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Trigger Guide and Best Builds for Zenless Zone Zero (ZZZ)

Last updated on Apr 02, 2025 at 00:00 by Piyo
Stun
??? EN Voice Actor
Nanjō Yoshino JP Voice Actor
1.

Introduction - Trigger

Trigger is a S-Rank Electric Stun Agent in Zenless Zone Zero. As a member of the New Eridu Defense Force, Trigger serves the Obol Squad, along with Soldier 11 and Soldier 0 - Anby. While not much is known about her, at least one truth exists: Trigger will lay down her own life to give vengeance for the Old Capital.

Note: As Trigger is not yet in the game, some of the information on this page may change significantly upon release. Please check back soon!

"She rarely talks about her past... but I have absolute faith in her will, her abilities, her instincts, and, of course, her talent for managing the dorm." — Soldier 11
"What a beautiful harmonica melody... Wait, there's no one here? C-Could it be a ghost?!" — A Defense Force soldier completely unaware of the person hiding in the nearby haystack
"Knowing there's no shore at the end of this sea of suffering is precisely why rowing across it becomes the proof of our existence." — A Synthesized voice of someone once marked as deceased
"Twenty red bean buns sold out in an instant just 8 seconds ago, and the streets no longer carry their sweet aroma. It seems... I've encountered a worthy rival." — Tsukishiro Yanagi

1.1.

How to Pull Trigger

Trigger is currently available to Signal Search in the Exclusive Channel Banner "Out of Sight" until April 22nd, 2025 at 14:59:59 (Server Time). After the period ends, players will have to wait for her next limited-time availability.

2.

Trigger Build Guide Infographic

3.

Trigger Strengths and Weaknesses

V Strengths
  • +Premium Support for Aftershock DMG.
  • +Off-Field Stunner who does not take significant uptime away from DPS Agents.
  • +Does not rely on Mindscape Cinema upgrades, nor require any Premium options to build her well.
X Weaknesses
  • -Incompatible with squads that require her to be On-Field or switch in often.
  • -High CRIT Rate conditional that may be difficult to build for.
4.

Skills, Mindscape, and Promotions

5.

Skills, Mindscapes, and Promotions

Skills Mindscapes Promotions

Basic Dodge Assist Special Chain Core
Skill Description
Basic Attack: Cold-Bore Shot

Press to activate:

Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.

Basic Attack: Silenced Shot

Hold to activate:

Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG.

While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s.

While continually firing, you can drag the stick/joystick to adjust her position to the left/right/back.

Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter.

After releasing , Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance.

Character is invulnerable during the charged counter and Finishing Move.

When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge.

When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad.

Basic Attack: Harmonizing Shot

When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate:

While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG.

Upon activating this skill, consume 3 Purge.

Character is invulnerable while using this skill.

Basic Attack: Harmonizing Shot is an Aftershock attack.

The squad can trigger Basic Attack: Harmonizing Shot once every 3s.

Basic Attack: Harmonizing Shot

When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate:

While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG.

Upon activating this skill, consume 5 Purge.

Character is invulnerable while using this skill.

Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack.

The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad.

Skill Description
Dodge: Phantom Concealment

Press to activate:

A quick dash dodge. Character is invulnerable while using this skill.

Dash Attack: Vengeful Specter

Press during a dodge to activate:

Rapidly lift the gun and fire, dealing Physical DMG.

Dodge Counter: Condemned Soul

Press during a Perfect Dodge to activate:

Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Skill Description
Quick Assist: Cold-Bore Cover Fire

When the active character is launched, press to activate:

Rotate and fire a quick shot at enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Defensive Assist: Delaying Demise

When the on-field character is about to be attacked, press to activate:

Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Assist Follow-Up: Piercing Thunder

Press after a Defensive Assist to activate:

Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG. Character is invulnerable while using this skill.

Skill Description
Special Attack: Spectral Flash

Press to activate:

Lunge forward with a slash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

EX Special Attack: Flash Burial

With enough Energy, press to activate:

Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG.

Character is invulnerable while using this skill.

When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad.

When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 8s and the effect can trigger up to 4 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Skill Description
Chain Attack: Stygian Guide

When a Chain Attack is triggered, select the character to activate:

Unleashes continuous powerful shots forward, dealing massive Electric DMG.

Character is invulnerable while using this skill.

