, and Assault DMG has a chance to trigger a critical hit, with a base CRIT Rate of 20% (Lv.1) and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.1%. (Lv.1).
Additional Ability: Sore Spot When another character in your squad is an Anomaly character or shares the same Faction: Jane's Physical Anomaly Buildup Rate is increased by 20%. When the enemy is already suffering from an Attribute Anomaly, Jane's Physical Anomaly Buildup towards the target is increased by an additional 15%.
4.1.

Jane Doe's Best Mindscapes

Jane Doe follows a similar model that we've seen in other Hoyoverse games over the past years, with her second and sixth copies being major damage gains, while her M1 provides a noticeable but smaller gain than her signature weapon would.

Her M2 adds a 50% CRIT DMG bonus to her passive proc, effectively doubling her Assault Anomaly damage instead of just increasing it by 50%. This would already be very strong by itself, but the added DEF ignore is just the icing on the cake. Consider getting her weapon before pulling additional copies, it is definitely worth it.

# Mindscape Description
M1 Crime Counsel The maximum uses of Basic Attack: Salchow Jump are increased by one. While in the Passion state, Jane's Physical Anomaly Buildup Rate increases by an extra 15% and each point of Jane's Anomaly Proficiency increases her DMG by 0.1%, up to a maximum increase of 30%.
M2 Adapt to the Environment When Jane's attack hits an enemy in the Gnawed state, or when any squad member triggers Assault on an enemy in the Gnawed state, 15% of the enemy's DEF is ignored. Additionally, when Assault DMG triggers a critical hit, the CRIT DMG dealt is increased by an additional 50%.
M3 Anonymity Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
M4 Adapt and Thrive When any squad member triggers the Assault or Disorder effects, all squad members' Attribute Anomaly DMG is increased by 18%, lasting 15s.
M5 Compulsive Hoarder Basic Attack, Dodge, Special Attack, and Chain Attack Lv. +2.
M6 "Shady" Technique" While in the Passion state, Jane's CRIT Rate increases by 20%, and CRIT DMG by 40%. After any squad member inflicts Assault, Jane instantly enters the Passion state, and gains max Passion Stream. When Assault triggers a critical hit, Jane performs an additional attack on the target, dealing Physical DMG equal to 1,600% of her Anomaly Proficiency.
Skill Description
Core Skill Enhancement A
  • Anomaly Mastery increases by 12.
  • Core Passive: Insight Skill Lv.+1
  • When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect duration is extended by 5s, and Assault DMG has a chance to trigger a critical hit, with a base CRIT Rate of 25% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.11%.
Core Skill Enhancement B
  • Base ATK increased by 25
  • Core Passive: Insight Skill Lv.+1
  • When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect duration is extended by 5s, and Assault DMG has a chance to trigger a critical hit, with a base CRIT Rate of 28% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.12%.
Core Skill Enhancement C
  • Anomaly Mastery increases by 12
  • Core Passive: Insight Skill Lv.+1
  • When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect duration is extended by 5s, and Assault DMG has a chance to trigger a critical hit, with a base CRIT Rate of 31% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.13%.
Core Skill Enhancement D
  • Base ATK increased by 25
  • Core Passive: Insight Skill Lv.+1
  • When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect duration is extended by 5s, and Assault DMG has a chance to trigger a critical hit, with a base CRIT Rate of 34% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.14%.
Core Skill Enhancement E
  • Anomaly Mastery increases by 12
  • Core Passive: Insight Skill Lv.+1
  • When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect duration is extended by 5s, and Assault DMG has a chance to trigger a critical hit, with a base CRIT Rate of 37% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.15%.
Core Skill Enhancement F
  • Base ATK increased by 25
  • Core Passive: Insight Skill Lv.+1
  • When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect duration is extended by 5s, and Assault DMG has a chance to trigger a critical hit, with a base CRIT Rate of 40% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.16%.
5.

How to Play Jane Doe

As an Anomaly character, Jane does not play around Stun windows on enemy nearly as much as many of the other main DPS do. Instead she has her own windows of heavily increase damage through her Passion state. Once triggered, it greatly enhances your damage, allowing you to make use of her Enhanced Attack Salchow Jump, and you will want to extend this state with perfect dodges, uses of her Special Attack.

