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Diablo 4 – Paladin Skills Guide (Season 13)

Active Paladin Skills List

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The Paladin class in Diablo 4 has access to 24 different skills in six categories. Additionally, most skills have an modifiers and upgrades that improve them in a variety of ways.

The following section provides an overview of all Paladin skills, enhancements, and upgrades.

For more general information about the class, refer to our Paladin Guide.


Basic Skills

Basic Skills are spammable skills whose primary purpose is to regenerate Faith in order to be able to use more powerful skills from other categories.

Brandish

Faith Generation14
Oath TypeDisciple
Lucky Hit Chance20%
Damage TypeHoly
DescriptionBrandish the Light, unleashing an arc that deals X damage.
Faith GenerationBrandish generates an additional 5 Faith
Damage IncreaseBrandish deals 20%[X] increased damage
Cast SpeedBrandish has 20%[+] increased Cast Speed
VulnerableBrandish applies Vulnerable to enemies hit for 4 seconds
Cross StrikeCross StrikeBrandish unleashes 2 additional arcs dealing [120%] damage (Scales with ranks of Brandish)
Sword of MasterySword of MasteryWhile Healthy, Brandish deals [128%] damage and travels 100% faster (Scales with ranks of Brandish)
Returning LightReturning LightBrandish’s light returns to you dealing [52%] damage on its return (scales with ranks of Brandish)

Holy Bolt

Faith Generation16
Oath TypeJudicator
Lucky Hit Chance44%
Damage TypeHoly
DescriptionThrow a Holy hammer, dealing X% damage.
Faith GenerationHoly Bolt generates an additional 7 Faith
JudgementHoly Bolt now applies Judgement
SlowHoly Bolt slows enemies by 50% for 5 seconds
Cast SpeedIncreases Holy Bolt’s Cast Speed by 10% when hitting an enemy up to 30% for 4 seconds. Decreases Holy Bolt’s cooldown by 30%
Ricocheting BoltRicocheting BoltHoly Bolt deals [135%] damage and Ricochets 3 times (Scales with ranks of Holy Bolt)
Divine BoltDivine BoltHoly Bolt becomes a Disciple skill. Holy Bolt pierces dealing [120%] damage and applies Vulnerable. (Scales with ranks to Holy Bolt)
Storm BoltStorm BoltHoly Bolt becomes a Justice Skill with a 7 second Cooldown. Holy Bolt is hurled and smashes the ground dealing [315%] damage and Stunning enemies in an area for 2 seconds. (Scales with ranks to Holy Bolt)

Clash

Faith Generation20
Oath TypeJuggernaut
Lucky Hit Chance50%
Damage TypePhysical
DescriptionStrike an enemy with your weapon and shield, dealing X% damage.
Faith GenerationClash generates 10 additional Faith
ResolveStriking an enemy with Clash grants 2 stacks of Resolve
Crusader’s March EffectivenessIncreases the effectiveness of Crusader’s March by 25%[X]
Damage IncreaseClash deals 20%[X] increased damage
PunishmentPunishmentYou are emboldened during Crusader’s March granting: 30%[+] Retribution chance. 3 Thorns. 20%[X] Thorns damage
SkirmishSkirmishClash becomes a Zealot skill and cleaves in an area for [155%] damage. Crusader’s March no longer grants Block Chance or Resolve, instead granting 10%[+] Critical Chance up to 30%[+]
Seize ThemSeize ThemYour Resolve empowers Clash, dealing 8%[X] increased damage per stack of Resolve. Every 3rd strike enemies are pulled in

Advance

Faith Generation18
Oath TypeZealot
Lucky Hit Chance14%
Damage TypePhysical
DescriptionAdvance forward with your weapon, dealing X% damage.
WeakenAdvance Weakens enemies for 4 seconds
Critical Strike ChanceAdvance grants 5%[+] Critical Strike Chance for 8 seconds
FortifyGrants 2% of Maximum Life as Fortify when Advance hits an enemy for the first time
UnhinderedCasting Advance grants you Unhindered for 2 seconds
Vanguard's RushVanguard’s RushAdvance rushes into enemies, granting 1 Fervor on each strike and deals an additional 25%[X] damage per stack of Fervor you have
Wave DashWave DashAdvance becomes a Juggernaut Skill. Advance’s impact waves out dealing [136%] damage and gains 1 Resolve for every 1 meter you dash (scales with ranks of Advance)
Flash of the BladeFlash of the BladeAdvance becomes a Disciple skill and has a 10 second Cooldown. Advance becomes a dash that cuts through enemies applying Vulnerable and dealing [230%] damage (Scales with ranks of Advance)