Ultimate: Underworld Requiem

When Decibel Rating is at Maximum, press to activate:

Deliver a powerful shot at enemies in a large area ahead, dealing massive Electric DMG.

Character is invulnerable while using this skill.

When this skill hits an enemy, it triggers the Quick Assist of the previous character in the squad.

When the skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 12s and the effect can trigger up to 6 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 20s and triggering up to a maximum of 10 times.

Skill Description
Core Passive: Soul-Searching Gaze

When Trigger's Aftershock hits an enemy, the target's Stun DMG Multiplier increases by 20%(Lv.1) for 5s. This Stun DMG Multiplier increase will apply even if the target isn't stunned.

Additional Ability: Silver Lantern's Gaze

When another character in your squad is an Attack character or shares the same Faction:

When Trigger's CRIT Rate exceeds 40%, each 1% CRIT Rate above this threshold increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%.

5.1.

Trigger's Best Mindscapes

In summary, most of Trigger's Mindscape Cinema are concerned with improving her personal damage output. If players are able to build Trigger's CRIT Rate high enough, she can become a very strong Stun and DPS Agent without depending on any Mindscape Cinema upgrades.

However, if players want to invest in Trigger's Mindscape Cinema, they should ideally go for at least M1: Sharpened Senses or M2: "Ether Vision". Both will provide the most notable damage upgrades for Trigger and her squad, as her M1 increases her Aftershock DMG, and her M2 can increase everyone's CRIT DMG, including her own, whenever she deals damage off-field.

This does not discount either her M4: Concealment or M6: Beyond the River of the Dead, as both will equally help Trigger deal significantly more damage not tied to having high base stats. As Trigger's build may not be able to focus on getting a balanced spread of stats, both Mindscape Cinema upgrades can help support any Trigger built to her greatest potential.

# Mindscape Description
M1 Sharpened Senses The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.
M2 "Ether Vision" Upon using an Aftershock, Trigger gains 1 stack of Hunter's Gaze. When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze. Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.
M3 "Homecoming" Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2.
M4 Concealment When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot - Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger's ATK and inflict Daze equal to 120% of Trigger's Impact. This skill has a relatively high Interrupt Level.
M5 Locked In Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2.
M6 Beyond the River of the Dead Upon entering the battlefield, Trigger gains 5 Armor Break Rounds. For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds. While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK. In addition, this instance of DMG is additionally increased by 50%. This effect can trigger once every 0.2s.
5.2.

Trigger's Promotion Passives

Skill Description
Core Skill Enhancement A
  • Base Impact increases by 6
  • Core Passive: Soul-Searching Gaze Skill Lv.+1
  • The applied Stun DMG multiplier after Trigger's Aftershock increases to 22.5%.
Core Skill Enhancement A
  • Base Impact increases by 6
  • Core Passive: Soul-Searching Gaze Skill Lv.+1
  • The applied Stun DMG multiplier after Trigger's Aftershock increases to 25%.
Core Skill Enhancement A
  • Base Impact increases by 6
  • Core Passive: Soul-Searching Gaze Skill Lv.+1
  • The applied Stun DMG multiplier after Trigger's Aftershock increases to 27.5%.
Core Skill Enhancement A
  • Base Impact increases by 6
  • Core Passive: Soul-Searching Gaze Skill Lv.+1
  • The applied Stun DMG multiplier after Trigger's Aftershock increases to 30%.
Core Skill Enhancement A
  • Base Impact increases by 6
  • Core Passive: Soul-Searching Gaze Skill Lv.+1
  • The applied Stun DMG multiplier after Trigger's Aftershock increases to 32.5%.
Core Skill Enhancement A
  • Base Impact increases by 6
  • Core Passive: Soul-Searching Gaze Skill Lv.+1
  • The applied Stun DMG multiplier after Trigger's Aftershock increases to 35%.
6.

How to Play Trigger

Trigger's general gameplay loop will not look like most Stun Agents in the game, but she is most certainly doing her job "behind-the-scenes". Most Stun Agents will increase their Daze Buildup on targets while they are active and on-field, but for Trigger, she primarily stuns when she is inactive or off-field.

6.1.

What is Purge and Sniper Stance?