The Dodge Counter in her Passion state is incredibly powerful, and you should make use of this instead of using your Assist charges to parry. However, using a with Jane will allow her to immediately enter the Passion state with a maximum amount of Passion Stream.

In order to optimize her use, you will want to avoid triggering a Stun with Jane herself, especially on smaller enemies, and instead switch off to another character, ideally a Stun one, to start off the Chain Attack. You can then use Jane as the last hit in your Chain Attack, and immediately unleash her full power in her buffed state against a stunned enemies that takes significantly more damage.

As with any Anomaly character, her Physical DMG Anomaly will only trigger if she is on the field. If you cast her Special Attack, and then immediately swap her for another one of your Agents, you can build up the Physical Anomaly bar without actually triggering the hit. This allows you to then build up Anomaly with another character, switch back to Jane immediately after, for an instant Anomaly Disorder trigger.

6.

Jane Doe Build

BiS W-Engine Sharpened Stinger
Alternative W-Engines
  1. Weeping Gemini
  2. Electro-Lip Gloss
  3. Roaring Ride
  4. Fusion Compiler
Best Drive Discs

4 Piece:

  1. Fanged Metal
  2. Freedom Blues

2 Piece:

  1. Fanged Metal
  2. Freedom Blues
  3. Puffer Electro
Main Stats
  • Disc 4: Anomaly Proficiency > ATK %
  • Disc 5: Physical DMG > PEN Ratio
  • Disc 6: Anomaly Mastery > ATK %
Substat Priority
  1. Anomaly Proficiency
  2. ATK %
  3. PEN
  4. ATK
Skill Priority
  1. Core Skill
  2. Basic Attack
  3. EX Special Attack
  4. Ultimate
  5. Assist
  6. Dodge

Jane Doe's best W-Engine is her signature weapon, and the second best option is not even close. Unfortunately, Grace's S-Rank Engine isn't all that useful to her either, so if you do not pull for her signature, then you have to play one of the A-Rank alternatives. The difference in damage will be somewhere around 20%, so it is recommended pulling the W-Engine over a second copy of Jane Doe, first, if you decide to go all in on spending for her.

Her best Drive Disc set is a combination of 4-piece Fanged Metal, and 2-piece Freedom Blues. As long as you can get a reasonable amount of Anomaly Proficiency, the remaining stats don't matter too much, as you will be getting a big chunk of ATK from her AP scaling.

Except for her Chain Attack, all her Skills grant somewhat even damage across the board, so there is no need to hyper-focus on one or two of them to maximize DPS.

7.

Jane Doe Team Comps and Synergy

DPS Stun Support Bangboo
Jane Doe Burnice White Lucy
Jane Doe Lucy
Jane Doe Grace Howard

Jane Doe currently has a lot of team building options. Seth Lowell and Lucy are two easily accessible options, since you likely have one or more multiple copies of Seth from pulling Jane, while hopefully having at least one copy of Lucy.

Her best team at the moment is with Burnice White and Lucy, as this allows her to regularly trigger Disorders from Burnice's Burn Anomaly. Since Jane wants a lot of field uptime, and Burnice does not need to be on the field for more than just a few seconds or her Ultimate, the two pair together incredibly well, while Lucy provides a large ATK boost to both characters that is easy to maintain, especially if Lucy is at M6.

Grace Howard, Alexandrina Sebastiane, Qingyi and Seth Lowell all work in some combination to apply Electric Anomaly, giving you high Disorder damage every time it procs, while also providing a decent amount of stun. Rina comps are the hardest to play due to having to animation swap cancel out of her abilities regularly in order to not lose too much uptime. Jane Doe does require quite a lot of field uptime, after all.

7.1.

Changelog

  • 17 Oct. 2024: Added Burnice White to Team recommendations.
  • 25 Sep. 2024: Added Cesar King to Team recommendations.
  • 04 Sep. 2024: Updated Team Comps, Mindscape Info and Strengths+Weaknesses.
  • 31 Aug. 2024: Updated W-Engine and Disc Drive information.
  • 19 Aug. 2024: Updated Skill information.
  • 14 Jul. 2024: Page added.
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