Core Skills

These are some of the most used Paladin skills in any build. However, while Core Skills have no cooldown, their biggest drawback is their Faith cost.

Zeal

Faith Cost20
Oath TypeZealot
Lucky Hit Chance3%
Damage TypePhysical
DescriptionStrike enemies with blinding speed, dealing X damage followed immediately by 3 additional strikes dealing X damage each.
FortifyCritically Striking enemies with Zeal has a 25% chance to grant 1% of Maximum Life as Fortify
Additional StrikesZeal gains 2 additional strikes
WeakenZeal Weakens enemies for 4 seconds
Critical Strike ChanceZeal has an additional 10%[+] Critical Strike Chance. Double this bonus against Weakened enemies.
Zealot's LegacyZealot’s LegacyZeal extends its assault, randomly seeking surrounding enemies and striking 4 additional times.
Death or GloryDeath or GloryZeal costs 10%[X] Maximum Life instead of Faith and strikes around you in a circle. Whenever you lose life, Zeal’s damage is increased by 40% and Critical Strike Chance by 40% for 6 seconds (Does not say whether the damage is + or X)
Cull the WickedCull the WickedZeal’s cleave is larger, gains 2 additional strikes, and deals 25%[X] increased damage to Weakened enemies

Blessed Shield

Faith Cost28
Oath TypeJudicator
Lucky Hit Chance30%
Damage TypeHoly
DescriptionBless and hurl your shield with Holy energy, dealing X damage that ricochets up to 3 times.
Damage BonusBlessed Shield deals 75% of your shield’s block chance as additional damage
Armor and Block Chance BonusBlessed Shield increases your Armor by 2%[+] and Block Chance by 2%[+] for 6 seconds each time it hits an enemy
Faith GenerationWhen Blessed Shield hits a Crowd Controlled enemy, gain 5 Faith
Cast SpeedBlessed Shield gains 20%[+] increased Cast Speed
Shield of JusticeShield of JusticeBlessed Shield detonates Judgement and ricochets 5 additional times. Whenever Blessed Shield detonates Judgement it empowers your next throw to deal 40%[X] increased damage up to a maximum of 5 times.
Shield of the RevenantShield of the RevenantBlessed Shield now boomerangs and pierces instead of ricocheting, dealing [270%] damage. Hitting enemies with Blessed Shield increases its damage by 5% for 6 seconds up to 5 times. (Scales damage with ranks of Blessed Shield)
Shield of RetributionShield of RetributionBlessed Shield becomes a Juggernaut Skill. Blessed Shield travels straight without returning, pulsing your Thorns damage for 3 seconds before bursting for [378%] damage (Scales damage with ranks of Blessed Shield)

Blessed Hammer

Faith Cost10
Oath TypeJudicator
Lucky Hit Chance24%
Damage TypeHoly
DescriptionThrow a Blessed Hammer that spirals out, dealing X damage.
Cost ReductionCasting Blessed Hammer reduces its cost by 5% for 2 seconds, up to 5 times
Damage BonusHitting enemies with Blessed Hammer increases its damage by 5%[X] for 3 seconds up to 5 times
SlowBlessed Hammer now slows enemies by 50% for 5 seconds
Cast SpeedBlessed Hammer gains 15%[+] increased Cast Speed and its hammers travel 25%[+] faster
Shattering BlowShattering BlowBlessed Hammer deals [115%] damage and shatters into 3 smaller explosions on impact dealing [46%] damage each. (Damage scales with ranks to Blessed Hammer)
Disciple's HaloDisciple’s HaloBlessed Hammer becomes a Disciple Skill. Blessed Hammer follows and orbits around you dealing [115%] damage and attacking 20% faster. (Damage scales with ranks to Blessed Hammer)
Mortar CombatMortar CombatBlessed Hammer mortars 3 hammers to the ground dealing [67%] damage in an area. (Damage scales with ranks to Blessed Hammer)