As an Agent who deals Aftershock DMG, Trigger's best way to fight, both personally and for the team, is to stay off-field as much as possible. By staying off-field, Trigger can continue to deal damage, accumulate Daze on targets, and allow the primary DPS Agent (such as an Attack or Anomaly) to deal better damage overall. This is possible, thanks to Trigger's Purge Gauge and having another Agent active on the field.

Trigger's Purge Gauge, which is visible from the Main UI, allows her to use Basic Attack: Harmonizing Shot and Basic Attack: Harmonizing Shot - Tartarus, which are essential to dealing Aftershock DMG. As Trigger's Aftershock DMG is only accessible whenever Trigger is off-field, players should aim to build Trigger's Purge Gauge to maximum, and then switch to another Agent immediately after.

The above happens through entering Trigger's Sniper Stance, or more specifically, by executing the Finishing Move for Basic Attack: Silenced Shot. By holding to activate, when Trigger is done with Sniper Stance, she not only will accumulate enough Purge Gauge, but she will also trigger a Quick Assist with another Agent in the squad.

6.2.

Other Stun Method: Coordinated Support

Outside of Sniper Stance and Purge, Trigger can also begin stunning through Coordinated Support, which is a state exclusive to Trigger's EX Special Attack: Flash Burial and Ultimate: Underworld Requiem.

By activating either skill, Trigger will not only trigger a Quick Assist (similar to the Finishing Move for Sniper Stance), but she can also temporarily remove the Purge cost when executing Basic Attack: Harmonizing Shot.

In addition, the cooldown restriction for Basic Attack: Harmonizing Shot is also removed, allowing her to trigger the Basic Attacks at a higher and longer threshold than what her natural Purge Gauge can do.

6.3.

How does Trigger stun through Aftershock DMG?

Thanks to Trigger's Core Passive: Soul-Searching Gaze, she can increase the target's Stun DMG Multiplier, and continue to do so even outside of Stunned, whenever she deals Aftershock DMG.

Given Trigger is off-field and has either Purge or Coordinated Support, Trigger can deal Aftershock DMG and Daze targets through the following methods:

  • Basic Attack (Harmonizing Shot)
  • Dodge Counter (Harmonizing Shot)
  • Special Attack (Harmonizing Shot)
  • Dash Attack (Harmonizing Shot)
  • Quick Assist (Harmonizing Shot)
  • EX Special Attack (Harmonizing Shot - Tartarus)
  • Assist Follow-Up (Harmonizing Shot - Tartarus)
  • Ultimate (Harmonizing Shot - Tartarus)

The above actions must be executed by another Agent who is active on the field. It is also important to note that, while Trigger is in Coordinated Support, the removal of the skill's Purge cost and cooldown only affects Trigger's Basic Attack: Harmonizing Shot.

So if Agents perform an EX Special Attack, Assist Follow-Up, or an Ultimate, Trigger will still deal Aftershock DMG, but it will be through Harmonizing Shot - Tartarus instead, and consumes Purge when executing.

6.4.

Trigger Gameplay Summary

In summary, players will want to start Trigger off with her Basic Attack: Silenced Shot. This allows her to build Purge, which is essential for her Aftershock DMG skills (Harmonizing Shot and Harmonizing Shot - Tartarus).

Once she has accumulated enough Purge, or enters Coordinated Support, Trigger will then leave the field (through various Quick Assist methods) and deal Aftershock DMG through other Agents' skills instead.

By dealing Aftershock DMG, Trigger not only deals damage to targets, but she can also increase their Daze buildup and Stun DMG multipliers. As a result, Trigger's Stun capabilities may not be as effective when she is on-field, but she can certainly perform just as well, if not better, as any other when she is supporting the Squad from the backlines.

7.

Trigger Build

BiS W-Engine Spectral Gaze
Alternative W-Engines
  1. The Restrained
  2. Hellfire Gears
  3. Blazing Laurel
  4. Precious Fossilized Core
  5. Demara Battery Mark II
  6. Box Cutter
Best Drive Discs

4 Piece:

  1. Shadow Harmony
  2. Shockstar Disco

2 Piece:

  1. Woodpecker Electro (if you need CRIT Rate)
  2. Shockstar Disco
  3. Shadow Harmony
  4. Thunder Metal
  5. Branch & Blade Song
Main Stats
  • Disc 4: CRIT Rate
  • Disc 5: Electric DMG / ATK % / PEN Ratio
  • Disc 6: Impact
Substat Priority
  1. CRIT Rate (up to 90% total)
  2. CRIT DMG
  3. ATK %
  4. PEN
  5. ATK
Skill Priority
  1. Core Skill
  2. EX Special Attack
  3. Ultimate
  4. Basic Attack
  5. Dodge
  6. Assist
8.

