Blood Death Knight Tank Mythic+ Tips — The War Within (Season 1)

Last updated on Sep 09, 2024 at 18:00 by Mandl and Panthea 42 comments
General Information

In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Blood Death Knight in World of Warcraft — The War Within (Season 1).

1.

Blood Death Knight Mythic+ Guide for The War Within Season 1

In this guide, we will talk about getting the most out of your Hunter in Mythic+ dungeons, including the best way to set up your character, how your rotation may change, and tips and tricks for using your abilities most optimally.

If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.

To learn more about the Mythic+ Meta, check out our Mythic+ Tier List below.

2.

Blood Death Knight in The War Within Mythic+

Blood Death Knight is a versatile tank packed to the brim with a wide array of abilities that can be used to control enemies in Mythic+, all while being largely self-sufficient when in expert hands. This combination makes us both a great choice at almost any key level, and a spec that is both easy to get into and actually fun to see results with.

2.

Best Mythic+ Talents for Blood Death Knight in The War Within

For a more general overview of Talents for Blood Death Knight, please visit our dedicated Talents page.

3.

Best Mythic+ Talent Builds for Blood Death Knight

Mythic+ Talent Build Without Gorefiend's Grasp — Deathbringer Mythic+ Talent Build With Gorefiend's Grasp — Deathbringer
3.

Mythic+ Utility for Blood Death Knight in The War Within Season 1

This section talks mostly about the uses of different spells. For in-depth explanations of all Blood Death Knight Abilities and Talents, including these, check out our Spells page.

4.

Utility of Blood Death Knight in The War Within

Interrupts, Stuns and Stops Other Utility
3.1.

Interrupts, Stuns and Stops

Mind Freeze Icon Mind Freeze is your kick; it is a talented ability, has a 15-yard range and is on a standard melee cooldown. You can choose to spec into Coldthirst Icon Coldthirst to reduce this to 12 seconds if you manage to successfully interrupt a spec, but we generally recommend against it; in Season 1, no notable enemy has a 12-second recast time on a dangerous ability.

You should use a macro similar to the one below in order to be able to easily transition between kicking your focus or your current target if you do not have a focus target set. This generally allows you to pre-identify what you will kick, even if it is not your current target:

  • /cast [@focus,exists,nodead] [] Mind Freeze

Make sure that your UI shows your Focus Target's casts clearly so that you are always able to kick it on cooldown or in coordination with the rest of your group.

4.

Other Group Stops

Asphyxiate Icon Asphyxiate is available on the class tree; it is a relatively long cooldown (45s), ranged stun, and costs an entire GCD to cast. When used, your target is stunned for 4 seconds.

Blinding Sleet Icon Blinding Sleet disorients all targets in front of you until they take a small amount of damage, or for 5 seconds. When the disorient breaks, they are slowed by 50% for 6 seconds.

Death Grip Icon Death Grip's primary utility is as a soft stop on casts; with two charges on a rolling 15-second recharge timer with Death's Echo Icon Death's Echo, and only costing 1/3 of a GCD, it is very useful to force certain enemies to restart their cast. Unfortunately for us, in The War Within, the default behavior of most spells is to just attempt to recast if stopped, and as a result, this only buys you a short amount of time.

Abomination Limb Icon Abomination Limb can technically be considered a stop, as it will reliably pull the furthest target further than 8 yards from you to your position, and this check + grip can occur up to once per second and up to once every 4 seconds per mob.

Finally, Gorefiend's Grasp Icon Gorefiend's Grasp can be picked on the spec tree; it functions as a targeted AoE displacement tool. It requires a target to cast, and when used, all hostile targets within 15 yards of the target are pulled to the center of that target's hitbox. This is incredibly dangerous to cast on yourself; you should always cast on somebody (or something) else. It is also worth noting that the target you cast it on is not moved, and thus, no cast is stopped if they were casting.