Divine Lance

Faith Cost25
Oath TypeDisciple
Lucky Hit Chance6%
Damage TypeHoly
DescriptionImpale enemies with a heavenly lance, stabbing X times for X damage each.
Cast SpeedDivine Lance gains 20%[+] increased Cast Speed
Stacking DamageSuccessive hits on the same target with Divine Lance deal 5% more damage up to 30% (note they did not include whether this is + or X)
Damage BonusDivine Lance deals 15%[X] increased damage. Double this bonus against Vulnerable enemies.
Cost Reduction Killing enemies with Divine Lance reduces the cost of your next Divine Lance by 10% up to 50%
Tip of the SpearTip of the SpearDivine Lance flurries stabbing 2 additional times and deals [32%] damage each. Killing Vulnerable enemies with Divine Lance increase its Attack Speed by 5% for 10 seconds up to 30% (Damage scales with ranks to Divine Lance)
Zealous JoustZealous JoustDivine Lance becomes a Zealot skill. Divine Lance now stabs with 2 additional spears in a wider area, dealing [67%] damage each and has 10%[X] increased Critical Strike Damage. (Damage scales with ranks to Divine Lance)
Divine JavelinDivine JavelinThrow Divine Lance dealing [90%] damage to the first enemy hit and bursting for an additional [450%] damage. The first time an enemy is hit by a Divine Lance, they are impaled and dragged with it

Shield Bash

Faith Cost32
Oath TypeJuggernaut
Lucky Hit Chance16%
Damage TypePhysical
DescriptionCharge at an enemy and bash in front of you, dealing X damage.
Hits Are BlocksShield Bash’s hits count as Blocks. This effect can trigger once per Cast
Size BonusShield Bash’s size is increased by 40%
Damage BonusShield Bash’s deals 100%[+] more damage to its primary target
DistanceShield Bash now travels further
Lay SiegeLay SiegeWhenever you have Resolve, Shield Bash increases impact size by 50%[X] and deals [246%] damage. Gain 1 Resolve per enemy hit. (Damage scales with ranks to Shield Bash)
SmiteSmiteShield Bash smites the first enemy it hits dealing [287%] damage, Stunning for 1 second, and Knocking Back enemies behind for [102%] damage. (Damage scales with ranks to Shield Bash)
BreachBreachHits with Shield Bash grant you 10%[+] Retribution chance for 5 seconds. Stacking up to 5 times.

Aura Skills

Aura Skills help to boost the defensive capabilities of the Paladin, as well as providing powerful offensive options.

Fanaticism Aura

Cooldown15 seconds
Faith Cost10
Oath TypeZealot
DescriptionPassive: Spending Faith emanates power from you, granting you and your allies X% Attack Speed and X% Critical Strike Chance for X seconds up to a maximum of X times.
Active: Weaken all Nearby enemies for X seconds.
Additional Maximum ResourceFanaticism Aura also grants you and your allies 15% Maximum Resource
Extra Passive StackFanaticism Aura’s passive stacks 1 additional time
Resource GenerationFanaticism Aura increases Resource Generation for you and your allies by 25%
PotencyFanaticism Aura gains 15% more bonus from potency
Rite of VengeanceRite of VengeanceFanaticism Aura passive increases Critical Strike Damage by 6%[X] for you and your allies. Critical Strikes trigger Fanaticism Aura’s passive.
Rite of HumilityRite of HumilityFanaticism Aura’s active instead makes Nearby enemies Vulnerable for 4 seconds. Damaging Vulnerable enemies will also trigger Fanaticism Aura’s passive.
Rite of RedemptionRite of RedemptionWeakened enemies who die within Fanaticism Aura’s radius Heal you for 0.5% and Fortify for 1% of your Maximum Life