Trigger's Best in Slot Guide

W-Engines Drive Discs Additional Notes
CRIT Rate Explanation CRIT Rate Distribution
8.1.

Signature W-Engine: Spectral Gaze

If players are looking for Trigger's best W-Engine available, they may want to consider her Signature W-Engine, the Spectral Gaze. This W-Engine not only has a compatible W-Engine Effect with Trigger's kit, but it also has an Advanced Stat of CRIT Rate as well. This is the only Stun Agent compatible W-Engine currently available that gives an unconditional CRIT Rate.

When built to Lv.60, Spectral Gaze gives 24% CRIT Rate. Considering Trigger's Additional Ability, this leaves only 61% CRIT Rate from other sources, such as her Drive Discs or Team Compositions. For more information on Trigger's optimal CRIT Rate, see the Additional Notes section.

The Spectral Gaze's Effect, Wind Seeker, provides DEF reduction upon landing Aftershock DMG, which Trigger's kit is tailored around. In addition, if Trigger is off-field while landing Aftershock DMG, the W-Engine will provide Spirit Lock stacks that increase her Impact. This allows her to be a better Stun Agent by increasing the Daze buildup on enemies, and is very compatible with her general playstyle (stunning while off-field).

8.2.

Other S-Rank W-Engines

If players do not have the Spectral Gaze, please note that there are no other Stun W-Engines alternatives for CRIT Rate. For example, though Blazing Laurel's CRIT DMG bonus seems appealing, Trigger's Additional Ability is only affected by CRIT Rate, and she also deals neither Ice nor Fire DMG.

For non-CRIT Rate alternatives, Stun Agents like Trigger should focus on building Impact, as it directly affects the rate of Daze buildup on enemies. Of the S-Rank options available, do not consider Ice-Jade Teapot, as Trigger will not be able to make full use of the W-Engine's effect nor gain the most Impact either.

Most of the alternatives will perform about the same, as they all give a standard 18% Impact at Lv.60. The most effective one Trigger can use is The Restrained, as her Aftershock DMG is considered as Basic Attacks.

However, for the most Impact value, players can also consider Blazing Laurel (for the Quick Assist conditional) or Hellfire Gears (for the EX Special conditional). As Trigger does not need multiple EX Special attacks to stun effectively, Hellfire Gears will likely have the least Impact value of the alternatives given.

In comparison, while Trigger does trigger Quick Assists via her EX Special, Ultimate, and the Finishing Move of her Basic Attack: Silenced Shot, she will not benefit from the CRIT DMG portion of Blazing Laurel's Effects, as mentioned previously.

8.3.

A-Rank W-Engines

As there are no CRIT Rate alternatives for Trigger currently available, if players choose to use an A-Rank W-Engine, they should look for one that gives the most Impact possible. Most Stun W-Engines will have this as their unconditional Advanced Stat, but players can consult the following recommendations as well:

  1. Precious Fossilized Core can provide the most Impact at the start of combat, but it will decrease over time as the enemies lose HP. It will still be better than any Lv.60 W-Engine that provides no Effect Trigger can use, especially with Refinements.
  2. Demara Battery Mark II provides the base Impact of an A-Rank, but it increases Electric DMG as well. Good for Trigger's personal damage output primarily, but does not do much otherwise.
  3. Box Cutter provides the base amount of Impact for an A-Rank, and also increases Daze following Aftershock DMG, which Trigger uses to build Daze on enemies. However, Trigger will not benefit much from the Physical DMG increase.
  4. Steam Oven will not provide the most Impact, but for an Agent who is mostly off-field (and thus, will generate a lot of Energy), players will likely find it comparable to any S-Rank W-Engine and functional until Trigger has better alternatives.
  5. Six Shooter has a decent amount of Daze it can deal when the effect is fully utilized. However, Trigger is not expected to be on-field much to deal many EX Special Attacks, so this is more of a mediocre effect than beneficial: she can accumulate enough Charge stacks, but the Daze will not be as significant as staying off-field to stun via Aftershock DMG. It is a functional alternative if nothing else.