You can augment Gorefiend's Grasp Icon Gorefiend's Grasp with a 3-second silence on anything it gripped, including its main target, by talenting into Tightening Grasp Icon Tightening Grasp.

3.2.

Other Utility

Death and Decay Icon Death and Decay, when paired with the Grip of the Dead Icon Grip of the Dead talent becomes a highly effective tool for starting to kite as you head to the next pack. As with Bone Shield Icon Bone Shield, be sure that Death and Decay is available to use when you are ready to move on to the next pack.

Raise Ally Icon Raise Ally is the Death Knight combat resurrection spell. While in a raid environment, you would not normally want to rely on the tank for combat resurrection, in a Mythic+ dungeon, you may be the only player to bring this utility. Additionally, the instant-cast nature of Raise Ally Icon Raise Ally will make it preferable to other combat resurrections in some circumstances, even considering its steep Runic Power cost. If you need to resurrect an ally, be sure to consider both timing and positioning — avoid placing the newly resurrected player in the path of a dangerous boss cleave or immediately before a dungeon-wide damage event.

Anti-Magic Zone Icon Anti-Magic Zone provides Death Knights with a way to help the group survive large bursts of magic damage. Its range and duration are limited, but mostly sufficient in Mythic+. Its cooldown can be brought down to 90 seconds with Assimilation Icon Assimilation, but much like Coldthirst Icon Coldthirst, we recommend evaluating whether this is a concrete gain for you instead of just blindly picking it and never leveraging it.

5.

Affix Tips, Tricks and Management for Blood Death Knight in The War Within Season 1

This section has Blood Death Knight-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.

6.

Affix Guide for Blood Death Knight in The War Within

Affix: Ascendant Affix: Oblivion Affix: Voidbound Affix: Devour
5.1.

Ascendant Affix Management for Blood Death Knight

Our default builds already include Blinding Sleet Icon Blinding Sleet and Mind Freeze Icon Mind Freeze. Be aware of the orb spawn timer, and position yourself so you can stop multiple with sleet!

5.2.

Oblivion Affix Management for Blood Death Knight

You should practice strafing around enemies without them repositioning around you in order to be able to assist your group on this affix without accidentally causing enemies to eat orbs. When you are able to do this, use Death's Advance Icon Death's Advance to rapidly strafe around enemies and soak up all the orbs - or just let your DPS deal with it, as the penalty for screwing it up is significantly worse.

5.3.

Voidbound Affix Management for Blood Death Knight

Voidbound emissaries are a straightforward DPS check. If you are playing Deathbringer, we recommend trying to save either an Exterminate Icon Exterminate stack or two to assist in dealing with it.

5.4.

Devour Affix Management for Blood Death Knight

You can pre-emptively Anti-Magic Shell Icon Anti-Magic Shell this affix. Pay attention to the affix cycle timer and pre-cast it!

6.

Changelog

  • 09 Sep. 2024: Preparing for TWW S1 launch. Everything except dungeon tips are in place.
  • 19 Aug. 2024: Updated talent tree for The War Within Launch.
  • 24 Jul. 2024: Correcting talent hashes.
  • 18 Jul. 2024: Adjusted builds for TWW pre-patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Clarified pre-key, pre-pull, between-pull tips, affix tips, sorted out builds and added routing tips. Reviewed for Season 4.
  • 19 Mar. 2024: Reviewed for Patch 10.2.6.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5.
  • 06 Nov. 2023: Swapped a season 2 reference.
  • 04 Sep. 2023: Reviewed for Patch 10.1.7
  • 10 Jul. 2023: Reviewed for Patch 10.1.5.
  • 01 May 2023: Removed thundering, added info about new affixes and how Blood has no way to help with them.
  • 20 Mar. 2023: Clarified talents.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Reviewed for Dragonflight Season 1.
  • 28 Nov. 2022: Prepared for the initial release of Mythic+. In-depth, expanded spell information will follow after launch.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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