Defiance Aura

Cooldown20 seconds
Faith Cost25
Oath TypeJuggernaut
DescriptionPassive: Your presence reinforces you and your allies, granting 30 Armor and 30 bonus on All Resistances.
Active: You become Unstoppable for 2 seconds.
UnstoppableWhenever you or your allies are injured they become Unstoppable for 2 seconds and gain 10 Resolve. This can only occur once every 5 seconds.
Maximum LifeDefiance Aura’s passive also grants you and your allies 15% Maximum Life
PotencyDefiance Aura gains 15% more bonus from potency
Bonus HealingDefiance Aura grants you and your allies 25% Healing Received
Rite of MightRite of MightDefiance Aura increases your damage by 10%[X] for 4 seconds whenever you gain Resolve
Rite of PrayerRite of PrayerDefiance Aura’s passive also Heals you and your allies for 2% of your Maximum Life. Healing yourself and allies grants 2 stacks of Resolve every 1 second
Rite of ThornsRite of ThornsDefiance aura’s passive also grants 3 Thorns and increases you and your allies Thorns by 75%[+]. Defiance Aura’s active instead releases a nova dealing 500%[X] of your Thorns damage

Holy Light Aura

Cooldown25 seconds
Lucky Hit Chance25%
Oath TypeJudicator
DescriptionPassive: You and your allies emanate the Light, dealing X damage every X seconds to X random Nearby enemies.
Active: Unleash X pure bolts of light, dealing X Holy damage to the closest enemy and chaining up to 3 additional enemies before returning to you. When your first bolt of light returns, Heal for X% of your Maximum Life.”
Additional TargetsHoly Light Aura’s passive now targets 1 additional enemy
Additional BounceHoly Light Aura’s active now bounces 1 additional time
Judgement Damage BonusHoly Light Aura’s deals 40%[X] increased damage against enemies affected by Judgement
PotencyHoly Light Aura gains 15% more bonus from Potency
Rite of JudgementRite of JudgementHoly Light’s active also Judges enemies and its Cooldown is reduced per rank
Rite of MercyRite of MercyHoly Light’s active chains 2 more times and Fortifies you and your allies for 4% of their Maximum Life
Rite of SubmissionRite of SubmissionHoly Light’s active now Stuns enemies for 3 seconds and deals [130%] damage in an area if the enemy dies during this effect (Damage scales with ranks of Holy Light Aura)

Valor Skills

The Valor Skill category includes all Paladin skills that are used for Mobility, Faith Regeneration, and Defensive boost

Shield Charge

Cooldown10 seconds
Oath TypeJuggernaut
Lucky Hit Chance35%
Damage TypePhysical
DescriptionCharge with your shield and push enemies Back, granting 40% Damage Reduction and dealing 36% damage while Channeling.
Damage BonusShield Charge’s damage increases by 10%[X] when it hits an enemy for 6 seconds up to 30%[X]
ResolveShield Charge grants 1 Resolve whenever it hits an enemy
Hit Count As BlockingShield Charge’s hits count as Blocks
RetributionShield Charge grants 10%[+] Retribution chance when you hit an enemy up to 30%[+]
Relentless ChargeRelentless ChargeShield Charge becomes a Core skill that deals [108%] damage. Shield Charge now costs 20 Faith to cast an additional 1 Faith per second. (Scales with Ranks to Shield Charge)
Virtuous ChargeVirtuous ChargeShield Charge becomes a Judicator Skill and consumes Judgement on impact, increasing the ending nova damage by 20%[+] for each Judgement consumed up to 100%. When Shield Charge ends you release a Holy Nova dealing [90%] damage and stunning enemies for 3 seconds. (Scales with ranks to Shield Charge)
Phalanx ChargePhalanx ChargeShield Charge surges forward in a wave of energy and Knocks enemies Back dealing [157%] damage