The most important stat for Trigger is CRIT Rate. See the Additional Notes for more information.

Based on the above, players should understand that Trigger's main objective for Drive Discs is whether they give the appropriate stats she wants. Due to the random distribution for substats, it means players should prioritize getting the full value out of the Disc Main Stats on certain Partitions. Notably, Disc 4 can have a CRIT Rate main stat, and Disc 6 can have Impact; both of these stats are valuable to improving Trigger's performance.

Her Disc 5's Main Stat does not particularly matter, as players can go with Electric DMG, ATK %, or PEN Ratio; both will increase Trigger's damage output well. However, players should try to ensure all of Trigger's Drive Discs have decent CRIT Rate Substat distributions on them, except for Disc 4: CRIT Rate. If the Disc 4 has CRIT Rate as its Main Stat, it will never have CRIT Rate as its Substat.

Though substat distribution is random, it is possible to achieve 90% CRIT Rate through Trigger's W-Engine and Drive Discs' stats alone. However, players should also consider the following Set Effects:

  1. 2-Piece Woodpecker Electro: Provides an unconditional +8% CRIT Rate.
  2. 4-Piece Shadow Harmony: Provides +4% CRIT Rate per stack (or up to +12% CRIT Rate at 3 stacks). Stacks are obtained via Aftershock skills that deal Electric DMG, which Trigger can do.

If players are struggling to reach a higher CRIT Rate (up to 90%), they should strongly consider using the above Drive Disc sets for their effects. By combining both Set Effects together, players can reduce the remaining CRIT Rate required by 12-20%. The total amount depends on the number of Shadow Harmony stacks Trigger has, as it decreases over time. Since Trigger's general gameplay can cause repeated triggers (which resets the duration of each stack), she should not be severely affected by this in most content.

However, if players already have a decent amount of CRIT Rate, or prefer to build Trigger differently, they can also consider the following instead:

  1. 2-Piece or 4-Piece Shockstar Electro: Provides the best Impact and Daze available of all Drive Discs, making it well-tailored to any Stun Agent. Both 2-Piece and 4-Piece effects will benefit Trigger.
  2. 2-Piece Shadow Harmony: This effect comes with building for the 4-Piece option, which is one of the best 4-Piece sets Trigger can use. Notably, the 2-Piece will increase the damage Trigger deals via Aftershock, which helps, as Trigger primarily deals damage off-field via Aftershock.
  3. 2-Piece Thunder Metal: Increases Electric DMG, which is good for Trigger's personal damage. If players do not have other options available, this is a decent alternative.
  4. 2-Piece Branch & Blade Song: If you do not have a reason to build either CRIT Rate or Impact for Trigger, this is an alternative to go for. However, keep in mind that this only affects Trigger's personal damage, and does not influence how much Daze she can build.

If players are struggling to determine which 4-Piece set to pick (Shadow Harmony or Shockstar Electro), we suggest viewing the Additional Notes: CRIT Rate Distribution section for the recommended values per Drive Disc.

8.4.

Why does Trigger want so much CRIT Rate?

Trigger's Additional Ability: Silver Lantern's Gaze increases her Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%. The increasing amount is determined by how much additional CRIT Rate Trigger has beyond the baseline of 40%. So Trigger with 41% CRIT Rate will see a 1.5% increase to her Aftershock Daze dealt; at 42% CRIT Rate, the Daze dealt will be increased by 3.0% instead, and so on.

Building towards the given CRIT Rate target will not only make Trigger's overall damage more consistent, but it will also increase the amount that she will stun enemies by. So while Trigger's Additional Ability will make her a stronger Stun Agent, it is by no means easy to achieve its full potential.

8.5.

How much CRIT Rate does Trigger need?

Based on the given conditions, to achieve "a maximum increase of Daze dealt by 75%," players should expect to build Trigger's CRIT Rate to a maximum of 90%. This is based on every 1% CRIT Rate providing a 1.5% increase, so the maximum effective amount requires fifty 1.5% Daze increases, or 50% additional CRIT Rate. As the Additional Ability's threshold begins at 40%, the most effective CRIT Rate for Trigger should be 40% Base + 50% Increase = 90% Total.

8.6.

Why is it difficult to build CRIT Rate?

Here are a few, but not all, notable challenges with building for high CRIT Rate on Trigger:

  1. As a Stun Agent, Trigger's Base CRIT Rate starts at 5%
  2. Trigger's kit, including Skills and Mindscape Cinema, provides no additional CRIT Rate
  3. Only her Signature W-Engine has CRIT Rate as an Advanced Stat for Stun W-Engines (up to 24%)
  4. There is only one Drive Disc type (Partition 4) with a CRIT Rate Main Stat available; Others can only obtain CRIT Rate through Substats
  5. Of the Drive Disc Set Bonuses available, only one (Woodpecker Electro 2-Piece) is unconditional; This limits which Disc Sets to Farm

Regardless of Agent Promotions and Levels, Trigger will always start on a base CRIT Rate of 5%. From other sources, including her BiS and Team Compositions, she will require 85% additional CRIT Rate total to output the maximum Daze dealt from her Additional Ability.

For an example of what Trigger's CRIT Rate might look like, see the Additional Notes on CRIT Rate Distribution.

Please Note: The following does not take into any consideration for the Bangboo or Team Composition for Trigger. This is based on building her CRIT Rate exclusively from her Best-in-Slot options alone.

If players are looking to hit 90% CRIT Rate on Trigger, or cannot decide between 4-Piece Shadow Harmony or Shockstar Disco, they can consider the following table as an example:

Source CRIT Rate Amount Total Value
Trigger's Base Stat +5% 0 + 5% = 5%

Signature W-Engine (at Lv.60)

Spectral Gaze

+24% 5% + 24% = 29%

Disc 4 (at Lv.12)

Main Stat: CRIT Rate

+24% 29% + 24% = 53%

Drive Disc Set

Woodpecker Electro (2-Piece)

+8% 53% + 8% = 61%

Drive Disc Set

Shadow Harmony (4-Piece)

+4% (at 1 Stack)

+8% (at 2 Stacks)

+12% (at 3 Stacks)

61% + 4% = 65%

61% + 8% = 69%

61% + 12% = 73%

Based on the conditions given in the table, with no substat or team composition variables, Trigger with a Spectral Gaze only needs, at most, an extra 17-29% CRIT Rate. 17% if you are dependent on Trigger sustaining all 3 Stacks of Shadow Harmony, or 29% if you do not want to rely on the Drive Disc set effect.

8.7.

What about Drive Disc Substats?

If Trigger exclusively gets 17-29% CRIT Rate from Drive Discs substats alone, this will significantly increase her flexibility with available Team Compositions. This is very possible, as long as each Drive Disc has an average of 5.8% CRIT Rate each.

For every S-Rank Drive Disc, each CRIT Rate substat begins at 2.4% CRIT Rate. It will increase by the same amount with each distribution, up to a maximum of five distributions available per Disc. If the Disc started with only three substats, one of the distributions will give a different substat altogether (rather than increasing a current value).

Essentially, every Drive Disc that starts with CRIT Rate+0 can build up to CRIT Rate+5. If the Drive Disc did not have CRIT Rate to begin with, the maximum possible substat value will only be CRIT Rate+4.

The only Drive Disc not considered is Disc 4, as CRIT Rate should be prioritized as its Main Stat. Partition 4 Discs with a CRIT Rate Main Stat cannot have CRIT Rate Substats.

Distribution Number Total CRIT Rate Value
CRIT Rate+0 2.4%
CRIT Rate+1 4.8%
CRIT Rate+2 7.2%
CRIT Rate+3 9.6%
CRIT Rate+4 12.0%
CRIT Rate+5 14.4%

The theoretical highest substat distribution, at CRIT Rate+5, would mean you can supplement a total of 72% CRIT Rate from substats alone. This value does not include the Main Stat of 24% on Disc 4. However, not only is this difficult to achieve (due to the random distribution system), it is also inefficient compared to getting the minimum required.

8.8.

So What Should My Drive Disc Enhances Look Like?

If the Drive Disc started with CRIT Rate, it would ideally have at least two substat distributions into CRIT Rate (ending at CRIT Rate+2, or 7.2% each). If you only have CRIT Rate+1, the CRIT Rate value (4.8%) would be less than the average required per Disc (5.8%). Because 5.8% CRIT Rate is impossible to achieve on a Substat, players will have to get more than the Disc average to hit 90% CRIT Rate total.