Aegis

Cooldown20 seconds
Oath TypeJuggernaut
DescriptionSurround yourself with shields of the Light, Taunting Close enemies and gaining 30% Block Chance for 4 seconds.
Cooldown ReductionReduce Aegis’ Cooldown by 4 seconds
UnstoppableCasting Aegis grants Unstoppable for 4 seconds
DurationIncrease Aegis’ duration by 4 seconds
Block Damage ReductionCasting Aegis increases your Block Damage Reduction by 15% while active
Stay ResoluteStay ResolutePassive: Gaining or spending Resolve has a 4% chance to trigger a free Aegis. Casting Aegis grants 8 stacks of Resolve
Faith Is My ShieldFaith Is My ShieldAegis now applies Judgement instead of taunting enemies. Blocking while Aegis is active applies Judgement to the attacker
ImpunityImpunityWhile Aegis is active, you gain 40% Thorns and Retribution Chance

Falling Star

Cooldown12 seconds
Oath TypeDisciple
Lucky Hit Chance26%
Damage TypeHoly
DescriptionSoar into the air with angelic wings and dive onto the battlefield, dealing 32% damage on takeoff and 97% damage on landing.
VulnerableFalling Star now applies Vulnerable to enemies for 4 seconds upon landing
Additional ChargeFalling Star has 1 additional Charge
Cooldown ReductionKilling a Vulnerable enemy reduces the Cooldown of Falling Star by 0.5 seconds.
DamageFalling Star deals 20%[X] increased damage if it is cast again within 15 seconds
StarfallWhen landing Falling Star deals [105%] damage and erupts 3 additional times (damage scales with Falling Star ranks)
Fanatic DescentFanatic DescentFalling Star becomes a Zealot skill, now dealing [560%] damage on landing and Weakening enemies hit for 4 seconds. (Damage scales with Falling Star ranks)
Faster Than LightFaster Than LightFalling Star cuts through the battlefield, Knocking Down enemies for 2 seconds when landing and creating a fissure along your path that deals [180%] damage before erupting for [60%] damage. (Damage scales with Falling Star ranks)

Rally

Cooldown16 seconds
Charges3
Oath TypeZealot
DescriptionRally forth, gaining 20% Movement Speed for 8 seconds and generate 22 Faith.
Critical Strike ChanceCasting Rally increases your Critical Strike Chance by 5%[+] while active
Duration BonusIncreases Rally’s duration by 4 seconds
Unhindered and Movement SpeedCasting Rally increases your Movement Speed by an additional 5%[+] and grants Unhindered while active
Cost ReductionRally’s Cooldown and Cost are reduced by 15%
Words of RejuvenationWords of RejuvenationRally generates 20 more Faith and gains 1 additional charge
Words of InspirationWords of InspirationRally spends all available Charges, reducing all active Justice Skill Cooldowns by 3 seconds per charge
Words of SacrificeWords of SacrificeRally now costs 35% of your Maximum Life and can stack up to 3 times

Justice Skills

With these skills, Paladins can control the battlefield with a variety of Crowd Control, Damaging, and Healing effects

Purify

Cooldown12 seconds
Oath TypeJudicator
DescriptionEnshroud your enemies in the Light, Dazing them for 2 seconds
Faith GenerationPurify generates 10 Faith for each enemy it hits
Cooldown ReductionPurify reduces its Cooldown by 1 second for each enemy hit up to 3 seconds
Size BonusIncreases the size of Purify by 50% (does not state if this is + or X)
EchoPurify echoes 2 additional times outward from where it is Cast
SentenceSentencePurify also Judges enemies and its cooldown is reduced by 4 seconds
SurrenderSurrenderInstead of Dazing enemies, Purify now Stuns for 4 seconds
AbsolutionAbsolutionPurify now can be cast on enemies. Instead of Dazing them, it deals [380%] damage and makes enemies Vulnerable for 4 seconds.

Consecration

Cooldown18 seconds
Oath TypeJudicator
Lucky Hit Chance12%
Damage TypeHoly
DescriptionBathe in the Light for 6 seconds, Healing you and your allies for 4% Maximum Life per second and damaging enemies for X damage per second.
WeakenConsecration Weakens enemies within
DurationIncreases the duration of Consecration by 35%[X]
Resource GenerationConsecration increases Resource Generation for you and your allies by 10%[+]
FortifyConsecration’s initial Cast Fortifies you for 0.5% of your Maximum Life per enemy hit
Hallowed GroundHallowed GroundConsecration’s size is increased by 56%. While inside Consecration you and your allies deal 7%[X] additional damage and consume 15%[X] less resource.
BastionBastionConsecration Immobilizes enemies and can be cast anywhere
SanctifySanctifyConsecration lasts 3 seconds, increasing its damage and healing by 20% each second. Consecration detonates when it expires, dealing [90%] damage to all enemies and healing you and your allies for 15% of their Maximum Life. (Damage scales with ranks to Consecration)

Condemn

Cooldown15 seconds
Oath TypeDisciple
Lucky Hit Chance26%
Damage TypeHoly
DescriptionHarness the Light and Pull enemies in after 1.5 seconds, briefly Stunning them and dealing X% damage.
WeakenCondemn applies Weaken to enemies for 4 seconds
Cooldown ReductionCondemn reduces its Cooldown by 1 second for each enemy hit up to 4 seconds
Size IncreaseCondemn’s Size is increased by 50%
Movement SpeedCasting Condemn increases your Movement Speed by 30% for 3 seconds (does not say if the movement speed is + or X)
Gather the GuiltyGather the GuiltyCondemn now has 1 additional Charge and applies Vulnerable for 4 seconds
AtonementAtonementCondemn Casts significantly faster instead of Pulling enemies in, dealing [420%] damage. (damage scales with Condemn ranks)
Shepherd the FlockShepherd the FlockCondemn’s build up marks all enemies and drags them to your location after it Casts

Spear of the Heavens

Cooldown14 seconds
Oath TypeJudicator
Lucky Hit Chance33%
Damage TypeHoly
DescriptionRain down 4 heavenly spears from the sky, dealing X% damage and Knocking Down enemies for 1.5 seconds. After 1.5 seconds, the spears burst, dealing X damage.
Cooldown ReductionConsuming Judgement reduces Spear of the Heavens active Cooldown by 0.5 seconds
Judgement Damage BonusSpear of the Heavens deals 40%[X] increased damage against enemies affected by Judgement
VulnerableSpear of the Heavens applies Vulnerable to enemies hit for 4 seconds
ProjectilesSpear of the Heavens releases 3 additional projectiles after its 1st Impact
Pronouncement of HeavenPronouncement of HeavenSpear of the Heavens gains 3 initial spears that deal [120%] damage per second for 12 seconds. These spears can be marked with Judgement (damage scales with ranks to Spear of the Heavens)
Part the HeavensPart the HeavensSpear of the Heavens now drops 8 spears along the path toward your target
Fist of the HeavensFist of the HeavensSpear of the Heavens becomes a Core Skill and is now pure Holy energy that crashes down from the sky. On impact it deals [386%] damage and breaks into 5 projectiles dealing [386%] additional damage to enemies in their path. (Damage increases with ranks to Spear of the Heavens)

Ultimate Skills

Ultimate Skills are powerful skills that have a long cooldown. Ultimate Skills must be built around in order to be effective, and only one can be chosen at a time.

Heaven’s Fury

Cooldown30 seconds
Oath TypeJudicator
Lucky Hit Chance3%
Damage TypeHoly
DescriptionGrasp the Light, dealing X% damage around you per second before releasing it to seek Nearby enemies and dealing X% damage per hit for 7 seconds.
JudgementHeaven’s Fury’s light now Judges enemies
Damage BonusEnemies hit by Heaven’s Fury take 20% increased damage from Heaven’s Fury forever. (does not say whether this bonus is + or X)
DurationIncrease Heaven’s Fury duration by 4 seconds
SlowHeaven’s Fury slows enemies by 50% for 5 seconds
TriplicateTriplicateHeaven’s Fury splits into 3 beams dealing [57%] damage each hit for 7 seconds. (Damage scales with Heaven’s Fury ranks)
Walk With The LightWalk With The LightHeaven’s Fury splits into 5 orbiting beams dealing [78%] damage each hit for 7 seconds
Final JusticeFinal JusticeHeaven’s Fury can be Cast anywhere, concentrating the Light as it grows and Pulls enemies in while dealing [105%] damage per second before erupting for [1,260%] damage. Heaven’s Fury’s Cooldown is increased by 10 seconds. (Damage scales with Heaven’s Fury ranks)