At minimum, players should expect to see 4(7.2%) + 1(2.4%) + 1(24%) = 55.2% CRIT Rate from Drive Discs alone. You can get 31.2% total from the suggested Substat Distributions, and 24% from the Main Stat on Disc 4. The actual formula will look different from the example, as Distribution per Substat is variable in-game, but players should hit a total of 55.2% from their Drive Discs to achieve the 90% CRIT Rate goal.

8.9.

Shadow Harmony or Shockstar Disco?

Plugging the value back into the Example Table, you will find that:

  • 31.2% is more than the remaining CRIT Rate required (17-29%)
  • Before Factoring in Shadow Harmony, 31.2% + 61% = 92.2% (Higher than 90% Maximum)
  • At 2-3 Stacks with Shadow Harmony, Trigger will have a capped CRIT Rate of 100%
  • Therefore, players should use 4-Piece Shadow Harmony if they do not have enough CRIT Rate from Substats
  • Otherwise, if players have enough CRIT Rate and do not like Shadow Harmony's Set Effect, they should use 4-Piece Shockstar Disco instead
8.10.

What if I do not have Spectral Gaze?

Keep in mind that the above findings assume you have Spectral Gaze as Trigger's W-Engine, or a W-Engine that provides at least 24% CRIT Rate. Without it, you will require between 41-53% CRIT Rate from Disc Substats, which suggests you have an average of 10.6% (or CRIT Rate+4) on each Drive Disc.

Because a CRIT Rate+4 Drive Disc provides 12% CRIT Rate, not 10.6%, players will find the minimum CRIT Rate to be 3(12%) + 2(9.6%) = 55.2% CRIT Rate from substats instead. Going any lower assumes players will be using Shadow Harmony, and going any higher will be inefficient (excess of CRIT Rate).

8.11.

Summary of Findings

In conclusion, any CRIT Rate above 50% means that Trigger will, quite literally, be doing double or higher of her base damage every other hit. The base damage value depends on how much ATK and CRIT DMG she has; the frequency raises with her CRIT Rate respectively. However, in the long run, any value greater than a frequency threshold (such as 80-90% CRIT Rate) will cause CRIT attacks to happen about the same number of times. So essentially, building too much CRIT Rate can have negative impacts on your Build.

As an important note, CRIT Rate does very little on its own; every other stat also affects the Agent's DMG output, including the DMG formula and enemy resistances. So while CRIT Rate is important for Trigger, and it is both possible and realistic to achieve this goal, it is equally as important to build other stats too.

As such, Trigger's Best in Slot section aims to consider both players who build for CRIT Rate, as well as those who want to build other general stats that are good for Stun Agents too. For more information on her Bangboo and Team Composition options, see the relevant sections below.

8.12.

Bangboo Information

Trigger's best Bangboo currently available consists of either PlugbooPlugboo or KnightbooKnightboo. As her faction, Obol Squad, does not currently have a Faction Bangboo, and no Aftershock DMG-supporting Bangboo exist either, Trigger will want either a Bangboo that increases her personal Electric DMG or one that supports the DPS Agent in her squad.

As Trigger's primary source of damage and Daze deals Electric DMG, she will excel with either PlugbooPlugboo or ElectrobooElectroboo (the A-Rank alternative). Both Bangboos will help increase the Electric Attribute Buildup on targets, which can help accumulate Daze and stun faster.

If players would like a more supportive option instead, they can also consider a Faction-specific Bangboo or KnightbooKnightboo. While Trigger may be unable to activate the Additional Abilities herself, she can certainly benefit from having a Bangboo that can increase the squad's overall damage (such as KnightbooKnightboo or SafetySafety) or deal significant damage itself (such as Officer CuiOfficer Cui or Red MoccusRed Moccus).

9.

Trigger Team Comps and Synergy

For Trigger's Team Compositions, she will prefer playing with Attack Agents who want as much on-field time as they can get. This is ideal for Trigger's general playstyle, as she wants to remain off-field as much as possible (to stun as fast as possible). Using Attack Agents, or those in Obol Squad also allows her Additional Ability to activate too.

9.1.

Trigger's Additional Ability

If players require additional help with building Trigger's CRIT Rate, they may also consider assistance from Trigger's Squad. Some Agents, such as those listed below, may provide CRIT Rate buffs which can help Trigger use her Additional Ability more effectively.

  • Nicole Demara: At M6: Corrupting Energy Field, whenever Nicole lands her Energy Field on a target, every Squad Member who attacks that target gets 1.5% CRIT Rate for 12s. This buff can stack up to 10 times (maximum 15% CRIT Rate increase).
  • Anton Ivanov: At M4: Everyone Get Fired Up!, if he activates a Chain Attack or Ultimate, every Squad Member's CRIT Rate increases by 10% for 12s.
  • Ben Bigger: When the shield from his Core Passive: Guardian is active, every Squad Member will receive an additional 16% CRIT Rate. The maximum duration for the shield (and its buff) is 30s.

Players can feel free to slot any of the above Agents into most Squads, but keep in mind that these Agents may want to be used in other Squads as well. For possible synergy issues, players can review the section examples below, or consult the relevant Agent's guide for more information.

9.2.

Trigger Squad Examples

Notably, because Trigger prefers to stay off-field as much as possible, she can work with a variety of different Attack Agents. She can also work well with on-field heavy Anomaly Agents, such as Jane Doe, provided that the squad has an additional Electric Agent (such as Seth Lowell or Alexandrina Sebastiane).

One thing to note about the Support options below, is that Trigger can work with a multitude of Support Agents. These Agents should be tailored based on the on-field DPS, rather than Trigger alone, but there are several options available (both free and premium) that can benefit everyone in the squad.

9.3.

Trigger and Aftershock Squads

On-Field DPS Stun Support Bangboo
Soldier 0 - Anby Trigger

The primary squad example for Trigger is one that focuses on Aftershock DMG. Of the roster currently available, Soldier 0 - Anby is one of the best Attack Agents to pair with Trigger. Not only is Anby's kit strong by itself, but her Additional Ability also increases Aftershock DMG for every Squad Member. She also prefers to be on-field for as long as possible, which Trigger's kit can support.

Outside of Soldier 0 - Anby, another Agent who increases Aftershock DMG is Pulchra. Though Trigger may not have any conflicts with Pulchra on the squad, their squad may not have the support to increase their survivability or balance the spread of stat boosts. As a result, it is only suggested to pair Pulchra with Trigger if either: both Agents are well-invested (where they do not require external support), or there are no other alternatives available.

9.4.

Mono-Electric and Other Attributes

On-Field DPS Stun Support Bangboo
Soldier 11 Trigger
Anton Ivanov Trigger

If players do not have Soldier 0 - Anby or an Aftershock DMG squad available, they can also consider using Trigger in either a Mono Electric DMG squad, or just pairing her with an Attack Agent that likes to be on-field often.

For example, while Soldier 11 shares the same faction as Trigger, they will both benefit from Trigger's desire to stay off-field. In addition, a squad with Soldier 11 can also make use of non Electric Support Agents, such as Caesar King or Lucy. In general, a Support Agent that fits either Fire or Electric Attribute can work; though using Caesar King can improve a squad's overall survivability and damage.

If players prefer a Mono Electric Squad instead, or Free to Play alternatives, they can consider either Anton Ivanov or Ben Bigger. When all three agents are well-built and in the same squad, not only does it benefit them to use SafetySafety, but these two Agents also gives Trigger a CRIT Rate buff. Anton Ivanov at M4 gives 10% CRIT Rate, while Ben Bigger can give 16% CRIT Rate. When paired together, they can give a maximum additional amount of 26% CRIT Rate, which will help alleviate Trigger's Best-in-Slot build difficulties.

For Mono Electric Squads, Trigger can consider using either Alexandrina Sebastiane or Seth Lowell too, as both Agents support Electric squads well. Another premium alternative to Anton Ivanov is Asaba Harumasa; he can work well too, but may not output as much damage as a DPS Agent who can attack from melee or close range. This will ultimately depend on how much investment players have put into their Attack Agents.

9.5.

Changelog

  • 02 Apr. 2025: Updated the How to Pull Section for Patch 1.6 Phase II.
  • 28 Mar. 2025: Added the Character Demo Video.
  • 25 Mar. 2025: Added the sections for Skills, Mindscapes, Promotions, How to Play, Best-in-Slot, Bangboo, and Team Compositions. Added Tentative Strengths and Weaknesses.
  • 28 Feb. 2025: Updated How to Pull Section.
  • 01 Feb. 2025: Page added.
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