Fortress

Cooldown60 seconds
Oath TypeJuggernaut
Damage TypePhysical
DescriptionMake your stand, becoming Immune for 3.0 seconds and create a defensive area around you for 8.0 seconds. Standing in your Fortress grants you and your allies 2 Resolve stacks every 0.5 seconds.
Free CastWhile inside your Fortress your Skills are free to Cast
UnstoppableWhile inside your Fortress, you are Unstoppable
DurationIncrease Fortress’s duration by 4 seconds
Resolve Damage BonusWhile inside your Fortress, you gain 4%[X] increased damage per stack of Resolve
EntrenchEntrenchWhile inside of Fortress your Life cannot be reduced below 1. Fortress’s duration is reduced by 50%
BarricadeBarricadeKilling enemies inside of your Fortress extends its duration by 0.5 seconds up to 20 seconds. You may recast Fortress to move it to your current location.
Rampart of ThornsRampart of ThornsEnemies inside Fortress are Slowed by 50% and take 500% of your Thorns damage per second (does not state of this damage is + or X)

Zenith

Cooldown25 seconds
Lucky Hit Chance28%
Damage TypePhysical
DescriptionSummon a divine sword that cleaves the battlefield for X% damage. Casting Zenith again cuts through the battlefield for X% damage and Knocks Down enemies for 2.0 seconds.
UnstoppableWhile Zenith is active, you are Unstoppable
WeakenKilling Weakened enemies with Zenith reduces its Cooldown by 2 seconds
WeakenZenith applies Weaken to enemies hit
Critical Strike ChanceCasting Zenith increases your Critical Strike Chance by 30%[+] for 8 seconds
Empyrean EdgeEmpyrean EdgeZenith is now also a Mobility Skill that dashes to enemies and gains 25%[+] Critical Strike Damage
Sermon of SteelSermon of SteelZenith unleashes your wrath dealing [157%] damage and can be cast indefinitely for 4 seconds before starting its Cooldown. Instead of Knocking Down enemies Zenith’s 2nd Strike extends this duration by 1 second. (damage scales with Zenith ranks)
SunderSunderZenith sunders a rift in the ground with a single strike Knocking Down enemies and dealing [900%] damage. After 1 second, the rift detonates dealing [675%] damage. (Damage scales with Zenith ranks)

Arbiter of Justice

Cooldown120 seconds
Lucky Hit Chance16%
Damage TypeHoly
DescriptionAscend to the heavens and crash upon the battlefield as an Arbiter for 20 seconds, dealing X% damage upon landing.
Wing Strike RecastArbiter form’s Wing Strike recast time is reduced by 0.5 seconds.
Cooldown ReductionReduce Arbiter of Justice’s Cooldown by 20 seconds
DurationArbiter of Justice’s duration is increased by 10 seconds
Movement Speed Arbiter of Justice grants 30%[X] Movement Speed while in Arbiter form
Seraph's WingsSeraph’s WingsArbiter form gains the following benefits. Wing Strikes deal 200%[X] increased damage. Wing Strikes apply Vulnerable.
Reach of the LawReach of the LawArbiter’s Wing Strikes now apply Judgement to enemies hit
Divine InterventionDivine InterventionArbiter of Justice ascends for an additional 2 seconds and rains Blessed Spears on the battlefield. Upon landing, Arbiter of Justice bombards the battlefield with 10 additional Blessed Spears applying Vulnerable for 4 seconds

Dismount Skill

While mounted, the Paladin class has access to a unique Dismount Skill which causes them to jump off the mount, soaring through the air at a location where they land and dealing damage. Players that are struck by an enemy are automatically dismounted and are unable to use their Dismount Skill.

Changelog

  • April 27th 2026: Guide updated for Season 13 & Expansion
  • March 6th, 2026: Guide updated for Season 12
  • January 3rd, 2026: Guide Created
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